diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-09-29 15:45:17 +0300 |
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committer | GitHub <noreply@github.com> | 2020-09-29 15:45:17 +0300 |
commit | 1f73d122d8d25619833a59a979f43b47f8ed7d2e (patch) | |
tree | f7938b547f6782bb4c100ebd0ec219b1c64088db /editor | |
parent | 10245fb21c1714853f9f4ec5c7d000658ac08e8f (diff) | |
parent | 2652debde063b952c7f4d24e25a3cc5dafb95b7f (diff) |
Merge pull request #42407 from Chaosus/vs_drag_and_drop
Drag & drop 3d/2d array/cubemap texture to visual shader
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 44 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 10 |
2 files changed, 46 insertions, 8 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 914fa56755..03ed54ae1b 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1546,9 +1546,24 @@ void VisualShaderEditor::_add_custom_node(const String &p_path) { } } -void VisualShaderEditor::_add_texture_node(const String &p_path) { - VisualShaderNodeTexture *texture = (VisualShaderNodeTexture *)_add_node(texture_node_option_idx, -1); - texture->set_texture(ResourceLoader::load(p_path)); +void VisualShaderEditor::_add_cubemap_node(const String &p_path) { + VisualShaderNodeCubemap *cubemap = (VisualShaderNodeCubemap *)_add_node(cubemap_node_option_idx, -1); + cubemap->set_cube_map(ResourceLoader::load(p_path)); +} + +void VisualShaderEditor::_add_texture2d_node(const String &p_path) { + VisualShaderNodeTexture *texture2d = (VisualShaderNodeTexture *)_add_node(texture2d_node_option_idx, -1); + texture2d->set_texture(ResourceLoader::load(p_path)); +} + +void VisualShaderEditor::_add_texture2d_array_node(const String &p_path) { + VisualShaderNodeTexture2DArray *texture2d_array = (VisualShaderNodeTexture2DArray *)_add_node(texture2d_array_node_option_idx, -1); + texture2d_array->set_texture_array(ResourceLoader::load(p_path)); +} + +void VisualShaderEditor::_add_texture3d_node(const String &p_path) { + VisualShaderNodeTexture3D *texture3d = (VisualShaderNodeTexture3D *)_add_node(texture3d_node_option_idx, -1); + texture3d->set_texture(ResourceLoader::load(p_path)); } VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { @@ -2598,7 +2613,22 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } else if (ClassDB::get_parent_class(type) == "Texture2D") { saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); saved_node_pos_dirty = true; - _add_texture_node(arr[i]); + _add_texture2d_node(arr[i]); + j++; + } else if (type == "Texture2DArray") { + saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos_dirty = true; + _add_texture2d_array_node(arr[i]); + j++; + } else if (ClassDB::get_parent_class(type) == "Texture3D") { + saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos_dirty = true; + _add_texture3d_node(arr[i]); + j++; + } else if (type == "Cubemap") { + saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); + saved_node_pos_dirty = true; + _add_cubemap_node(arr[i]); j++; } } @@ -3207,11 +3237,13 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT)); // TEXTURES - + cubemap_node_option_idx = add_options.size(); add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); - texture_node_option_idx = add_options.size(); + texture2d_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1)); + texture2d_array_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1)); + texture3d_node_option_idx = add_options.size(); add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1)); add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1)); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 49d7721ecd..b4c5ff886a 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -241,7 +241,10 @@ class VisualShaderEditor : public VBoxContainer { }; Vector<AddOption> add_options; - int texture_node_option_idx; + int cubemap_node_option_idx; + int texture2d_node_option_idx; + int texture2d_array_node_option_idx; + int texture3d_node_option_idx; int custom_node_option_idx; List<String> keyword_list; @@ -250,7 +253,10 @@ class VisualShaderEditor : public VBoxContainer { void _draw_color_over_button(Object *obj, Color p_color); void _add_custom_node(const String &p_path); - void _add_texture_node(const String &p_path); + void _add_cubemap_node(const String &p_path); + void _add_texture2d_node(const String &p_path); + void _add_texture2d_array_node(const String &p_path); + void _add_texture3d_node(const String &p_path); VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); void _set_mode(int p_which); |