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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-02-13 21:25:16 +0300 |
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committer | GitHub <noreply@github.com> | 2020-02-13 21:25:16 +0300 |
commit | 17791363369eec42d097b426fc7aa4359e40fae8 (patch) | |
tree | 5f5d55868c55536eb83cfcddd4df3b822b96ed74 /editor | |
parent | 5c3944e7da9ca72077cb5348fadc86347904838c (diff) | |
parent | 7aad7df5746a2d93ec58d86dc4e70c3f31029cec (diff) |
Merge pull request #36183 from Chaosus/vs_fix_texture_drop
Restore drag&drop textures in visual shaders
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index ebd7b4edf6..7d59b8e20d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2179,7 +2179,7 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da _add_custom_node(arr[i]); j++; } - } else if (ClassDB::get_parent_class(type) == "Texture") { + } else if (ClassDB::get_parent_class(type) == "Texture2D") { saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE); saved_node_pos_dirty = true; _add_texture_node(arr[i]); |