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authorEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-10-03 22:46:29 -0700
committerEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-10-03 22:46:29 -0700
commit10d0bc920bed2d6bd038cf79cd2e2fa7cb1303d1 (patch)
tree87eda37cfdb9b990ae685aa221d26077db6bb880 /editor
parent4da56495202847cf22bca9874593a4ed15da05e6 (diff)
Fixes scene instances not displaying bounds when selected
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
Diffstat (limited to 'editor')
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 127cead57f..306d2e9a40 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2172,7 +2172,7 @@ void SpatialEditorViewport::_notification(int p_what) {
VisualInstance *vi = Object::cast_to<VisualInstance>(sp);
- se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
+ se->aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp, AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4)));
Transform t = sp->get_global_gizmo_transform();
t.translate(se->aabb.position);