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authorLiangdi <wu@liangdi.me>2018-11-08 02:10:13 +0800
committerLiangdi <wu@liangdi.me>2018-11-08 02:10:13 +0800
commit5116c009c94b80b1fca71bf30a89381e61f1fa68 (patch)
treece9d2a21e2bbd4b4feb5a7f97e549b499e3fe2b5 /editor
parent8ca90d718e79557408a352335b67bc6219740a34 (diff)
fix tile set editor crash when drawing polygon shapes
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 01768c201e..d0e0b3e006 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -958,7 +958,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventMouseMotion> mm = p_ie;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
if (!current_tile_region.has_point(mb->get_position())) {
List<int> *tiles = new List<int>();
tileset->get_tile_list(tiles);