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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-18 12:30:38 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-18 12:30:38 +0100 |
commit | 5496174dd40b61a6cfb7d55639820703480846b7 (patch) | |
tree | 63de579f9f64a2a76de42de7edfde18ddb8281c7 /editor | |
parent | 16fa4201f1c2f3b46c63e6d9933333e97354c753 (diff) | |
parent | 05f29b16b62bd71148f4144a4f1a6b8399501b8f (diff) |
Merge pull request #45265 from KoBeWi/children_editing_2077
Change how editable children data is stored
Diffstat (limited to 'editor')
-rw-r--r-- | editor/scene_tree_dock.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index afacc4ba1f..ac1beb1c37 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2140,7 +2140,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop if (n == edited_scene) { edited_scene = newnode; editor->set_edited_scene(newnode); - newnode->set_editable_instances(n->get_editable_instances()); } //small hack to make collisionshapes and other kind of nodes to work |