diff options
author | HolonProduction <holonproduction@gmail.com> | 2022-10-07 19:15:20 +0200 |
---|---|---|
committer | HolonProduction <holonproduction@gmail.com> | 2022-10-07 19:15:20 +0200 |
commit | 301a8fd559686ad9b617a89eba88eecb281bec7d (patch) | |
tree | d5d943a0c9eea3e594919937056806fff58777c8 /editor | |
parent | 1baefceababe8a0d63434a231c3799555a45d8e3 (diff) |
Fix a bug with moving dock left and right.
Fixes #67039
`get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect.
The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_node.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f83ff598c5..288ee4fa8f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4678,8 +4678,7 @@ void EditorNode::_dock_move_left() { if (!current_ctl || !prev_ctl) { return; } - dock_slot[dock_popup_selected_idx]->move_child(current_ctl, prev_ctl->get_index()); - dock_slot[dock_popup_selected_idx]->set_current_tab(dock_slot[dock_popup_selected_idx]->get_current_tab() - 1); + dock_slot[dock_popup_selected_idx]->move_child(current_ctl, prev_ctl->get_index(false)); dock_select->queue_redraw(); _edit_current(); _save_docks(); @@ -4691,8 +4690,7 @@ void EditorNode::_dock_move_right() { if (!current_ctl || !next_ctl) { return; } - dock_slot[dock_popup_selected_idx]->move_child(next_ctl, current_ctl->get_index()); - dock_slot[dock_popup_selected_idx]->set_current_tab(dock_slot[dock_popup_selected_idx]->get_current_tab() + 1); + dock_slot[dock_popup_selected_idx]->move_child(next_ctl, current_ctl->get_index(false)); dock_select->queue_redraw(); _edit_current(); _save_docks(); |