diff options
author | reduz <reduzio@gmail.com> | 2021-07-11 19:30:33 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-07-13 09:25:14 -0300 |
commit | 5ad4f26659b435add8c4d36009be6a2222a0a624 (patch) | |
tree | dc19033d4ca18272ef5e8393ec95ff6667a903e1 /editor | |
parent | fc00a8390193220cea702d9ab684fb6c53d97a6b (diff) |
Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 74 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 2 |
2 files changed, 38 insertions, 38 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index e7c0b02ae2..55fd6572ec 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -3736,46 +3736,46 @@ void EditorNode::register_editor_types() { ResourceLoader::set_timestamp_on_load(true); ResourceSaver::set_timestamp_on_save(true); - ClassDB::register_class<EditorPaths>(); - ClassDB::register_class<EditorPlugin>(); - ClassDB::register_class<EditorTranslationParserPlugin>(); - ClassDB::register_class<EditorImportPlugin>(); - ClassDB::register_class<EditorScript>(); - ClassDB::register_class<EditorSelection>(); - ClassDB::register_class<EditorFileDialog>(); - ClassDB::register_virtual_class<EditorSettings>(); - ClassDB::register_class<EditorNode3DGizmo>(); - ClassDB::register_class<EditorNode3DGizmoPlugin>(); - ClassDB::register_virtual_class<EditorResourcePreview>(); - ClassDB::register_class<EditorResourcePreviewGenerator>(); - ClassDB::register_virtual_class<EditorFileSystem>(); - ClassDB::register_class<EditorFileSystemDirectory>(); - ClassDB::register_class<EditorVCSInterface>(); - ClassDB::register_virtual_class<ScriptEditor>(); - ClassDB::register_virtual_class<ScriptEditorBase>(); - ClassDB::register_class<EditorSyntaxHighlighter>(); - ClassDB::register_virtual_class<EditorInterface>(); - ClassDB::register_class<EditorExportPlugin>(); - ClassDB::register_class<EditorResourceConversionPlugin>(); - ClassDB::register_class<EditorSceneImporter>(); - ClassDB::register_class<EditorInspector>(); - ClassDB::register_class<EditorInspectorPlugin>(); - ClassDB::register_class<EditorProperty>(); - ClassDB::register_class<AnimationTrackEditPlugin>(); - ClassDB::register_class<ScriptCreateDialog>(); - ClassDB::register_class<EditorFeatureProfile>(); - ClassDB::register_class<EditorSpinSlider>(); - ClassDB::register_class<EditorResourcePicker>(); - ClassDB::register_class<EditorScriptPicker>(); - ClassDB::register_class<EditorSceneImporterMesh>(); - ClassDB::register_class<EditorSceneImporterMeshNode3D>(); - - ClassDB::register_virtual_class<FileSystemDock>(); + GDREGISTER_CLASS(EditorPaths); + GDREGISTER_CLASS(EditorPlugin); + GDREGISTER_CLASS(EditorTranslationParserPlugin); + GDREGISTER_CLASS(EditorImportPlugin); + GDREGISTER_CLASS(EditorScript); + GDREGISTER_CLASS(EditorSelection); + GDREGISTER_CLASS(EditorFileDialog); + GDREGISTER_VIRTUAL_CLASS(EditorSettings); + GDREGISTER_CLASS(EditorNode3DGizmo); + GDREGISTER_CLASS(EditorNode3DGizmoPlugin); + GDREGISTER_VIRTUAL_CLASS(EditorResourcePreview); + GDREGISTER_CLASS(EditorResourcePreviewGenerator); + GDREGISTER_VIRTUAL_CLASS(EditorFileSystem); + GDREGISTER_CLASS(EditorFileSystemDirectory); + GDREGISTER_CLASS(EditorVCSInterface); + GDREGISTER_VIRTUAL_CLASS(ScriptEditor); + GDREGISTER_VIRTUAL_CLASS(ScriptEditorBase); + GDREGISTER_CLASS(EditorSyntaxHighlighter); + GDREGISTER_VIRTUAL_CLASS(EditorInterface); + GDREGISTER_CLASS(EditorExportPlugin); + GDREGISTER_CLASS(EditorResourceConversionPlugin); + GDREGISTER_CLASS(EditorSceneImporter); + GDREGISTER_CLASS(EditorInspector); + GDREGISTER_CLASS(EditorInspectorPlugin); + GDREGISTER_CLASS(EditorProperty); + GDREGISTER_CLASS(AnimationTrackEditPlugin); + GDREGISTER_CLASS(ScriptCreateDialog); + GDREGISTER_CLASS(EditorFeatureProfile); + GDREGISTER_CLASS(EditorSpinSlider); + GDREGISTER_CLASS(EditorResourcePicker); + GDREGISTER_CLASS(EditorScriptPicker); + GDREGISTER_CLASS(EditorSceneImporterMesh); + GDREGISTER_CLASS(EditorSceneImporterMeshNode3D); + + GDREGISTER_VIRTUAL_CLASS(FileSystemDock); // FIXME: Is this stuff obsolete, or should it be ported to new APIs? - ClassDB::register_class<EditorScenePostImport>(); + GDREGISTER_CLASS(EditorScenePostImport); //ClassDB::register_type<EditorImportExport>(); - ClassDB::register_class<EditorDebuggerPlugin>(); + GDREGISTER_CLASS(EditorDebuggerPlugin); NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR); } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 080563f375..b6f889268f 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -884,7 +884,7 @@ void EditorSettings::create() { return; } - ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized. + GDREGISTER_CLASS(EditorSettings); // Otherwise it can't be unserialized. String config_file_path; Ref<ConfigFile> extra_config = memnew(ConfigFile); |