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author | Juan Linietsky <juan@godotengine.org> | 2019-03-01 16:01:21 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-03-01 16:01:44 -0300 |
commit | 3f681b06812b8070a8ad790af79221ddf5c8c1e3 (patch) | |
tree | 9b91984d102a6e128c2231f1d418e6a66c69597c /editor | |
parent | e47915f7cd9336a37d08891a046a4bd778572a73 (diff) |
Clean up blend shape support in GLES2 and GLES3.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index ff2f68ffd3..3909d437e5 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -892,9 +892,11 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) { primitive = primitives2[mode]; } + ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR); if (a.has("POSITION")) { array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); } + if (a.has("NORMAL")) { array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); } |