diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-02-18 17:20:15 +0100 |
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committer | GitHub <noreply@github.com> | 2018-02-18 17:20:15 +0100 |
commit | 3fd4a35ce67c3b43744445c2de6087ad9847a546 (patch) | |
tree | 30de0c9508fa1ab3bc953b582f2b67269695b413 /editor | |
parent | d5eba83fd57005c110ef594f90c84016b758a0d5 (diff) | |
parent | 8343c9fbd9f0c8df22912bf4860b7472fe85d030 (diff) |
Merge pull request #15235 from sersoong/master-batchtoggle
Enhanced Toggle Visibility button in scene tree editor
Diffstat (limited to 'editor')
-rw-r--r-- | editor/scene_tree_editor.cpp | 51 | ||||
-rw-r--r-- | editor/scene_tree_editor.h | 3 |
2 files changed, 36 insertions, 18 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index fd21b83605..0a3e2da5e9 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -69,24 +69,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i emit_signal("open_script", script); } else if (p_id == BUTTON_VISIBILITY) { - - if (n->is_class("Spatial")) { - - bool v = bool(n->call("is_visible")); - undo_redo->create_action(TTR("Toggle Spatial Visible")); - undo_redo->add_do_method(n, "set_visible", !v); - undo_redo->add_undo_method(n, "set_visible", v); - undo_redo->commit_action(); - - } else if (n->is_class("CanvasItem")) { - - bool v = bool(n->call("is_visible")); - undo_redo->create_action(TTR("Toggle CanvasItem Visible")); - undo_redo->add_do_method(n, v ? "hide" : "show"); - undo_redo->add_undo_method(n, v ? "show" : "hide"); - undo_redo->commit_action(); - } - + undo_redo->create_action(TTR("Toggle Visible")); + undo_redo->add_do_method(this, "toggle_visible", n); + undo_redo->add_undo_method(this, "toggle_visible", n); + undo_redo->commit_action(); } else if (p_id == BUTTON_LOCK) { if (n->is_class("CanvasItem") || n->is_class("Spatial")) { @@ -131,7 +117,34 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i NodeDock::singleton->show_groups(); } } +void SceneTreeEditor::_toggle_visible(Node *p_node) { + if (p_node->is_class("Spatial")) { + bool v = bool(p_node->call("is_visible")); + p_node->call("set_visible", !v); + } else if (p_node->is_class("CanvasItem")) { + bool v = bool(p_node->call("is_visible")); + if (v) { + p_node->call("hide"); + } else { + p_node->call("show"); + } + } +} +void SceneTreeEditor::toggle_visible(Node *p_node) { + _toggle_visible(p_node); + List<Node *> selection = editor_selection->get_selected_node_list(); + if (selection.size() > 1) { + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + Node *nv = E->get(); + ERR_FAIL_COND(!nv); + if (nv == p_node) { + continue; + } + _toggle_visible(nv); + } + } +} bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (!p_node) @@ -949,6 +962,8 @@ void SceneTreeEditor::_bind_methods() { ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed); ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select); ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed); + ClassDB::bind_method("_toggle_visible", &SceneTreeEditor::_toggle_visible); + ClassDB::bind_method("toggle_visible", &SceneTreeEditor::toggle_visible); ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed); ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed); diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index 45194bb81d..b63eb2a1f0 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -70,6 +70,8 @@ class SceneTreeEditor : public Control { void _compute_hash(Node *p_node, uint64_t &hash); + void toggle_visible(Node *p_node); + bool _add_nodes(Node *p_node, TreeItem *p_parent); void _test_update_tree(); void _update_tree(); @@ -103,6 +105,7 @@ class SceneTreeEditor : public Control { static void _bind_methods(); void _cell_button_pressed(Object *p_item, int p_column, int p_id); + void _toggle_visible(Node *p_node); void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected); void _update_selection(TreeItem *item); void _node_script_changed(Node *p_node); |