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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-30 23:11:32 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-30 23:12:40 +0200
commit32973094f55c3c610eed100dc28f7fffaac7e444 (patch)
treea8c3046ef189a5be7a641517e91fb83e0cf391b1 /editor
parent20d4c660667e6515e7a623b6eb9fe876c55ddad6 (diff)
Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking (such as foliage and thin fixtures). This also adds a clarification about transparent materials always being excluded in the OccluderInstance3D documentation.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index 643a470425..b54cb515e4 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -140,7 +140,7 @@ void GPUParticlesCollisionSDF3DEditorPlugin::_sdf_save_path_and_bake(const Strin
if (col_sdf) {
Ref<Image> bake_img = col_sdf->bake();
if (bake_img.is_null()) {
- EditorNode::get_singleton()->show_warning(TTR("Bake Error."));
+ EditorNode::get_singleton()->show_warning(TTR("No faces detected during GPUParticlesCollisionSDF3D bake.\nCheck whether there are visible meshes matching the bake mask within its extents."));
return;
}