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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-10 19:06:57 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-10 19:07:21 +0200
commit1e53bac8b48702bc8d80142094b956f20edee82c (patch)
tree58c7ff76399b499b4e8e110b57f64044c99c5994 /editor
parent24a783afe30d596a40d812fb63bb6e801548fc9b (diff)
Rename "Singleton" to "Global Variable" in the AutoLoad editor
The name "Singleton" was misleading because Godot does not actually enforce a singleton pattern for autoloads. They can be instanced multiple times. "Global Variable" makes it more obvious that all the checkbox does is expose the AutoLoad with a global variable for easy access.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_autoload_settings.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index d46df05f6e..d9f03da6a1 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -882,15 +882,16 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(0, TTR("Name"));
tree->set_column_expand(0, true);
- tree->set_column_min_width(0, 100);
+ tree->set_column_min_width(0, 100 * EDSCALE);
tree->set_column_title(1, TTR("Path"));
tree->set_column_expand(1, true);
- tree->set_column_min_width(1, 100);
+ tree->set_column_min_width(1, 100 * EDSCALE);
- tree->set_column_title(2, TTR("Singleton"));
+ tree->set_column_title(2, TTR("Global Variable"));
tree->set_column_expand(2, false);
- tree->set_column_min_width(2, 80 * EDSCALE);
+ // Reserve enough space for translations of "Global Variable" which may be longer.
+ tree->set_column_min_width(2, 150 * EDSCALE);
tree->set_column_expand(3, false);
tree->set_column_min_width(3, 120 * EDSCALE);