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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-20 12:33:46 +0200
committerGitHub <noreply@github.com>2021-09-20 12:33:46 +0200
commit327ab9d9f589e848217bd13193f7b051cd485bf9 (patch)
tree77baf5c896198fd956154e52f49edeb1c6c703b9 /editor
parentaa463ffb561e75d3fe0ea759d62f7e025a4205b5 (diff)
parent7da6fcb89e8e09d188dda2fe0974d7ab14ffbe32 (diff)
Merge pull request #52865 from akien-mga/obj-import-no-threads
Import: Disable thread import for OBJ meshes
Diffstat (limited to 'editor')
-rw-r--r--editor/import/resource_importer_obj.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 414e0c1fe6..1bb5ef33ce 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -64,6 +64,9 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+ // Threaded import can currently cause deadlocks, see GH-48265.
+ virtual bool can_import_threaded() const override { return false; }
+
ResourceImporterOBJ();
};