diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-07 18:18:55 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-07 18:20:04 -0300 |
commit | 5bf810b5db953d3f58acdd2d05d5410897f41d63 (patch) | |
tree | 15497d5b43527c997abb5c50bcba2675704431dc /editor | |
parent | 5f5d629c8ad654fddbf17850c6fad2999d10daf7 (diff) |
-Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/editor_import_collada.cpp | 16 | ||||
-rw-r--r-- | editor/import/resource_importer_obj.cpp | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 26 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 5 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.h | 8 | ||||
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 18 | ||||
-rw-r--r-- | editor/spatial_editor_gizmos.h | 8 |
8 files changed, 44 insertions, 43 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 907c7b045c..e0a2ea624e 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -72,7 +72,7 @@ struct ColladaImport { Map<String, NodeMap> node_map; //map from collada node to engine node Map<String, String> node_name_map; //map from collada node to engine node - Map<String, Ref<Mesh> > mesh_cache; + Map<String, Ref<ArrayMesh> > mesh_cache; Map<String, Ref<Curve3D> > curve_cache; Map<String, Ref<Material> > material_cache; Map<Collada::Node *, Skeleton *> skeleton_map; @@ -88,7 +88,7 @@ struct ColladaImport { Error _create_scene(Collada::Node *p_node, Spatial *p_parent); Error _create_resources(Collada::Node *p_node); Error _create_material(const String &p_material); - Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false); + Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); @@ -591,7 +591,7 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c } } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; @@ -1530,7 +1530,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { String meshid; Transform apply_xform; Vector<int> bone_remap; - Vector<Ref<Mesh> > morphs; + Vector<Ref<ArrayMesh> > morphs; print_line("mesh: " + String(mi->get_name())); @@ -1621,9 +1621,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { String meshid = names[i]; if (collada.state.mesh_data_map.has(meshid)) { - Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh)); + Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true); + Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), true); ERR_FAIL_COND_V(err, err); morphs.push_back(mesh); @@ -1648,7 +1648,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { meshid = ng->source; } - Ref<Mesh> mesh; + Ref<ArrayMesh> mesh; if (mesh_cache.has(meshid)) { mesh = mesh_cache[meshid]; } else { @@ -1656,7 +1656,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { //bleh, must ignore invalid ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA); - mesh = Ref<Mesh>(memnew(Mesh)); + mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; mesh->set_name(meshdata.name); Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials); diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 21c2ae6eb3..8d0f3267f7 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -89,7 +89,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ); ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); - Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh)); + Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); Map<String, Ref<Material> > name_map; bool generate_normals = p_options["generate/normals"]; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 755f4eb219..d2d2d45a47 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -137,7 +137,7 @@ static String _fixstr(const String &p_what, const String &p_str) { return p_what; } -Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map) { +Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map) { // children first.. for (int i = 0; i < p_node->get_child_count(); i++) { @@ -175,7 +175,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true); if (mi->get_mesh().is_valid()) { - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); for (int i = 0; i < m->get_surface_count(); i++) { Ref<SpatialMaterial> fm = m->surface_get_material(i); @@ -194,7 +194,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); if (m.is_valid()) { @@ -275,7 +275,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> if (mi->get_mesh().is_valid()) { - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); for (int i = 0; i < m->get_surface_count(); i++) { Ref<SpatialMaterial> fm = m->surface_get_material(i); @@ -325,7 +325,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> /*if (mi->get_mesh().is_valid()) { - Ref<Mesh> m = mi->get_mesh(); + Ref<ArrayMesh> m = mi->get_mesh(); for(int i=0;i<m->get_surface_count();i++) { Ref<SpatialMaterial> fm = m->surface_get_material(i); @@ -477,7 +477,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Ref<Mesh> mesh = mi->get_mesh(); + Ref<ArrayMesh> mesh = mi->get_mesh(); ERR_FAIL_COND_V(mesh.is_null(), NULL); NavigationMeshInstance *nmi = memnew(NavigationMeshInstance); @@ -655,7 +655,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh> MeshInstance *mi = p_node->cast_to<MeshInstance>(); - Ref<Mesh> mesh = mi->get_mesh(); + Ref<ArrayMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { if (_teststr(mesh->get_name(), "col")) { @@ -972,7 +972,7 @@ static String _make_extname(const String &p_str) { return ext_name; } -void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes) { +void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) { List<PropertyInfo> pi; @@ -1005,7 +1005,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String } } else { - Ref<Mesh> mesh = p_node->get(E->get().name); + Ref<ArrayMesh> mesh = p_node->get(E->get().name); if (mesh.is_valid()) { @@ -1018,7 +1018,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String String ext_name = p_base_path + "." + _make_extname(mesh->get_name()) + ".msh"; if (FileAccess::exists(ext_name)) { //if exists, use it - Ref<Mesh> existing = ResourceLoader::load(ext_name); + Ref<ArrayMesh> existing = ResourceLoader::load(ext_name); p_meshes[mesh] = existing; } else { @@ -1059,7 +1059,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String } if (!p_make_meshes) { - p_meshes[mesh] = Ref<Mesh>(); //save it anyway, so it won't be checked again + p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again } } } @@ -1192,7 +1192,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"]; float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"]; - Map<Ref<Mesh>, Ref<Shape> > collision_map; + Map<Ref<ArrayMesh>, Ref<Shape> > collision_map; scene = _fix_node(scene, scene, collision_map); @@ -1230,7 +1230,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p if (external_materials || external_meshes) { Map<Ref<Material>, Ref<Material> > mat_map; - Map<Ref<Mesh>, Ref<Mesh> > mesh_map; + Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map; _make_external_resources(scene, p_source_file.get_basename(), external_materials, external_meshes, mat_map, mesh_map); } diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 9f7b1a84e6..ede3028b29 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -32,6 +32,7 @@ #include "io/resource_import.h" #include "scene/resources/animation.h" +#include "scene/resources/mesh.h" #include "scene/resources/shape.h" class Material; @@ -100,9 +101,9 @@ public: virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const; - void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes); + void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); - Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map); + Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map); void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all); void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 3536ecd094..61f6880433 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3055,8 +3055,8 @@ void SpatialEditor::_init_indicators() { for (int i = 0; i < 3; i++) { - move_gizmo[i] = Ref<Mesh>(memnew(Mesh)); - rotate_gizmo[i] = Ref<Mesh>(memnew(Mesh)); + move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); + rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh)); Ref<SpatialMaterial> mat = memnew(SpatialMaterial); mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 88245ad0dc..394002db3b 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -330,13 +330,13 @@ private: bool grid_enable[3]; //should be always visible if true bool grid_enabled; - Ref<Mesh> move_gizmo[3], rotate_gizmo[3]; + Ref<ArrayMesh> move_gizmo[3], rotate_gizmo[3]; Ref<SpatialMaterial> gizmo_color[3]; Ref<SpatialMaterial> gizmo_hl; int over_gizmo_handle; - Ref<Mesh> selection_box; + Ref<ArrayMesh> selection_box; RID indicators; RID indicators_instance; RID cursor_mesh; @@ -472,8 +472,8 @@ public: float get_rotate_snap() const { return snap_rotate->get_text().to_double(); } float get_scale_snap() const { return snap_scale->get_text().to_double(); } - Ref<Mesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; } - Ref<Mesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; } + Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; } + Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; } void update_transform_gizmo(); diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 4781bb6a3b..149b06e50a 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -79,7 +79,7 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) { VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26 } -void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) { +void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton) { ERR_FAIL_COND(!spatial_node); Instance ins; @@ -100,7 +100,7 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat ERR_FAIL_COND(!spatial_node); Instance ins; - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); @@ -162,7 +162,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, uv.push_back(Vector2(0, 1)); uv.push_back(Vector2(1, 1)); - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = vs; @@ -219,7 +219,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi ERR_FAIL_COND(!spatial_node); Instance ins; - Ref<Mesh> mesh = memnew(Mesh); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); #if 1 Array a; @@ -1029,7 +1029,7 @@ CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) { void MeshInstanceSpatialGizmo::redraw() { - Ref<Mesh> m = mesh->get_mesh(); + Ref<ArrayMesh> m = mesh->get_mesh(); if (!m.is_valid()) return; //none @@ -1248,7 +1248,7 @@ void SkeletonSpatialGizmo::redraw() { */ } - Ref<Mesh> m = surface_tool->commit(); + Ref<ArrayMesh> m = surface_tool->commit(); add_mesh(m, false, skel->get_skeleton()); } @@ -2511,7 +2511,7 @@ void NavigationMeshSpatialGizmo::redraw() { if (lines.size()) add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled); add_collision_triangles(tmesh); - Ref<Mesh> m = memnew(Mesh); + Ref<ArrayMesh> m = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[0] = tmeshfaces; @@ -3213,7 +3213,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() { //position 3D Shared mesh - pos3d_mesh = Ref<Mesh>(memnew(Mesh)); + pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; @@ -3246,7 +3246,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() { pos3d_mesh->surface_set_material(0, mat); } - listener_line_mesh = Ref<Mesh>(memnew(Mesh)); + listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); { PoolVector<Vector3> cursor_points; diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index 095586ab91..6a77e91425 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -59,7 +59,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo { struct Instance { RID instance; - Ref<Mesh> mesh; + Ref<ArrayMesh> mesh; RID skeleton; bool billboard; bool unscaled; @@ -97,7 +97,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo { protected: void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false); - void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID()); + void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID()); void add_collision_segments(const Vector<Vector3> &p_lines); void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh); void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1); @@ -454,8 +454,8 @@ public: Ref<SpatialMaterial> shape_material; Ref<Texture> handle_t; - Ref<Mesh> pos3d_mesh; - Ref<Mesh> listener_line_mesh; + Ref<ArrayMesh> pos3d_mesh; + Ref<ArrayMesh> listener_line_mesh; static SpatialEditorGizmos *singleton; Ref<TriangleMesh> test_cube_tm; |