diff options
author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-22 10:29:49 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-22 10:29:49 -0700 |
commit | 0e4c34ac657d4d33ccfc8c1942e3303b2df36310 (patch) | |
tree | bfe88b1700973194fb602fe755373e35f60086a9 /editor | |
parent | 07f076fa4f2896415993bb8e3fb42128423de0d2 (diff) |
Fix PhysicalBone gizmo not showing
The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/node_3d_editor_gizmos.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index 64cf9a7bb7..7dcabafece 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -3531,7 +3531,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const { } int CollisionObject3DGizmoPlugin::get_priority() const { - return -1; + return -2; } void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |