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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-03 11:15:28 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-03 11:15:28 +0100 |
commit | 459ee51338ff9ffb8248a4351eee3b558438aa50 (patch) | |
tree | b366aad4e6ee15907af75cb659f42b5ec79b6f58 /editor | |
parent | 0b235a5efa9f6825e638d98d9eaadcc11423b3c3 (diff) | |
parent | 8505871a87b59b27acc0912a6dd815231c3b78b1 (diff) |
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 53b52c5f1b..2ef6b60df5 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -612,6 +612,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no if (Object::cast_to<Viewport>(p_node)) return; + const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); CanvasItem *c = Object::cast_to<CanvasItem>(p_node); for (int i = p_node->get_child_count() - 1; i >= 0; i--) { @@ -630,9 +631,12 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) { Rect2 rect = c->_edit_get_rect(); - Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos); + Transform2D to_local = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse(); + Point2 local_pos = to_local.xform(p_pos); + const real_t local_grab_distance = (to_local.xform(p_pos + Vector2(grab_distance, 0)) - local_pos).length(); + Rect2 local_pos_rect = Rect2(local_pos, Vector2(0, 0)).grow(local_grab_distance); - if (rect.has_point(local_pos)) { + if (rect.intersects(local_pos_rect) && c->_edit_is_selected_on_click(local_pos, local_grab_distance)) { Node2D *node = Object::cast_to<Node2D>(c); _SelectResult res; |