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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-12-22 17:25:11 +0100
committerGitHub <noreply@github.com>2018-12-22 17:25:11 +0100
commit10e9221c49eddc05cb36c0b582060cac9e4c8cef (patch)
tree795031fdb24ece4a46e6fb8b6bf25d6bda75625c /editor
parent404f39422665375e62863c0247768759bb2cd0be (diff)
parent8a202bc2236ea30ee2baf9b6d7f90b7c7cd39bba (diff)
Merge pull request #24546 from guilhermefelipecgs/fix_blend_tree
Fix blend tree generating wrong node names
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 1e5a116f47..2dbf349271 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -134,6 +134,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
+ node->set_human_readable_collision_renaming(false);
node->set_name(E->get());
int base = 0;