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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-10 11:28:12 +0200
committerGitHub <noreply@github.com>2021-08-10 11:28:12 +0200
commit16d73fefdb0286f58b9cba86faeaf9155484d94b (patch)
treec675943a2083cbde012e459f785c8c0c44e09392 /editor
parent8b960a2d2b456b98efabd736e4db776580a5f846 (diff)
parent9f3ae0adcd734a16c299cd0f023212478b3960d3 (diff)
Merge pull request #50682 from aaronfranke/basis-looking-at
Move code for looking_at to Basis
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 4202d8b611..3de2ffc137 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -397,7 +397,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
bone_shape->set_transform(capsule_transform);
Transform3D body_transform;
- body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
+ body_transform.basis = Basis::looking_at(child_rest.origin);
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
Transform3D joint_transform;