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author | andrew-softdev <alastairmelville9@gmail.com> | 2021-01-03 15:13:35 +0000 |
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committer | KiritoAM <alastairmelville9@gmail.com> | 2021-01-03 15:44:36 +0000 |
commit | 15cffe060c24e4c7fe67746664340655dc39e29d (patch) | |
tree | 6746fa08077ad57eb55a7f5014662bb17885088b /editor | |
parent | 36c943260ed40c6e31a6ecff7f6e1674714b4fcb (diff) |
Fix for reselecting a TileMap node without first de-selecting it
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 860b974632..85e7106162 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -39,7 +39,10 @@ #include "scene/gui/split_container.h" void TileMapEditor::_node_removed(Node *p_node) { - if (p_node == node) { + if (p_node == node && node) { + // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes. + node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed)); + node = nullptr; } } |