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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2021-02-12 21:42:07 +0200 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2021-02-12 21:42:07 +0200 |
commit | 1cd7a16c100e8b4f9a4a7e898ae5e0aad61718fb (patch) | |
tree | d20aee2e4e661ffb7211fe2bacffb017e0789113 /editor | |
parent | 5525cd85c60455b0bb9716bbef0ad2ad8111d752 (diff) |
Fix sprite editor conversion tools to handle compressed textures
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/sprite_2d_editor_plugin.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 03ddaa2c74..4949d2b9b7 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -173,6 +173,11 @@ void Sprite2DEditor::_update_mesh_data() { Ref<Image> image = texture->get_data(); ERR_FAIL_COND(image.is_null()); + + if (image->is_compressed()) { + image->decompress(); + } + Rect2 rect; if (node->is_region()) { rect = node->get_region_rect(); |