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authorRémi Verschelde <rverschelde@gmail.com>2018-09-04 11:30:04 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-04 11:32:56 +0200
commit5fe01d4cfc6a915d24bcb8cdc32ab371c01e94c6 (patch)
tree4dac370d3a60b5e94e06e8a555e176eb5443334c /editor
parent1ebfd918d4b56a53ff1223cdf1912aa89863bb8b (diff)
Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.cpp1
-rw-r--r--editor/plugins/material_editor_plugin.cpp390
-rw-r--r--editor/plugins/material_editor_plugin.h71
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/particles_2d_editor_plugin.h1
-rw-r--r--editor/plugins/particles_editor_plugin.cpp3
-rw-r--r--editor/plugins/particles_editor_plugin.h1
-rw-r--r--editor/plugins/path_editor_plugin.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp14
-rw-r--r--editor/spatial_editor_gizmos.cpp27
-rw-r--r--editor/spatial_editor_gizmos.h20
11 files changed, 36 insertions, 496 deletions
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index dc7176a6cc..8d3ebc5052 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "cpu_particles_editor_plugin.h"
+
#include "editor/plugins/spatial_editor_plugin.h"
void CPUParticlesEditor::_node_removed(Node *p_node) {
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index f282d391ff..5e59a73061 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -28,397 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
-// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
-
#include "material_editor_plugin.h"
-#include "scene/3d/particles.h"
-
-#if 0
-
-#include "scene/main/viewport.h"
-
-void MaterialEditor::_gui_input(InputEvent p_event) {
-
-
-}
-
-void MaterialEditor::_notification(int p_what) {
-
- if (p_what==NOTIFICATION_PHYSICS_PROCESS) {
-
- }
-
-
- if (p_what==NOTIFICATION_READY) {
-
- //get_scene()->connect("node_removed",this,"_node_removed");
-
- if (first_enter) {
- //it's in propertyeditor so.. could be moved around
-
- light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
- light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
- light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
- light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
-
- sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff","EditorIcons"));
- sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere","EditorIcons"));
- box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff","EditorIcons"));
- box_switch->set_pressed_texture(get_icon("MaterialPreviewCube","EditorIcons"));
-
- first_enter=false;
- }
-
- }
-
- if (p_what==NOTIFICATION_DRAW) {
-
-
- Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
- Size2 size = get_size();
-
- draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
-
- }
-}
-
-
-
-void MaterialEditor::edit(Ref<Material> p_material) {
-
- material=p_material;
-
- if (!material.is_null()) {
- sphere_mesh->surface_set_material(0,material);
- box_mesh->surface_set_material(0,material);
- } else {
-
- hide();
- }
-
-}
-
-
-void MaterialEditor::_button_pressed(Node* p_button) {
-
- if (p_button==light_1_switch) {
- light1->set_enabled(!light_1_switch->is_pressed());
- }
-
- if (p_button==light_2_switch) {
- light2->set_enabled(!light_2_switch->is_pressed());
- }
-
- if (p_button==box_switch) {
- box_instance->show();
- sphere_instance->hide();
- box_switch->set_pressed(true);
- sphere_switch->set_pressed(false);
- }
-
- if (p_button==sphere_switch) {
- box_instance->hide();
- sphere_instance->show();
- box_switch->set_pressed(false);
- sphere_switch->set_pressed(true);
- }
-
-}
-
-void MaterialEditor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_gui_input"),&MaterialEditor::_gui_input);
- ClassDB::bind_method(D_METHOD("_button_pressed"),&MaterialEditor::_button_pressed);
-
-}
-
-MaterialEditor::MaterialEditor() {
-
- viewport = memnew( Viewport );
- Ref<World> world;
- world.instance();
- viewport->set_world(world); //use own world
- add_child(viewport);
- viewport->set_disable_input(true);
-
- camera = memnew( Camera );
- camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
- camera->set_perspective(45,0.1,10);
- viewport->add_child(camera);
-
- light1 = memnew( DirectionalLight );
- light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
- viewport->add_child(light1);
-
- light2 = memnew( DirectionalLight );
- light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
- light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
- light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
- viewport->add_child(light2);
-
- sphere_instance = memnew( MeshInstance );
- viewport->add_child(sphere_instance);
-
- box_instance = memnew( MeshInstance );
- viewport->add_child(box_instance);
-
- Transform box_xform;
- box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(25));
- box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(25));
- box_xform.basis.scale(Vector3(0.8,0.8,0.8));
- box_instance->set_transform(box_xform);
-
- {
-
- sphere_mesh.instance();
-
-
- int lats=32;
- int lons=32;
- float radius=1.0;
-
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tangents;
- Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
-
- for(int i = 1; i <= lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = Math_PI * (-0.5 + (double) i / lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for(int j = lons; j >= 1; j--) {
-
- double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = 2 * Math_PI * (double) (j) / lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
-
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
- };
-
-#define ADD_POINT(m_idx) \
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx] * radius); \
- { \
- Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
- uv /= Math_PI; \
- uv *= 4.0; \
- uv = uv * 0.5 + Vector2(0.5, 0.5); \
- uvs.push_back(uv); \
- } \
- { \
- Vector3 t = tt.xform(v[m_idx]); \
- tangents.push_back(t.x); \
- tangents.push_back(t.y); \
- tangents.push_back(t.z); \
- tangents.push_back(1.0); \
- }
-
-
-
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
-
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
-
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX]=vertices;
- arr[VS::ARRAY_NORMAL]=normals;
- arr[VS::ARRAY_TANGENT]=tangents;
- arr[VS::ARRAY_TEX_UV]=uvs;
-
- sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
-
- sphere_instance->set_mesh(sphere_mesh);
-
- }
- {
-
-
- box_mesh.instance();
-
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<float> tangents;
- PoolVector<Vector3> uvs;
-
- int vtx_idx=0;
-#define ADD_VTX(m_idx) \
- ; \
- vertices.push_back(face_points[m_idx]); \
- normals.push_back(normal_points[m_idx]); \
- tangents.push_back(normal_points[m_idx][1]); \
- tangents.push_back(normal_points[m_idx][2]); \
- tangents.push_back(normal_points[m_idx][0]); \
- tangents.push_back(1.0); \
- uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
- vtx_idx++;\
-
- for (int i=0;i<6;i++) {
-
-
- Vector3 face_points[4];
- Vector3 normal_points[4];
- float uv_points[8]={0,0,0,1,1,1,1,0};
-
- for (int j=0;j<4;j++) {
-
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
-
- for (int k=0;k<3;k++) {
-
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- normal_points[j]=Vector3();
- normal_points[j][i%3]=(i>=3?-1:1);
- }
-
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
-
- }
-
-
-
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL]= normals ;
- d[VisualServer::ARRAY_TANGENT]= tangents ;
- d[VisualServer::ARRAY_TEX_UV]= uvs ;
- d[VisualServer::ARRAY_VERTEX]= vertices ;
-
- PoolVector<int> indices;
- indices.resize(vertices.size());
- for(int i=0;i<vertices.size();i++)
- indices.set(i,i);
- d[VisualServer::ARRAY_INDEX]=indices;
-
- box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
- box_instance->set_mesh(box_mesh);
- box_instance->hide();
-
-
-
- }
-
- set_custom_minimum_size(Size2(1,150)*EDSCALE);
-
- HBoxContainer *hb = memnew( HBoxContainer );
- add_child(hb);
- hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
-
- VBoxContainer *vb_shape = memnew( VBoxContainer );
- hb->add_child(vb_shape);
-
- sphere_switch = memnew( TextureButton );
- sphere_switch->set_toggle_mode(true);
- sphere_switch->set_pressed(true);
- vb_shape->add_child(sphere_switch);
- sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch));
-
- box_switch = memnew( TextureButton );
- box_switch->set_toggle_mode(true);
- box_switch->set_pressed(false);
- vb_shape->add_child(box_switch);
- box_switch->connect("pressed",this,"_button_pressed",varray(box_switch));
-
- hb->add_spacer();
-
- VBoxContainer *vb_light = memnew( VBoxContainer );
- hb->add_child(vb_light);
-
- light_1_switch = memnew( TextureButton );
- light_1_switch->set_toggle_mode(true);
- vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
-
- light_2_switch = memnew( TextureButton );
- light_2_switch->set_toggle_mode(true);
- vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
-
- first_enter=true;
-
-}
-
-
-void MaterialEditorPlugin::edit(Object *p_object) {
-
- Material * s = Object::cast_to<Material>(p_object);
- if (!s)
- return;
-
- material_editor->edit(Ref<Material>(s));
-}
-
-bool MaterialEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_type("Material");
-}
-
-void MaterialEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- material_editor->show();
- //material_editor->set_process(true);
- } else {
-
- material_editor->hide();
- //material_editor->set_process(false);
- }
-
-}
-
-MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
-
- editor=p_node;
- material_editor = memnew( MaterialEditor );
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,material_editor);
- material_editor->hide();
-
-
-
-}
-
-
-MaterialEditorPlugin::~MaterialEditorPlugin()
-{
-}
-#endif
+#include "scene/resources/particles_material.h"
String SpatialMaterialConversionPlugin::converts_to() const {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 31a927d83f..c06d95e700 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -32,77 +32,6 @@
#define MATERIAL_EDITOR_PLUGIN_H
#include "editor/property_editor.h"
-// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
-// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
-#if 0
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "scene/3d/camera.h"
-#include "scene/3d/light.h"
-#include "scene/3d/mesh_instance.h"
-#include "scene/resources/material.h"
-
-class MaterialEditor : public Control {
-
- GDCLASS(MaterialEditor, Control);
-
-
- Viewport *viewport;
- MeshInstance *sphere_instance;
- MeshInstance *box_instance;
- DirectionalLight *light1;
- DirectionalLight *light2;
- Camera *camera;
-
- Ref<Mesh> sphere_mesh;
- Ref<Mesh> box_mesh;
-
- TextureButton *sphere_switch;
- TextureButton *box_switch;
-
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
-
-
- Ref<Material> material;
-
-
- void _button_pressed(Node* p_button);
- bool first_enter;
-
-protected:
- void _notification(int p_what);
- void _gui_input(InputEvent p_event);
- static void _bind_methods();
-public:
-
- void edit(Ref<Material> p_material);
- MaterialEditor();
-};
-
-
-class MaterialEditorPlugin : public EditorPlugin {
-
- GDCLASS( MaterialEditorPlugin, EditorPlugin );
-
- MaterialEditor *material_editor;
- EditorNode *editor;
-
-public:
-
- virtual String get_name() const { return "Material"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- MaterialEditorPlugin(EditorNode *p_node);
- ~MaterialEditorPlugin();
-
-};
-
-#endif
class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index ae5d510502..3bde157edf 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -32,8 +32,8 @@
#include "canvas_item_editor_plugin.h"
#include "io/image_loader.h"
-#include "scene/3d/particles.h"
#include "scene/gui/separator.h"
+#include "scene/resources/particles_material.h"
void Particles2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index 2b6123141b..71ca8ef499 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -34,7 +34,6 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/collision_polygon_2d.h"
-
#include "scene/2d/particles_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/file_dialog.h"
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 3c381158a4..9a1a60805f 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -29,9 +29,12 @@
/*************************************************************************/
#include "particles_editor_plugin.h"
+
#include "editor/plugins/spatial_editor_plugin.h"
#include "io/resource_loader.h"
#include "scene/3d/cpu_particles.h"
+#include "scene/resources/particles_material.h"
+
bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
bool use_normals = emission_fill->get_selected() == 1;
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 622ce6e8a9..830d30d98f 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -43,6 +43,7 @@
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control)
+
protected:
Spatial *base_node;
Panel *panel;
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index ef7ecb0fb0..d74cd11cbc 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "path_editor_plugin.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
#include "scene/resources/curve.h"
#include "spatial_editor_plugin.h"
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 6425b06879..60a72124c1 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -30,23 +30,25 @@
#include "spatial_editor_plugin.h"
-#include "camera_matrix.h"
+#include "core/math/camera_matrix.h"
#include "core/os/input.h"
-
+#include "core/os/keyboard.h"
+#include "core/print_string.h"
+#include "core/project_settings.h"
+#include "core/sort.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_editor_debugger.h"
#include "editor/spatial_editor_gizmos.h"
-#include "os/keyboard.h"
-#include "print_string.h"
-#include "project_settings.h"
#include "scene/3d/camera.h"
+#include "scene/3d/collision_shape.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/visual_instance.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
-#include "sort.h"
#define DISTANCE_DEFAULT 4
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 07b3c44807..c615e90a11 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -32,8 +32,27 @@
#include "geometry.h"
#include "quick_hull.h"
-#include "scene/3d/camera.h"
+#include "scene/3d/audio_stream_player_3d.h"
+#include "scene/3d/baked_lightmap.h"
+#include "scene/3d/collision_polygon.h"
+#include "scene/3d/collision_shape.h"
+#include "scene/3d/gi_probe.h"
+#include "scene/3d/light.h"
+#include "scene/3d/listener.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/navigation_mesh.h"
+#include "scene/3d/particles.h"
+#include "scene/3d/physics_joint.h"
+#include "scene/3d/portal.h"
+#include "scene/3d/position_3d.h"
+#include "scene/3d/ray_cast.h"
+#include "scene/3d/reflection_probe.h"
+#include "scene/3d/room_instance.h"
#include "scene/3d/soft_body.h"
+#include "scene/3d/spring_arm.h"
+#include "scene/3d/sprite_3d.h"
+#include "scene/3d/vehicle_body.h"
+#include "scene/3d/visibility_notifier.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
#include "scene/resources/convex_polygon_shape.h"
@@ -44,12 +63,6 @@
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
-// Keep small children away from this file.
-// It's so ugly it will eat them alive
-
-// The previous comment is kept only for historical reasons.
-// No children will be harmed by the viewing of this file... hopefully.
-
#define HANDLE_HALF_SIZE 9.5
bool EditorSpatialGizmo::can_draw() const {
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 6f29e9d999..371e3bc689 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -32,27 +32,7 @@
#define SPATIAL_EDITOR_GIZMOS_H
#include "editor/plugins/spatial_editor_plugin.h"
-#include "scene/3d/audio_stream_player_3d.h"
-#include "scene/3d/baked_lightmap.h"
#include "scene/3d/camera.h"
-#include "scene/3d/collision_polygon.h"
-#include "scene/3d/collision_shape.h"
-#include "scene/3d/gi_probe.h"
-#include "scene/3d/light.h"
-#include "scene/3d/listener.h"
-#include "scene/3d/mesh_instance.h"
-#include "scene/3d/navigation_mesh.h"
-#include "scene/3d/particles.h"
-#include "scene/3d/physics_joint.h"
-#include "scene/3d/portal.h"
-#include "scene/3d/position_3d.h"
-#include "scene/3d/ray_cast.h"
-#include "scene/3d/reflection_probe.h"
-#include "scene/3d/room_instance.h"
-#include "scene/3d/spring_arm.h"
-#include "scene/3d/sprite_3d.h"
-#include "scene/3d/vehicle_body.h"
-#include "scene/3d/visibility_notifier.h"
class Camera;