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authorDualMatrix <piet.goris@gmail.com>2018-10-01 21:44:57 +0200
committerDualMatrix <piet.goris@gmail.com>2018-10-01 21:44:57 +0200
commit127940bd55751fa33394da2f9536c63bffe18398 (patch)
treed17aa6703cd5a24847ea3b29e2478ed52a6f1da7 /editor
parentc2abf1a4e93d2870ddecb2e7e7c80ba3f8be3397 (diff)
Fixed animation editor not moving to next frame of sprites when editing.
Fixed animation editor not moving to next frame of sprites when editing.
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_inspector.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 2c4168f1a0..c6258c8493 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -484,6 +484,17 @@ void EditorProperty::update_reload_status() {
}
bool EditorProperty::use_keying_next() const {
+ List<PropertyInfo> plist;
+ object->get_property_list(&plist, true);
+
+ for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
+ PropertyInfo &p = I->get();
+
+ if (p.name == property) {
+ return p.hint == PROPERTY_HINT_SPRITE_FRAME;
+ }
+ }
+
return false;
}
void EditorProperty::set_checkable(bool p_checkable) {
@@ -618,6 +629,11 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
if (keying_rect.has_point(mb->get_position())) {
emit_signal("property_keyed", property);
+
+ if (use_keying_next()) {
+ call_deferred("emit_signal", "property_changed", property, object->get(property).operator int64_t() + 1);
+ call_deferred("update_property");
+ }
}
if (revert_rect.has_point(mb->get_position())) {