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author | clayjohn <claynjohn@gmail.com> | 2022-10-17 09:12:15 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-10-18 10:15:53 -0700 |
commit | 15e14c5b59504a5f354f71f678d18187ee712f7d (patch) | |
tree | d16c8ceda5d3172c6a7a54d846f563cc8576a56b /editor | |
parent | 3a59c833f1b7e34ddef57522800288a0dee8562d (diff) |
Use CameraAttributesPractical in the editor default environment
This avoids forcing DoF in the editor when physical light units are enabled
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index c76f534c22..60b2d0b5dd 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -767,7 +767,7 @@ private: WorldEnvironment *preview_environment = nullptr; bool preview_env_dangling = false; Ref<Environment> environment; - Ref<CameraAttributesPhysical> camera_attributes; + Ref<CameraAttributesPractical> camera_attributes; Ref<ProceduralSkyMaterial> sky_material; bool sun_environ_updating = false; |