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authorRémi Verschelde <remi@verschelde.fr>2021-07-20 08:54:21 +0200
committerGitHub <noreply@github.com>2021-07-20 08:54:21 +0200
commit1ba87f0c82ca62deaba71767ed08270a45fac2e9 (patch)
treef5521b55687dd714ba80af098376fb3de1d323b8 /editor
parenta09088ac8fb4cb50e2269d4769e4eedf2731df49 (diff)
parent9293bc3935c3b87051003dcb8f6902d6f1e9fdbe (diff)
Merge pull request #50618 from reduz/implement-more-specialization-constants
Implement more rendering options as specialization constants
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index e18535a28c..6bdf428f81 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -508,6 +508,9 @@ void EditorNode::_update_from_settings() {
float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_lod_threshold(lod_threshold);
+
+ RS::get_singleton()->decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter"))));
+ RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
}
void EditorNode::_notification(int p_what) {