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authorMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-05-13 22:58:41 -0300
committerMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2019-05-13 22:58:41 -0300
commit587986f6541b2de228dac15123018db3ec508e60 (patch)
treed1bbbf3391f73e954b714b31c74366e8aa42400c /editor
parente0517a12c53793ec0529d57f7792b7541aaa5223 (diff)
Properly update script button when undoing a script addition
Fixes #28870.
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_dock.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a41f10607b..1f5300e351 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1602,6 +1602,8 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
Ref<Script> existing = E->get()->get_script();
editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
+ editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
}
editor_data->get_undo_redo().commit_action();