diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-10 19:06:57 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-10 19:07:21 +0200 |
commit | 1e53bac8b48702bc8d80142094b956f20edee82c (patch) | |
tree | 58c7ff76399b499b4e8e110b57f64044c99c5994 /editor | |
parent | 24a783afe30d596a40d812fb63bb6e801548fc9b (diff) |
Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually
enforce a singleton pattern for autoloads. They can be instanced
multiple times.
"Global Variable" makes it more obvious that all the checkbox does
is expose the AutoLoad with a global variable for easy access.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_autoload_settings.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index d46df05f6e..d9f03da6a1 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -882,15 +882,16 @@ EditorAutoloadSettings::EditorAutoloadSettings() { tree->set_column_title(0, TTR("Name")); tree->set_column_expand(0, true); - tree->set_column_min_width(0, 100); + tree->set_column_min_width(0, 100 * EDSCALE); tree->set_column_title(1, TTR("Path")); tree->set_column_expand(1, true); - tree->set_column_min_width(1, 100); + tree->set_column_min_width(1, 100 * EDSCALE); - tree->set_column_title(2, TTR("Singleton")); + tree->set_column_title(2, TTR("Global Variable")); tree->set_column_expand(2, false); - tree->set_column_min_width(2, 80 * EDSCALE); + // Reserve enough space for translations of "Global Variable" which may be longer. + tree->set_column_min_width(2, 150 * EDSCALE); tree->set_column_expand(3, false); tree->set_column_min_width(3, 120 * EDSCALE); |