diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-10 19:20:54 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-10 19:21:55 +0200 |
commit | 32cb88b4103a10e01d845bbcebc1c01426a4cfcc (patch) | |
tree | c6f2a31cb93dd9c3fd667e7d2cbbed568181a33e /editor | |
parent | 24a783afe30d596a40d812fb63bb6e801548fc9b (diff) |
Hide the 3D editor selection box when View Gizmos is disabled
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 81f1852fba..f8fb5e8b20 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4637,7 +4637,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF); - RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); + // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. + // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. + RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2( selection_box_xray->get_rid(), @@ -4645,7 +4647,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance_xray, RS::SHADOW_CASTING_SETTING_OFF); - RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); + // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. + // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. + RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); return si; |