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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2022-03-18 04:10:07 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2022-03-18 04:10:07 -0700
commit5dec64fcadf790ccdc6a7d83535c9578cb33912a (patch)
tree2c463e670a5f998e4fafdd6d7ae04687fcd174e5 /editor
parent756178d34285e48be07f24d6acccbb36dbbd042c (diff)
Avoid roll in scene importer camera.
Diffstat (limited to 'editor')
-rw-r--r--editor/import/scene_import_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index f500268ad3..a4ae560d35 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -447,7 +447,7 @@ void SceneImportSettings::_update_camera() {
camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
Transform3D xf;
- xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
+ xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y);
xf.origin = center;
xf.translate(0, 0, camera_size);