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authorAndreas Haas <liu.gam3@gmail.com>2017-05-11 22:54:54 +0200
committerAndreas Haas <liu.gam3@gmail.com>2017-05-11 22:54:54 +0200
commit162068640b6a2ea6085cd508d0a21a9d51dec5b0 (patch)
tree65f2c4bbd0d45c2e494f7af50687342ddcfa5b50 /editor
parenta48b8bfab80b95eb14a869559a25f37e1e3a7adc (diff)
Project Settings: Use capitalized properties.
There's been some inconsistency between the ProjectSettings and EditorSettings: One would use "snake_case_properties", the other "Capitalized Properties". This fixes that by also using capitalized properties for the project settings. (It's actually the default, so the line setting it to false was just removed..) Was there a strong reason for using snake_case here in the first place?
Diffstat (limited to 'editor')
-rw-r--r--editor/project_settings.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/project_settings.cpp b/editor/project_settings.cpp
index 5795e41b92..152e72ca44 100644
--- a/editor/project_settings.cpp
+++ b/editor/project_settings.cpp
@@ -1264,7 +1264,6 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
//globals_editor->hide_top_label();
globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
globals_editor->get_property_editor()->register_text_enter(search_box);
- globals_editor->get_property_editor()->set_enable_capitalize_paths(false);
globals_editor->get_property_editor()->get_scene_tree()->connect("cell_selected", this, "_item_selected");
globals_editor->get_property_editor()->connect("property_toggled", this, "_item_checked", varray(), CONNECT_DEFERRED);
globals_editor->get_property_editor()->connect("property_edited", this, "_settings_prop_edited");