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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-23 09:58:51 +0200
committerGitHub <noreply@github.com>2022-06-23 09:58:51 +0200
commit21b51fdf7e17d84eaffa8f3016f8190ca660a3e4 (patch)
tree7272bbe54fcc57768e8b362449c1548847ba6e86 /editor
parent300edd0e781bcb161714255fc92a544970531ea8 (diff)
parent7fc3aa43ce39d8d12e57ec0585a9aed716f1ec24 (diff)
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Fix ObjectDB instances leaked on state machine when editor closes
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 2ba2466646..00cc5a6ca0 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -817,11 +817,11 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
Vector<Ref<AnimationNodeStateMachine>> parents = p_parents;
if (from_root) {
- Ref<AnimationNodeStateMachine> prev = p_nodesm->get_prev_state_machine();
+ AnimationNodeStateMachine *prev = p_nodesm->get_prev_state_machine();
- while (prev.is_valid()) {
+ while (prev != nullptr) {
parents.push_back(prev);
- p_nodesm = prev;
+ p_nodesm = Ref<AnimationNodeStateMachine>(prev);
prev_path += "../";
prev = prev->get_prev_state_machine();
}