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authorJuan Linietsky <reduzio@gmail.com>2017-07-15 01:23:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-15 08:32:34 -0300
commit2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch)
treed863db50852afe5d4b0bc15b8452054498004cb1 /editor
parente64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff)
Lots of work on Audio & Physics engine:
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp7
-rw-r--r--editor/import/resource_importer_scene.cpp9
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp638
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h18
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp17
-rw-r--r--editor/plugins/spatial_editor_plugin.h1
-rw-r--r--editor/scene_tree_editor.cpp2
-rw-r--r--editor/spatial_editor_gizmos.cpp127
-rw-r--r--editor/spatial_editor_gizmos.h19
10 files changed, 464 insertions, 376 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 348dd32a66..1183bece7f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6343,21 +6343,17 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );*/
add_editor_plugin(memnew(CameraEditorPlugin(this)));
- // add_editor_plugin( memnew( SampleEditorPlugin(this) ) );
- // add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) );
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
- //add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); - this is kind of useless at this point
//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
- //add_editor_plugin( memnew( StreamEditorPlugin(this) ) );
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
//add_editor_plugin( memnew( RichTextEditorPlugin(this) ) );
- //add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) );
+ add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this)));
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
add_editor_plugin(memnew(TileSetEditorPlugin(this)));
add_editor_plugin(memnew(TileMapEditorPlugin(this)));
@@ -6367,7 +6363,6 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(PathEditorPlugin(this)));
- //add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
add_editor_plugin(memnew(Polygon2DEditorPlugin(this)));
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 2ccbd36e18..dbf7a1bea5 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -33,7 +33,7 @@
#include "io/resource_saver.h"
#include "scene/resources/packed_scene.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/physics_body.h"
@@ -369,10 +369,8 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
p_node = col;
StaticBody *sb = col->cast_to<StaticBody>();
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_shape(sb->get_shape(0));
+ CollisionShape *colshape = sb->get_child(0)->cast_to<CollisionShape>();
colshape->set_name("shape");
- sb->add_child(colshape);
colshape->set_owner(p_node->get_owner());
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
@@ -463,8 +461,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
p_node->add_child(col);
StaticBody *sb = col->cast_to<StaticBody>();
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_shape(sb->get_shape(0));
+ CollisionShape *colshape = sb->get_child(0)->cast_to<CollisionShape>();
colshape->set_name("shape");
col->add_child(colshape);
colshape->set_owner(p_node->get_owner());
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 270ba5a5a4..5b364ed2c1 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -35,339 +35,304 @@
#include "scene/3d/camera.h"
#include "spatial_editor_plugin.h"
-#if 0
-
void CollisionPolygonEditor::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_READY: {
- button_create->set_icon( get_icon("Edit","EditorIcons"));
- button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
+ button_create->set_icon(get_icon("Edit", "EditorIcons"));
+ button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
- get_tree()->connect("node_removed",this,"_node_removed");
-
+ get_tree()->connect("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_PROCESS: {
if (node->get_depth() != prev_depth) {
_polygon_draw();
- prev_depth=node->get_depth();
+ prev_depth = node->get_depth();
}
} break;
}
-
}
void CollisionPolygonEditor::_node_removed(Node *p_node) {
- if(p_node==node) {
- node=NULL;
- if (imgeom->get_parent()==p_node)
+ if (p_node == node) {
+ node = NULL;
+ if (imgeom->get_parent() == p_node)
p_node->remove_child(imgeom);
hide();
set_process(false);
}
-
}
-
void CollisionPolygonEditor::_menu_option(int p_option) {
- switch(p_option) {
+ switch (p_option) {
case MODE_CREATE: {
- mode=MODE_CREATE;
+ mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
- mode=MODE_EDIT;
+ mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
-
}
}
void CollisionPolygonEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly3D"));
- undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
- undo_redo->add_do_method(node,"set_polygon",wip);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_do_method(node, "set_polygon", wip);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
wip.clear();
- wip_active=false;
- mode=MODE_EDIT;
+ wip_active = false;
+ mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
- edited_point=-1;
+ edited_point = -1;
undo_redo->commit_action();
-
}
-bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) {
+bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!node)
return false;
Transform gt = node->get_global_transform();
Transform gi = gt.affine_inverse();
- float depth = node->get_depth()*0.5;
+ float depth = node->get_depth() * 0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
- Plane p(gt.origin+n*depth,n);
-
-
- switch(p_event.type) {
+ Plane p(gt.origin + n * depth, n);
- case InputEvent::MOUSE_BUTTON: {
+ Ref<InputEventMouseButton> mb = p_event;
- const InputEventMouseButton &mb=p_event.mouse_button;
+ if (mb.is_valid()) {
+ Vector2 gpoint = mb->get_position();
+ Vector3 ray_from = p_camera->project_ray_origin(gpoint);
+ Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
+ Vector3 spoint;
- Vector2 gpoint=Point2(mb->get_pos().x,mb->get_pos().y);
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
-
- Vector3 spoint;
-
- if (!p.intersects_ray(ray_from,ray_dir,&spoint))
- break;
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint))
+ return false;
- spoint = gi.xform(spoint);
+ spoint = gi.xform(spoint);
- Vector2 cpoint(spoint.x,spoint.y);
+ Vector2 cpoint(spoint.x, spoint.y);
- cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
- Vector<Vector2> poly = node->get_polygon();
+ Vector<Vector2> poly = node->get_polygon();
- //first check if a point is to be added (segment split)
- real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
+ //first check if a point is to be added (segment split)
+ real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
- switch(mode) {
+ switch (mode) {
+ case MODE_CREATE: {
- case MODE_CREATE: {
+ if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- if (mb->get_button_index()==BUTTON_LEFT && mb->is_pressed()) {
+ if (!wip_active) {
+ wip.clear();
+ wip.push_back(cpoint);
+ wip_active = true;
+ edited_point_pos = cpoint;
+ _polygon_draw();
+ edited_point = 1;
+ return true;
+ } else {
- if (!wip_active) {
+ if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
+ //wip closed
+ _wip_close();
- wip.clear();
- wip.push_back( cpoint );
- wip_active=true;
- edited_point_pos=cpoint;
- _polygon_draw();
- edited_point=1;
return true;
} else {
-
- if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) {
- //wip closed
- _wip_close();
-
- return true;
- } else {
-
- wip.push_back( cpoint );
- edited_point=wip.size();
- _polygon_draw();
- return true;
-
- //add wip point
- }
+ wip.push_back(cpoint);
+ edited_point = wip.size();
+ _polygon_draw();
+ return true;
}
- } else if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && wip_active) {
- _wip_close();
}
+ } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ _wip_close();
+ }
+ } break;
+ case MODE_EDIT: {
- } break;
+ if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed()) {
- case MODE_EDIT: {
+ if (mb->get_control()) {
- if (mb->get_button_index()==BUTTON_LEFT) {
- if (mb->is_pressed()) {
+ if (poly.size() < 3) {
- if (mb->get_control()) {
-
-
- if (poly.size() < 3) {
-
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_undo_method(node,"set_polygon",poly);
- poly.push_back(cpoint);
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
- undo_redo->commit_action();
- return true;
- }
-
- //search edges
- int closest_idx=-1;
- Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
-
- Vector2 points[2] ={
- p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth))),
- p_camera->unproject_position(gt.xform(Vector3(poly[(i+1)%poly.size()].x,poly[(i+1)%poly.size()].y,depth)))
- };
-
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
- if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
- continue; //not valid to reuse point
-
- real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_threshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
- }
-
-
- }
-
- if (closest_idx>=0) {
-
- pre_move_edit=poly;
- poly.insert(closest_idx+1,cpoint);
- edited_point=closest_idx+1;
- edited_point_pos=cpoint;
- node->set_polygon(poly);
- _polygon_draw();
- return true;
- }
- } else {
-
- //look for points to move
-
- int closest_idx=-1;
- Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
-
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
-
- real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_threshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
- }
+ undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->add_undo_method(node, "set_polygon", poly);
+ poly.push_back(cpoint);
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ undo_redo->commit_action();
+ return true;
+ }
+ //search edges
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
+
+ Vector2 points[2] = {
+ p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
+ p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
+ };
+
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
+ if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
+ continue; //not valid to reuse point
+
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
}
+ }
- if (closest_idx>=0) {
+ if (closest_idx >= 0) {
- pre_move_edit=poly;
- edited_point=closest_idx;
- edited_point_pos=poly[closest_idx];
- _polygon_draw();
- return true;
- }
+ pre_move_edit = poly;
+ poly.insert(closest_idx + 1, cpoint);
+ edited_point = closest_idx + 1;
+ edited_point_pos = cpoint;
+ node->set_polygon(poly);
+ _polygon_draw();
+ return true;
}
} else {
- if (edited_point!=-1) {
+ //look for points to move
- //apply
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
- ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
- poly[edited_point]=edited_point_pos;
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
- undo_redo->commit_action();
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- edited_point=-1;
- return true;
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
+ }
}
- }
- } if (mb->get_button_index()==BUTTON_RIGHT && mb->is_pressed() && edited_point==-1) {
-
+ if (closest_idx >= 0) {
- int closest_idx=-1;
- Vector2 closest_pos;
- real_t closest_dist=1e10;
- for(int i=0;i<poly.size();i++) {
-
- Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
-
- real_t d = cp.distance_to(gpoint);
- if (d<closest_dist && d<grab_threshold) {
- closest_dist=d;
- closest_pos=cp;
- closest_idx=i;
+ pre_move_edit = poly;
+ edited_point = closest_idx;
+ edited_point_pos = poly[closest_idx];
+ _polygon_draw();
+ return true;
}
-
}
+ } else {
- if (closest_idx>=0) {
+ if (edited_point != -1) {
+ //apply
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- undo_redo->add_undo_method(node,"set_polygon",poly);
- poly.remove(closest_idx);
- undo_redo->add_do_method(node,"set_polygon",poly);
- undo_redo->add_do_method(this,"_polygon_draw");
- undo_redo->add_undo_method(this,"_polygon_draw");
+ ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
+ poly[edited_point] = edited_point_pos;
+ undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
undo_redo->commit_action();
+
+ edited_point = -1;
return true;
}
-
}
+ }
+ if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
+ int closest_idx = -1;
+ Vector2 closest_pos;
+ real_t closest_dist = 1e10;
+ for (int i = 0; i < poly.size(); i++) {
+ Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
- } break;
- }
-
+ real_t d = cp.distance_to(gpoint);
+ if (d < closest_dist && d < grab_treshold) {
+ closest_dist = d;
+ closest_pos = cp;
+ closest_idx = i;
+ }
+ }
+ if (closest_idx >= 0) {
- } break;
- case InputEvent::MOUSE_MOTION: {
+ undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
+ undo_redo->add_undo_method(node, "set_polygon", poly);
+ poly.remove(closest_idx);
+ undo_redo->add_do_method(node, "set_polygon", poly);
+ undo_redo->add_do_method(this, "_polygon_draw");
+ undo_redo->add_undo_method(this, "_polygon_draw");
+ undo_redo->commit_action();
+ return true;
+ }
+ }
- const InputEventMouseMotion &mm=p_event.mouse_motion;
+ } break;
+ }
+ }
- if (edited_point!=-1 && (wip_active || mm->get_button_mask()&BUTTON_MASK_LEFT)) {
+ Ref<InputEventMouseMotion> mm = p_event;
- Vector2 gpoint = Point2(mm.x,mm.y);
+ if (mm.is_valid()) {
- Vector3 ray_from = p_camera->project_ray_origin(gpoint);
- Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
+ if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
- Vector3 spoint;
+ Vector2 gpoint = mm->get_position();
- if (!p.intersects_ray(ray_from,ray_dir,&spoint))
- break;
+ Vector3 ray_from = p_camera->project_ray_origin(gpoint);
+ Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
- spoint = gi.xform(spoint);
+ Vector3 spoint;
- Vector2 cpoint(spoint.x,spoint.y);
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint))
+ return false;
- cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
- edited_point_pos = cpoint;
+ spoint = gi.xform(spoint);
- _polygon_draw();
+ Vector2 cpoint(spoint.x, spoint.y);
- }
+ cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ edited_point_pos = cpoint;
- } break;
+ _polygon_draw();
+ }
}
return false;
@@ -380,41 +345,38 @@ void CollisionPolygonEditor::_polygon_draw() {
Vector<Vector2> poly;
if (wip_active)
- poly=wip;
+ poly = wip;
else
- poly=node->get_polygon();
-
+ poly = node->get_polygon();
- float depth = node->get_depth()*0.5;
+ float depth = node->get_depth() * 0.5;
imgeom->clear();
imgeom->set_material_override(line_material);
- imgeom->begin(Mesh::PRIMITIVE_LINES,Ref<Texture>());
-
+ imgeom->begin(Mesh::PRIMITIVE_LINES, Ref<Texture>());
Rect2 rect;
- for(int i=0;i<poly.size();i++) {
-
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 p,p2;
- p = i==edited_point ? edited_point_pos : poly[i];
- if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
- p2=edited_point_pos;
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
+ if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
+ p2 = edited_point_pos;
else
- p2 = poly[(i+1)%poly.size()];
+ p2 = poly[(i + 1) % poly.size()];
- if (i==0)
- rect.pos=p;
+ if (i == 0)
+ rect.position = p;
else
rect.expand_to(p);
- Vector3 point = Vector3(p.x,p.y,depth);
- Vector3 next_point = Vector3(p2.x,p2.y,depth);
+ Vector3 point = Vector3(p.x, p.y, depth);
+ Vector3 next_point = Vector3(p2.x, p2.y, depth);
- imgeom->set_color(Color(1,0.3,0.1,0.8));
+ imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(point);
- imgeom->set_color(Color(1,0.3,0.1,0.8));
+ imgeom->set_color(Color(1, 0.3, 0.1, 0.8));
imgeom->add_vertex(next_point);
//Color col=Color(1,0.3,0.1,0.8);
@@ -422,60 +384,59 @@ void CollisionPolygonEditor::_polygon_draw() {
//vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
- rect=rect.grow(1);
-
- AABB r;
- r.pos.x=rect.pos.x;
- r.pos.y=rect.pos.y;
- r.pos.z=depth;
- r.size.x=rect.size.x;
- r.size.y=rect.size.y;
- r.size.z=0;
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0.0,0.3,0));
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)-Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(r.size.x,0,0)+Vector3(0,0.3,0));
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)-Vector3(0,0.3,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+Vector3(0,r.size.y,0)+Vector3(0.3,0,0));
-
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size-Vector3(0.3,0,0));
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size);
- imgeom->set_color(Color(0.8,0.8,0.8,0.2));
- imgeom->add_vertex(r.pos+r.size-Vector3(0.0,0.3,0));
+ rect = rect.grow(1);
+
+ Rect3 r;
+ r.position.x = rect.position.x;
+ r.position.y = rect.position.y;
+ r.position.z = depth;
+ r.size.x = rect.size.x;
+ r.size.y = rect.size.y;
+ r.size.z = 0;
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0.0, 0.3, 0));
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) - Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(r.size.x, 0, 0) + Vector3(0, 0.3, 0));
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) - Vector3(0, 0.3, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + Vector3(0, r.size.y, 0) + Vector3(0.3, 0, 0));
+
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size - Vector3(0.3, 0, 0));
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size);
+ imgeom->set_color(Color(0.8, 0.8, 0.8, 0.2));
+ imgeom->add_vertex(r.position + r.size - Vector3(0.0, 0.3, 0));
imgeom->end();
-
- while(m->get_surface_count()) {
+ while (m->get_surface_count()) {
m->surface_remove(0);
}
- if (poly.size()==0)
+ if (poly.size() == 0)
return;
Array a;
@@ -484,78 +445,69 @@ void CollisionPolygonEditor::_polygon_draw() {
{
va.resize(poly.size());
- PoolVector<Vector3>::Write w=va.write();
- for(int i=0;i<poly.size();i++) {
-
+ PoolVector<Vector3>::Write w = va.write();
+ for (int i = 0; i < poly.size(); i++) {
- Vector2 p,p2;
- p = i==edited_point ? edited_point_pos : poly[i];
+ Vector2 p, p2;
+ p = i == edited_point ? edited_point_pos : poly[i];
- Vector3 point = Vector3(p.x,p.y,depth);
- w[i]=point;
+ Vector3 point = Vector3(p.x, p.y, depth);
+ w[i] = point;
}
}
- a[Mesh::ARRAY_VERTEX]=va;
- m->add_surface(Mesh::PRIMITIVE_POINTS,a);
- m->surface_set_material(0,handle_material);
-
+ a[Mesh::ARRAY_VERTEX] = va;
+ m->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a);
+ m->surface_set_material(0, handle_material);
}
-
-
void CollisionPolygonEditor::edit(Node *p_collision_polygon) {
-
-
if (p_collision_polygon) {
- node=p_collision_polygon->cast_to<CollisionPolygon>();
+ node = p_collision_polygon->cast_to<CollisionPolygon>();
wip.clear();
- wip_active=false;
- edited_point=-1;
+ wip_active = false;
+ edited_point = -1;
p_collision_polygon->add_child(imgeom);
_polygon_draw();
set_process(true);
- prev_depth=-1;
+ prev_depth = -1;
} else {
- node=NULL;
+ node = NULL;
if (imgeom->get_parent())
imgeom->get_parent()->remove_child(imgeom);
set_process(false);
}
-
}
void CollisionPolygonEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_menu_option"),&CollisionPolygonEditor::_menu_option);
- ClassDB::bind_method(D_METHOD("_polygon_draw"),&CollisionPolygonEditor::_polygon_draw);
- ClassDB::bind_method(D_METHOD("_node_removed"),&CollisionPolygonEditor::_node_removed);
-
+ ClassDB::bind_method(D_METHOD("_menu_option"), &CollisionPolygonEditor::_menu_option);
+ ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygonEditor::_polygon_draw);
+ ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionPolygonEditor::_node_removed);
}
CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
-
- node=NULL;
- editor=p_editor;
+ node = NULL;
+ editor = p_editor;
undo_redo = editor->get_undo_redo();
- add_child( memnew( VSeparator ));
- button_create = memnew( ToolButton );
+ add_child(memnew(VSeparator));
+ button_create = memnew(ToolButton);
add_child(button_create);
- button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
+ button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
- button_edit = memnew( ToolButton );
+ button_edit = memnew(ToolButton);
add_child(button_edit);
- button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
+ button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
- //add_constant_override("separation",0);
+//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
@@ -567,46 +519,40 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) {
#endif
mode = MODE_EDIT;
- wip_active=false;
- imgeom = memnew( ImmediateGeometry );
- imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
-
+ wip_active = false;
+ imgeom = memnew(ImmediateGeometry);
+ imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
- line_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
- line_material->set_flag(Material::FLAG_UNSHADED, true);
+ line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
- line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
- line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true);
- line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
-
-
-
-
- handle_material = Ref<SpatialMaterial>( memnew( SpatialMaterial ));
- handle_material->set_flag(Material::FLAG_UNSHADED, true);
- handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
- handle_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1));
- handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true);
- handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, false);
- Ref<Texture> handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons");
+ line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ line_material->set_albedo(Color(1, 1, 1));
+
+ handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true);
+ handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ handle_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ handle_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ Ref<Texture> handle = editor->get_gui_base()->get_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle->get_width());
- handle_material->set_texture(SpatialMaterial::PARAM_DIFFUSE,handle);
+ handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle);
- pointsm = memnew( MeshInstance );
+ pointsm = memnew(MeshInstance);
imgeom->add_child(pointsm);
- m = Ref<Mesh>( memnew( Mesh ) );
+ m.instance();
pointsm->set_mesh(m);
- pointsm->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001)));
-
-
+ pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
}
CollisionPolygonEditor::~CollisionPolygonEditor() {
- memdelete( imgeom );
+ memdelete(imgeom);
}
-
void CollisionPolygonEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
@@ -614,7 +560,7 @@ void CollisionPolygonEditorPlugin::edit(Object *p_object) {
bool CollisionPolygonEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("CollisionPolygon");
+ return p_object->is_class("CollisionPolygon");
}
void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
@@ -626,24 +572,16 @@ void CollisionPolygonEditorPlugin::make_visible(bool p_visible) {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
-
}
CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) {
- editor=p_node;
- collision_polygon_editor = memnew( CollisionPolygonEditor(p_node) );
+ editor = p_node;
+ collision_polygon_editor = memnew(CollisionPolygonEditor(p_node));
SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
-
-
-
}
-
-CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin()
-{
+CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() {
}
-
-#endif
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 995f2224bf..3a8428fc62 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -42,12 +42,11 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-#if 0
class CanvasItemEditor;
class CollisionPolygonEditor : public HBoxContainer {
- GDCLASS(CollisionPolygonEditor, HBoxContainer );
+ GDCLASS(CollisionPolygonEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
@@ -62,7 +61,6 @@ class CollisionPolygonEditor : public HBoxContainer {
ToolButton *button_create;
ToolButton *button_edit;
-
Ref<SpatialMaterial> line_material;
Ref<SpatialMaterial> handle_material;
@@ -71,7 +69,7 @@ class CollisionPolygonEditor : public HBoxContainer {
CollisionPolygon *node;
ImmediateGeometry *imgeom;
MeshInstance *pointsm;
- Ref<Mesh> m;
+ Ref<ArrayMesh> m;
MenuButton *options;
@@ -91,9 +89,9 @@ protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
-public:
- virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
+public:
+ virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
CollisionPolygonEditor(EditorNode *p_editor);
~CollisionPolygonEditor();
@@ -101,14 +99,13 @@ public:
class CollisionPolygonEditorPlugin : public EditorPlugin {
- GDCLASS( CollisionPolygonEditorPlugin, EditorPlugin );
+ GDCLASS(CollisionPolygonEditorPlugin, EditorPlugin);
CollisionPolygonEditor *collision_polygon_editor;
EditorNode *editor;
public:
-
- virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera,p_event); }
+ virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }
@@ -118,7 +115,6 @@ public:
CollisionPolygonEditorPlugin(EditorNode *p_node);
~CollisionPolygonEditorPlugin();
-
};
-#endif
+
#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index ab09d0dd96..49498d0fa0 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "mesh_instance_editor_plugin.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/physics_body.h"
#include "scene/gui/box_container.h"
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 995d13f6a8..d7f4781e89 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2025,6 +2025,15 @@ void SpatialEditorViewport::_menu_option(int p_option) {
view_menu->get_popup()->set_item_checked(idx, current);
} break;
+ case VIEW_AUDIO_DOPPLER: {
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
+ bool current = view_menu->get_popup()->is_item_checked(idx);
+ current = !current;
+ camera->set_doppler_tracking(current ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
+ view_menu->get_popup()->set_item_checked(idx, current);
+
+ } break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
@@ -2237,6 +2246,13 @@ void SpatialEditorViewport::set_state(const Dictionary &p_state) {
viewport->set_as_audio_listener(listener);
view_menu->get_popup()->set_item_checked(idx, listener);
}
+ if (p_state.has("doppler")) {
+ bool doppler = p_state["doppler"];
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
+ camera->set_doppler_tracking(doppler ? Camera::DOPPLER_TRACKING_IDLE_STEP : Camera::DOPPLER_TRACKING_DISABLED);
+ view_menu->get_popup()->set_item_checked(idx, doppler);
+ }
if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
@@ -2395,6 +2411,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
+ view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Doppler Enable")), VIEW_AUDIO_DOPPLER);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
view_menu->get_popup()->add_separator();
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 6b05a8b370..9b626054c0 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -83,6 +83,7 @@ class SpatialEditorViewport : public Control {
VIEW_ENVIRONMENT,
VIEW_ORTHOGONAL,
VIEW_AUDIO_LISTENER,
+ VIEW_AUDIO_DOPPLER,
VIEW_GIZMOS,
VIEW_INFORMATION,
VIEW_DISPLAY_NORMAL,
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index d12d8b5528..94c94e126d 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -161,7 +161,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_selectable(0, true);
if (can_rename) {
-#ifdef ENABLE_DEPRECATED
+#ifndef DISABLE_DEPRECATED
if (p_node->has_meta("_editor_collapsed")) {
//remove previous way of storing folding, which did not get along with scene inheritance and instancing
if ((bool)p_node->get_meta("_editor_collapsed"))
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 62fa93ac23..faf9dee5d0 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -867,6 +867,127 @@ LightSpatialGizmo::LightSpatialGizmo(Light *p_light) {
//////
+//// player gizmo
+
+String AudioStreamPlayer3DSpatialGizmo::get_handle_name(int p_idx) const {
+
+ return "Emission Radius";
+}
+
+Variant AudioStreamPlayer3DSpatialGizmo::get_handle_value(int p_idx) const {
+
+ return player->get_emission_angle();
+}
+
+void AudioStreamPlayer3DSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
+
+ Transform gt = player->get_global_transform();
+ gt.orthonormalize();
+ Transform gi = gt.affine_inverse();
+
+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
+ Vector3 ray_to = ray_from + ray_dir * 4096;
+
+ ray_from = gi.xform(ray_from);
+ ray_to = gi.xform(ray_to);
+
+ float closest_dist = 1e20;
+ float closest_angle = 1e20;
+
+ for (int i = 0; i < 180; i++) {
+
+ float a = i * Math_PI / 180.0;
+ float an = (i + 1) * Math_PI / 180.0;
+
+ Vector3 from(Math::sin(a), 0, -Math::cos(a));
+ Vector3 to(Math::sin(an), 0, -Math::cos(an));
+
+ Vector3 r1, r2;
+ Geometry::get_closest_points_between_segments(from, to, ray_from, ray_to, r1, r2);
+ float d = r1.distance_to(r2);
+ if (d < closest_dist) {
+ closest_dist = d;
+ closest_angle = i;
+ }
+ }
+
+ if (closest_angle < 91) {
+ player->set_emission_angle(closest_angle);
+ }
+}
+
+void AudioStreamPlayer3DSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
+
+ if (p_cancel) {
+
+ player->set_emission_angle(p_restore);
+
+ } else {
+
+ UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change AudioStreamPlayer3D Emission Angle"));
+ ur->add_do_method(player, "set_emission_angle", player->get_emission_angle());
+ ur->add_undo_method(player, "set_emission_angle", p_restore);
+ ur->commit_action();
+ }
+}
+
+void AudioStreamPlayer3DSpatialGizmo::redraw() {
+
+ clear();
+
+ if (player->is_emission_angle_enabled()) {
+ float pc = player->get_emission_angle();
+
+ Vector<Vector3> points;
+ points.resize(208);
+
+ float ofs = -Math::cos(Math::deg2rad(pc));
+ float radius = Math::sin(Math::deg2rad(pc));
+
+ for (int i = 0; i < 100; i++) {
+
+ float a = i * 2.0 * Math_PI / 100.0;
+ float an = (i + 1) * 2.0 * Math_PI / 100.0;
+
+ Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
+ Vector3 to(Math::sin(an) * radius, Math::cos(an) * radius, ofs);
+
+ points[i * 2 + 0] = from;
+ points[i * 2 + 1] = to;
+ }
+
+ for (int i = 0; i < 4; i++) {
+
+ float a = i * 2.0 * Math_PI / 4.0;
+
+ Vector3 from(Math::sin(a) * radius, Math::cos(a) * radius, ofs);
+
+ points[200 + i * 2 + 0] = from;
+ points[200 + i * 2 + 1] = Vector3();
+ }
+
+ add_lines(points, SpatialEditorGizmos::singleton->car_wheel_material);
+ add_collision_segments(points);
+
+ Vector<Vector3> handles;
+ float ha = Math::deg2rad(player->get_emission_angle());
+ handles.push_back(Vector3(Math::sin(ha), 0, -Math::cos(ha)));
+ add_handles(handles);
+ }
+
+ add_unscaled_billboard(SpatialEditorGizmos::singleton->sample_player_icon, 0.05);
+}
+
+AudioStreamPlayer3DSpatialGizmo::AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player) {
+
+ player = p_player;
+ set_spatial_node(p_player);
+}
+
+//////
+
String CameraSpatialGizmo::get_handle_name(int p_idx) const {
if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) {
@@ -3101,6 +3222,12 @@ Ref<SpatialEditorGizmo> SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) {
return misg;
}
+ if (p_spatial->cast_to<AudioStreamPlayer3D>()) {
+
+ Ref<AudioStreamPlayer3DSpatialGizmo> misg = memnew(AudioStreamPlayer3DSpatialGizmo(p_spatial->cast_to<AudioStreamPlayer3D>()));
+ return misg;
+ }
+
return Ref<SpatialEditorGizmo>();
}
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index a8ace87530..469a2d594a 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -31,9 +31,10 @@
#define SPATIAL_EDITOR_GIZMOS_H
#include "editor/plugins/spatial_editor_plugin.h"
-#include "scene/3d/body_shape.h"
+#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_polygon.h"
+#include "scene/3d/collision_shape.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
@@ -137,6 +138,22 @@ public:
LightSpatialGizmo(Light *p_light = NULL);
};
+class AudioStreamPlayer3DSpatialGizmo : public EditorSpatialGizmo {
+
+ GDCLASS(AudioStreamPlayer3DSpatialGizmo, EditorSpatialGizmo);
+
+ AudioStreamPlayer3D *player;
+
+public:
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx) const;
+ virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
+ virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
+
+ void redraw();
+ AudioStreamPlayer3DSpatialGizmo(AudioStreamPlayer3D *p_player = NULL);
+};
+
class CameraSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CameraSpatialGizmo, EditorSpatialGizmo);