diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-27 08:29:05 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-02 21:53:50 +0200 |
commit | 4c1bbebdf3e407deb0680a826830241910f618c6 (patch) | |
tree | 9b844ed7b906de3b301d67562ca9bf7e7f844447 /editor | |
parent | 364ea7f280a3f074795e542b16b1d0ec76cf6ce2 (diff) |
Improve axis awareness and visibility for Position2D and Position3D
Diffstat (limited to 'editor')
-rw-r--r-- | editor/node_3d_editor_gizmos.cpp | 41 |
1 files changed, 34 insertions, 7 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index cc261ea868..621d28a9f7 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -1541,19 +1541,46 @@ Position3DGizmoPlugin::Position3DGizmoPlugin() { cursor_points = Vector<Vector3>(); Vector<Color> cursor_colors; - float cs = 0.25; + const float cs = 0.25; + // Add more points to create a "hard stop" in the color gradient. cursor_points.push_back(Vector3(+cs, 0, 0)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(-cs, 0, 0)); + cursor_points.push_back(Vector3(0, +cs, 0)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, -cs, 0)); + cursor_points.push_back(Vector3(0, 0, +cs)); + cursor_points.push_back(Vector3()); + cursor_points.push_back(Vector3()); cursor_points.push_back(Vector3(0, 0, -cs)); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor")); - cursor_colors.push_back(EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor")); + + // Use the axis color which is brighter for the positive axis. + // Use a darkened axis color for the negative axis. + // This makes it possible to see in which direction the Position3D node is rotated + // (which can be important depending on how it's used). + const Color color_x = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_x_color", "Editor"); + cursor_colors.push_back(color_x); + cursor_colors.push_back(color_x); + // FIXME: Use less strong darkening factor once GH-48573 is fixed. + // The current darkening factor compensates for lines being too bright in the 3D editor. + cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_x.lerp(Color(0, 0, 0), 0.75)); + + const Color color_y = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_y_color", "Editor"); + cursor_colors.push_back(color_y); + cursor_colors.push_back(color_y); + cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_y.lerp(Color(0, 0, 0), 0.75)); + + const Color color_z = EditorNode::get_singleton()->get_gui_base()->get_theme_color("axis_z_color", "Editor"); + cursor_colors.push_back(color_z); + cursor_colors.push_back(color_z); + cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); + cursor_colors.push_back(color_z.lerp(Color(0, 0, 0), 0.75)); Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D); mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |