diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-09-14 13:05:54 +0200 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-11-07 15:27:47 +0100 |
commit | 1806ec7c14a8f038c0ff33a88d19087225c8d7ab (patch) | |
tree | 3250e119eea32a2d33b76276e63712831b1c6620 /editor | |
parent | c7fefe50daebe2f3ae568baaa888ddb3cddfe5e1 (diff) |
Unify determination of default property values
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_inspector.cpp | 176 | ||||
-rw-r--r-- | editor/editor_inspector.h | 1 | ||||
-rw-r--r-- | editor/scene_tree_dock.cpp | 20 |
3 files changed, 18 insertions, 179 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 16567cfebb..770b978a4a 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -39,6 +39,7 @@ #include "editor_scale.h" #include "editor_settings.h" #include "multi_node_edit.h" +#include "scene/property_utils.h" #include "scene/resources/packed_scene.h" Size2 EditorProperty::get_minimum_size() const { @@ -398,177 +399,12 @@ bool EditorProperty::is_read_only() const { return read_only; } -bool EditorPropertyRevert::may_node_be_in_instance(Node *p_node) { - Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); - - bool might_be = false; - Node *node = p_node; - - while (node) { - if (node == edited_scene) { - if (node->get_scene_inherited_state().is_valid()) { - might_be = true; - break; - } - might_be = false; - break; - } - if (node->get_scene_instance_state().is_valid()) { - might_be = true; - break; - } - node = node->get_owner(); - } - - return might_be; // or might not be -} - -bool EditorPropertyRevert::get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default) { - Node *node = p_node; - Node *orig = node; - - Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); - - bool found = false; - - while (node) { - Ref<SceneState> ss; - - if (node == edited_scene) { - ss = node->get_scene_inherited_state(); - - } else { - ss = node->get_scene_instance_state(); - } - - if (ss.is_valid()) { - NodePath np = node->get_path_to(orig); - int node_idx = ss->find_node_by_path(np); - if (node_idx >= 0) { - bool lfound = false; - Variant lvar; - lvar = ss->get_property_value(node_idx, p_prop, lfound); - if (lfound) { - found = true; - value = lvar; - } - } - } - if (node == edited_scene) { - //just in case - break; - } - node = node->get_owner(); - } - - if (p_check_class_default && !found && p_node) { - //if not found, try default class value - Variant attempt = ClassDB::class_get_default_property_value(p_node->get_class_name(), p_prop); - if (attempt.get_type() != Variant::NIL) { - found = true; - value = attempt; - } - } - - return found; -} - -bool EditorPropertyRevert::is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig) { - // this is a pretty difficult function, because a property may not be saved but may have - // the flag to not save if one or if zero - - //make sure there is an actual state - { - Node *node = p_node; - if (!node) { - return false; - } - - Node *edited_scene = EditorNode::get_singleton()->get_edited_scene(); - bool found_state = false; - - while (node) { - Ref<SceneState> ss; - - if (node == edited_scene) { - ss = node->get_scene_inherited_state(); - - } else { - ss = node->get_scene_instance_state(); - } - - if (ss.is_valid()) { - found_state = true; - break; - } - if (node == edited_scene) { - //just in case - break; - } - node = node->get_owner(); - } - - if (!found_state) { - return false; //pointless to check if we are not comparing against anything. - } - } - - return is_property_value_different(p_current, p_orig); -} - -bool EditorPropertyRevert::is_property_value_different(const Variant &p_a, const Variant &p_b) { - if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) { - //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error - return !Math::is_equal_approx((float)p_a, (float)p_b); - } else { - return p_a != p_b; - } -} - Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) { - // If the object implements property_can_revert, rely on that completely - // (i.e. don't then try to revert to default value - the property_get_revert implementation - // can do that if so desired) if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) { return p_object->call("property_get_revert", p_property); } - Ref<Script> scr = p_object->get_script(); - Node *node = Object::cast_to<Node>(p_object); - if (node && EditorPropertyRevert::may_node_be_in_instance(node)) { - //if this node is an instance or inherits, but it has a script attached which is unrelated - //to the one set for the parent and also has a default value for the property, consider that - //has precedence over the value from the parent, because that is an explicit source of defaults - //closer in the tree to the current node - bool ignore_parent = false; - if (scr.is_valid()) { - Variant sorig; - if (EditorPropertyRevert::get_instantiated_node_original_property(node, "script", sorig) && !scr->inherits_script(sorig)) { - Variant dummy; - if (scr->get_property_default_value(p_property, dummy)) { - ignore_parent = true; - } - } - } - - if (!ignore_parent) { - //check for difference including instantiation - Variant vorig; - if (EditorPropertyRevert::get_instantiated_node_original_property(node, p_property, vorig, false)) { - return vorig; - } - } - } - - if (scr.is_valid()) { - Variant orig_value; - if (scr->get_property_default_value(p_property, orig_value)) { - return orig_value; - } - } - - //report default class value instead - return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property); + return PropertyUtils::get_property_default_value(p_object, p_property); } bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) { @@ -577,7 +413,7 @@ bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringNam return false; } Variant current_value = p_object->get(p_property); - return EditorPropertyRevert::is_property_value_different(current_value, revert_value); + return PropertyUtils::is_property_value_different(current_value, revert_value); } void EditorProperty::update_reload_status() { @@ -585,10 +421,10 @@ void EditorProperty::update_reload_status() { return; //no property, so nothing to do } - bool has_reload = EditorPropertyRevert::can_property_revert(object, property); + bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property); - if (has_reload != can_revert) { - can_revert = has_reload; + if (new_can_revert != can_revert) { + can_revert = new_can_revert; update(); } } diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 124ea31302..55fa86b588 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -43,7 +43,6 @@ class UndoRedo; class EditorPropertyRevert { public: - static bool may_node_be_in_instance(Node *p_node); static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true); static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig); static bool is_property_value_different(const Variant &p_a, const Variant &p_b); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 6da3e78da9..921befbb6b 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -47,6 +47,7 @@ #include "editor/plugins/script_editor_plugin.h" #include "editor/shader_create_dialog.h" #include "scene/main/window.h" +#include "scene/property_utils.h" #include "scene/resources/packed_scene.h" #include "servers/display_server.h" #include "servers/rendering_server.h" @@ -3132,7 +3133,9 @@ void SceneTreeDock::_clear_clipboard() { void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) { List<PropertyInfo> props; p_node->get_property_list(&props); - bool is_instantiated = EditorPropertyRevert::may_node_be_in_instance(p_node); + + Vector<SceneState::PackState> states_stack; + bool states_stack_ready = false; for (const PropertyInfo &E : props) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { @@ -3143,13 +3146,14 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) if (v.is_ref()) { RES res = v; if (res.is_valid()) { - if (is_instantiated) { - Variant orig; - if (EditorPropertyRevert::get_instantiated_node_original_property(p_node, E.name, orig)) { - if (!EditorPropertyRevert::is_node_property_different(p_node, v, orig)) { - continue; - } - } + if (!states_stack_ready) { + states_stack = PropertyUtils::get_node_states_stack(p_node); + states_stack_ready = true; + } + + Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack); + if (!PropertyUtils::is_property_value_different(v, orig)) { + continue; } if (res->is_built_in() && !r_remap.has(res)) { |