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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-07-28 09:22:38 +0200
committerGitHub <noreply@github.com>2022-07-28 09:22:38 +0200
commit422725cffc8d139200b20219c5689ba981244ba6 (patch)
treec65f3381df480d1e66a83b85953ba2cc42db43f2 /editor
parentfb086d44cf197c4e584c7ad0d538d1b8ea071be9 (diff)
parent86aa2a85784890e448b006691a524b7aad293fc3 (diff)
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Add drag-and-drop support for materials in 3D Instances
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp206
-rw-r--r--editor/plugins/node_3d_editor_plugin.h27
2 files changed, 218 insertions, 15 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 44ab4e0a41..837fc120bf 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -515,7 +515,7 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
}
}
-ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
+ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
@@ -1260,7 +1260,9 @@ void Node3DEditorViewport::_surface_mouse_enter() {
}
void Node3DEditorViewport::_surface_mouse_exit() {
- _remove_preview();
+ _remove_preview_node();
+ _reset_preview_material();
+ _remove_preview_material();
}
void Node3DEditorViewport::_surface_focus_enter() {
@@ -2703,6 +2705,13 @@ void Node3DEditorViewport::_notification(int p_what) {
cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
} break;
+
+ case NOTIFICATION_DRAG_END: {
+ // Clear preview material when dropped outside applicable object.
+ if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
+ _remove_preview_material();
+ }
+ } break;
}
}
@@ -3794,7 +3803,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
return p_node;
}
-void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
+void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
Ref<Resource> res = ResourceLoader::load(path);
@@ -3821,7 +3830,7 @@ void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
*preview_bounds = _calculate_spatial_bounds(preview_node);
}
-void Node3DEditorViewport::_remove_preview() {
+void Node3DEditorViewport::_remove_preview_node() {
if (preview_node->get_parent()) {
for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
Node *node = preview_node->get_child(i);
@@ -3832,6 +3841,106 @@ void Node3DEditorViewport::_remove_preview() {
}
}
+bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
+ _reset_preview_material();
+
+ if (p_target.is_null()) {
+ return false;
+ }
+
+ spatial_editor->set_preview_material_target(p_target);
+
+ Object *target_inst = ObjectDB::get_instance(p_target);
+
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
+ if (is_ctrl && mesh_instance) {
+ Ref<Mesh> mesh = mesh_instance->get_mesh();
+ int surface_count = mesh->get_surface_count();
+
+ Vector3 world_ray = _get_ray(p_point);
+ Vector3 world_pos = _get_ray_pos(p_point);
+
+ int closest_surface = -1;
+ float closest_dist = 1e20;
+
+ Transform3D gt = mesh_instance->get_global_transform();
+
+ Transform3D ai = gt.affine_inverse();
+ Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
+ Vector3 xform_pos = ai.xform(world_pos);
+
+ for (int surface = 0; surface < surface_count; surface++) {
+ Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface);
+
+ Vector3 rpos, rnorm;
+ if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
+ Vector3 hitpos = gt.xform(rpos);
+
+ const real_t dist = world_pos.distance_to(hitpos);
+
+ if (dist < 0) {
+ continue;
+ }
+
+ if (dist < closest_dist) {
+ closest_surface = surface;
+ closest_dist = dist;
+ }
+ }
+ }
+
+ if (closest_surface == -1) {
+ return false;
+ }
+
+ if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) {
+ spatial_editor->set_preview_material_surface(closest_surface);
+ spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
+ mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
+ }
+
+ return true;
+ }
+
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
+ if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) {
+ spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
+ geometry_instance->set_material_override(spatial_editor->get_preview_material());
+ return true;
+ }
+
+ return false;
+}
+
+void Node3DEditorViewport::_reset_preview_material() const {
+ ObjectID last_target = spatial_editor->get_preview_material_target();
+ if (last_target.is_null()) {
+ return;
+ }
+ Object *last_target_inst = ObjectDB::get_instance(last_target);
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
+ if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
+ mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ spatial_editor->set_preview_material_surface(-1);
+ } else if (geometry_instance) {
+ geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
+ }
+}
+
+void Node3DEditorViewport::_remove_preview_material() {
+ preview_material_label->hide();
+ preview_material_label_desc->hide();
+
+ spatial_editor->set_preview_material(Ref<Material>());
+ spatial_editor->set_preview_reset_material(Ref<Material>());
+ spatial_editor->set_preview_material_target(ObjectID());
+ spatial_editor->set_preview_material_surface(-1);
+}
+
bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
return true;
@@ -3930,7 +4039,26 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
}
void Node3DEditorViewport::_perform_drop_data() {
- _remove_preview();
+ if (spatial_editor->get_preview_material_target().is_valid()) {
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
+ if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
+ editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
+ editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
+ editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo().commit_action();
+ } else if (geometry_instance) {
+ editor_data->get_undo_redo().create_action(TTR("Set Material Override"));
+ editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
+ editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo().commit_action();
+ }
+
+ _remove_preview_material();
+ return;
+ }
+
+ _remove_preview_node();
Vector<String> error_files;
@@ -3968,7 +4096,7 @@ void Node3DEditorViewport::_perform_drop_data() {
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
bool can_instantiate = false;
- if (!preview_node->is_inside_tree()) {
+ if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "files")) {
Vector<String> files = d["files"];
@@ -3977,40 +4105,78 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
List<String> mesh_extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
+ List<String> material_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Material", &material_extensions);
+ List<String> texture_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
// Check if dragged files with mesh or scene extension can be created at least once.
- if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
+ if (mesh_extensions.find(files[i].get_extension()) ||
+ scene_extensions.find(files[i].get_extension()) ||
+ material_extensions.find(files[i].get_extension()) ||
+ texture_extensions.find(files[i].get_extension())) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scn = res;
+ Ref<Material> mat = res;
+ Ref<Texture2D> tex = res;
if (scn.is_valid()) {
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
continue;
}
memdelete(instantiated_scene);
+ } else if (mat.is_valid()) {
+ Ref<BaseMaterial3D> base_mat = res;
+ Ref<ShaderMaterial> shader_mat = res;
+
+ if (base_mat.is_null() && !shader_mat.is_null()) {
+ break;
+ }
+
+ spatial_editor->set_preview_material(mat);
+ break;
+ } else if (tex.is_valid()) {
+ Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
+ new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
+
+ spatial_editor->set_preview_material(new_mat);
+ break;
+ } else {
+ continue;
}
can_instantiate = true;
break;
}
}
if (can_instantiate) {
- _create_preview(files);
+ _create_preview_node(files);
}
}
} else {
- can_instantiate = true;
+ if (preview_node->is_inside_tree()) {
+ can_instantiate = true;
+ }
}
if (can_instantiate) {
Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
+ return true;
+ }
+
+ if (spatial_editor->get_preview_material().is_valid()) {
+ preview_material_label->show();
+ preview_material_label_desc->show();
+
+ ObjectID new_preview_material_target = _select_ray(p_point);
+ return _apply_preview_material(new_preview_material_target, p_point);
}
- return can_instantiate;
+ return false;
}
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@@ -4048,7 +4214,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
} else {
accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
accept->popup_centered();
- _remove_preview();
+ _remove_preview_node();
return;
}
@@ -4699,6 +4865,23 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
zoom_limit_label->hide();
surface->add_child(zoom_limit_label);
+ preview_material_label = memnew(Label);
+ preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
+ preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
+ preview_material_label->set_text(TTR("Overriding material..."));
+ preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ preview_material_label->hide();
+ surface->add_child(preview_material_label);
+
+ preview_material_label_desc = memnew(Label);
+ preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
+ preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
+ preview_material_label_desc->set_text(TTR("Drag and drop to override the material of any geometry node.\nHold Ctrl when dropping to override a specific surface."));
+ preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1));
+ preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
+ preview_material_label_desc->hide();
+ surface->add_child(preview_material_label_desc);
+
frame_time_gradient = memnew(Gradient);
// The color is set when the theme changes.
frame_time_gradient->add_point(0.5, Color());
@@ -8140,7 +8323,6 @@ void fragment() {
_preview_settings_changed();
}
}
-
Node3DEditor::~Node3DEditor() {
memdelete(preview_node);
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 244b461e16..4469271a38 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -227,6 +227,9 @@ private:
Label *locked_label = nullptr;
Label *zoom_limit_label = nullptr;
+ Label *preview_material_label = nullptr;
+ Label *preview_material_label_desc = nullptr;
+
VBoxContainer *top_right_vbox = nullptr;
ViewportRotationControl *rotation_control = nullptr;
Gradient *frame_time_gradient = nullptr;
@@ -244,7 +247,7 @@ private:
void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_allow_locked);
- ObjectID _select_ray(const Point2 &p_pos);
+ ObjectID _select_ray(const Point2 &p_pos) const;
void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked);
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
Vector3 _get_ray(const Vector2 &p_pos) const;
@@ -272,6 +275,7 @@ private:
float get_fov() const;
ObjectID clicked;
+ ObjectID material_target;
Vector<_RayResult> selection_results;
bool clicked_wants_append = false;
bool selection_in_progress = false;
@@ -399,8 +403,11 @@ private:
Node *_sanitize_preview_node(Node *p_node) const;
- void _create_preview(const Vector<String> &files) const;
- void _remove_preview();
+ void _create_preview_node(const Vector<String> &files) const;
+ void _remove_preview_node();
+ bool _apply_preview_material(ObjectID p_target, const Point2 &p_point) const;
+ void _reset_preview_material() const;
+ void _remove_preview_material();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
@@ -593,6 +600,11 @@ private:
Node3D *preview_node = nullptr;
AABB preview_bounds;
+ Ref<Material> preview_material;
+ Ref<Material> preview_reset_material;
+ ObjectID preview_material_target;
+ int preview_material_surface = -1;
+
struct Gizmo {
bool visible = false;
real_t scale = 0;
@@ -850,6 +862,15 @@ public:
void set_can_preview(Camera3D *p_preview);
+ void set_preview_material(Ref<Material> p_material) { preview_material = p_material; }
+ Ref<Material> get_preview_material() { return preview_material; }
+ void set_preview_reset_material(Ref<Material> p_material) { preview_reset_material = p_material; }
+ Ref<Material> get_preview_reset_material() const { return preview_reset_material; }
+ void set_preview_material_target(ObjectID p_object_id) { preview_material_target = p_object_id; }
+ ObjectID get_preview_material_target() const { return preview_material_target; }
+ void set_preview_material_surface(int p_surface) { preview_material_surface = p_surface; }
+ int get_preview_material_surface() const { return preview_material_surface; }
+
Node3DEditorViewport *get_editor_viewport(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
return viewports[p_idx];