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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-01-25 20:18:40 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-01-25 20:18:40 +0800 |
commit | 5ea4a8b4214571087a42a29b2caf9053bbb2e548 (patch) | |
tree | a9565a121965d9c9062c619e915315b5844ca80a /editor | |
parent | 3102660512e2808e2f133a6edc1c3d74202e76c4 (diff) |
Fix crash after renaming an animation node
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index b889742b19..e46c81b77e 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -898,6 +898,9 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima } void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) { + if (le == nullptr) { + return; // The text_submitted signal triggered the graph update and freed the LineEdit. + } _node_renamed(le->call("get_text"), p_node); } |