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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-31 12:23:01 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-31 12:23:01 +0200 |
commit | 4e3d5148ff8a26b96b2ebc035ff46753f6704dd8 (patch) | |
tree | 9e73cdb181a27f0a1fb6f4df8746c71b68ece447 /editor | |
parent | 1d35a35d4f6ddf2e0d4af517b1dd3ee0d273c56e (diff) | |
parent | f06db8b77871cbb9d5d3c0fe5090a8885bb90efd (diff) |
Merge pull request #49157 from Chaosus/vs_billboard
Added Billboard Node to Visual Shaders
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 6fd61d2e00..a0757439c3 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4260,6 +4260,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors."))); add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("GetBillboardMatrix", "Transform", "Functions", "VisualShaderNodeBillboard", TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM)); |