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authorLyuma <xn.lyuma@gmail.com>2023-04-27 01:41:28 -0700
committerRĂ©mi Verschelde <rverschelde@gmail.com>2023-05-12 12:07:00 +0200
commit2a0597d0cbe1f3e98803a431d28a58d0590d74ae (patch)
tree25c2d4229b989bfbd7f2b365e6b2fa1f5cb98a62 /editor
parentebaf3cc9abb66bb4060c1b90311e237b82bedc74 (diff)
import: Fix Silhouette used incorrect index.
Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index). Fixes #76448 (cherry picked from commit d33a734ac51f57043586fda058314075271527be)
Diffstat (limited to 'editor')
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
index e105135c11..6214a2b70d 100644
--- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
@@ -669,7 +669,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
StringName bn = skin->get_bind_name(i);
int bone_idx = src_skeleton->find_bone(bn);
if (bone_idx >= 0) {
- Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
+ Transform3D new_rest = silhouette_diff[bone_idx] * src_skeleton->get_bone_global_rest(bone_idx);
skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]);
}
}