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authorRémi Verschelde <rverschelde@gmail.com>2022-09-07 08:51:10 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-07 08:51:10 +0200
commit5c5079b3984b9f25478aa1897fcf247a0a1d0639 (patch)
treeb82c8e7afc122b59dcd921128af3d1c3c83dca52 /editor
parent351538239058a1ab517a9e98d1ef6b3a67c08288 (diff)
parentdd26ecdd31c01ab02a64b589fa169dbba6c124d5 (diff)
Merge pull request #65197 from Mickeon/rename-connect-one-shot
Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
Diffstat (limited to 'editor')
-rw-r--r--editor/animation_track_editor.cpp2
-rw-r--r--editor/connections_dialog.cpp8
-rw-r--r--editor/editor_data.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.cpp6
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp2
-rw-r--r--editor/project_converter_3_to_4.cpp1
8 files changed, 13 insertions, 12 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index e64fc6e9e3..652506a5b2 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -3518,7 +3518,7 @@ void AnimationTrackEditor::set_root(Node *p_root) {
root = p_root;
if (root) {
- root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONESHOT);
+ root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONE_SHOT);
}
_update_tracks();
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 7de308fca8..861d05f17a 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -322,7 +322,7 @@ void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
_update_ok_enabled();
bool b_deferred = (p_cd.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
- bool b_oneshot = (p_cd.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
+ bool b_oneshot = (p_cd.flags & CONNECT_ONE_SHOT) == CONNECT_ONE_SHOT;
deferred->set_pressed(b_deferred);
one_shot->set_pressed(b_oneshot);
@@ -565,7 +565,7 @@ void ConnectionsDock::_make_or_edit_connection() {
}
bool b_deferred = connect_dialog->get_deferred();
bool b_oneshot = connect_dialog->get_one_shot();
- cd.flags = CONNECT_PERSIST | (b_deferred ? CONNECT_DEFERRED : 0) | (b_oneshot ? CONNECT_ONESHOT : 0);
+ cd.flags = CONNECT_PERSIST | (b_deferred ? CONNECT_DEFERRED : 0) | (b_oneshot ? CONNECT_ONE_SHOT : 0);
// Conditions to add function: must have a script and must not have the method already
// (in the class, the script itself, or inherited).
@@ -1083,8 +1083,8 @@ void ConnectionsDock::update_tree() {
if (cd.flags & CONNECT_DEFERRED) {
path += " (deferred)";
}
- if (cd.flags & CONNECT_ONESHOT) {
- path += " (oneshot)";
+ if (cd.flags & CONNECT_ONE_SHOT) {
+ path += " (one-shot)";
}
if (cd.unbinds > 0) {
path += " unbinds(" + itos(cd.unbinds) + ")";
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 231ae198d2..1febec2c04 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -1056,7 +1056,7 @@ void EditorSelection::add_node(Node *p_node) {
}
selection[p_node] = meta;
- p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONESHOT);
+ p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONE_SHOT);
}
void EditorSelection::remove_node(Node *p_node) {
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 0ec36736bd..59b8f31720 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -307,7 +307,7 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
@@ -709,7 +709,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, co
xform.origin.z -= rot_aabb.size.z * 2;
RS::get_singleton()->instance_set_transform(mesh_instance, xform);
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
@@ -826,7 +826,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONE_SHOT);
preview_done.wait();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index ad114e022f..0ffed9a757 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -882,7 +882,7 @@ void ScriptEditor::_queue_close_tabs() {
// Maybe there are unsaved changes.
if (se->is_unsaved()) {
_ask_close_current_unsaved_tab(se);
- erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), CONNECT_ONESHOT);
+ erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), CONNECT_ONE_SHOT);
break;
}
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 1facf04ca7..37d05e5fa7 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -835,7 +835,7 @@ void Skeleton3DEditor::_notification(int p_what) {
skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
#endif
- get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONESHOT);
+ get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONE_SHOT);
} break;
case NOTIFICATION_READY: {
// Will trigger NOTIFICATION_THEME_CHANGED, but won't cause any loops if called here.
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 87b5be1142..17115519e2 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -116,7 +116,7 @@ void TilesEditorPlugin::_thread() {
// Add the viewport at the last moment to avoid rendering too early.
EditorNode::get_singleton()->add_child(viewport);
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONE_SHOT);
pattern_preview_done.wait();
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 04acd341ad..a2d0eebceb 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -91,6 +91,7 @@ static const char *enum_renames[][2] = {
{ "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals
{ "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport
{ "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image
+ { "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object
{ "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer
{ "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer
{ "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer