diff options
author | Hein-Pieter van Braam-Stewart <hp@tmm.cx> | 2019-06-04 05:36:23 +0200 |
---|---|---|
committer | Hein-Pieter van Braam-Stewart <hp@tmm.cx> | 2019-06-04 16:24:32 +0200 |
commit | 0ac7715a27abc9a679f9537cc16ebb7e3d3bfea4 (patch) | |
tree | 622a4952d658bec0218ca021e031410562c7c1e2 /editor | |
parent | 774a9fde84a0282c40da1dd891b613ed200ff9a8 (diff) |
Fix moving and renaming files
This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
Diffstat (limited to 'editor')
-rw-r--r-- | editor/editor_data.cpp | 1 | ||||
-rw-r--r-- | editor/editor_node.cpp | 42 | ||||
-rw-r--r-- | editor/editor_node.h | 11 | ||||
-rw-r--r-- | editor/filesystem_dock.cpp | 31 | ||||
-rw-r--r-- | editor/filesystem_dock.h | 1 |
5 files changed, 74 insertions, 12 deletions
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index f61a831015..38f30df169 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -560,6 +560,7 @@ void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) { ERR_FAIL_INDEX(p_to_idx, edited_scene.size()); SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]); } + void EditorData::remove_scene(int p_idx) { ERR_FAIL_INDEX(p_idx, edited_scene.size()); if (edited_scene[p_idx].root) { diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 43c8ef60aa..969e1affd7 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -523,6 +523,7 @@ void EditorNode::_fs_changed() { void EditorNode::_resources_reimported(const Vector<String> &p_resources) { List<String> scenes; //will load later + int current_tab = scene_tabs->get_current_tab(); for (int i = 0; i < p_resources.size(); i++) { String file_type = ResourceLoader::get_resource_type(p_resources[i]); @@ -545,6 +546,8 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) { for (List<String>::Element *E = scenes.front(); E; E = E->next()) { reload_scene(E->get()); } + + scene_tabs->set_current_tab(current_tab); } void EditorNode::_sources_changed(bool p_exist) { @@ -1214,6 +1217,17 @@ void EditorNode::save_all_scenes() { _save_all_scenes(); } +void EditorNode::save_scene_list(Vector<String> p_scene_filenames) { + + for (int i = 0; i < editor_data.get_edited_scene_count(); i++) { + Node *scene = editor_data.get_edited_scene_root(i); + + if (scene && (p_scene_filenames.find(scene->get_filename()) >= 0)) { + _save_scene(scene->get_filename(), i); + } + } +} + void EditorNode::restart_editor() { exiting = true; @@ -2859,7 +2873,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const { return plugin_addons.has(p_addon); } -void EditorNode::_remove_edited_scene() { +void EditorNode::_remove_edited_scene(bool p_change_tab) { int new_index = editor_data.get_edited_scene(); int old_index = new_index; @@ -2875,18 +2889,19 @@ void EditorNode::_remove_edited_scene() { if (editor_data.get_scene_path(old_index) != String()) { ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index)); } - _scene_tab_changed(new_index); + + if (p_change_tab) _scene_tab_changed(new_index); editor_data.remove_scene(old_index); editor_data.get_undo_redo().clear_history(false); _update_title(); _update_scene_tabs(); } -void EditorNode::_remove_scene(int index) { +void EditorNode::_remove_scene(int index, bool p_change_tab) { if (editor_data.get_edited_scene() == index) { //Scene to remove is current scene - _remove_edited_scene(); + _remove_edited_scene(p_change_tab); } else { //Scene to remove is not active scene editor_data.remove_scene(index); @@ -4182,6 +4197,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) { return true; } +int EditorNode::get_current_tab() { + return scene_tabs->get_current_tab(); +} + +void EditorNode::set_current_tab(int p_tab) { + scene_tabs->set_current_tab(p_tab); +} + void EditorNode::_update_layouts_menu() { editor_layouts->clear(); @@ -4809,8 +4832,7 @@ void EditorNode::reload_scene(const String &p_path) { if (scene_idx == -1) { if (get_edited_scene()) { - //scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload - set_current_scene(current_tab); + //scene is not open, so at it might be instanced. We'll refresh the whole scene later. editor_data.get_undo_redo().clear_history(); } return; @@ -4820,17 +4842,19 @@ void EditorNode::reload_scene(const String &p_path) { editor_data.apply_changes_in_editors(); _set_scene_metadata(p_path); } + //remove scene - _remove_scene(scene_idx); - //reload scene + _remove_scene(scene_idx, false); + //reload scene load_scene(p_path, true, false, true, true); + //adjust index so tab is back a the previous position editor_data.move_edited_scene_to_index(scene_idx); get_undo_redo()->clear_history(); + //recover the tab scene_tabs->set_current_tab(current_tab); - _scene_tab_changed(current_tab); } int EditorNode::plugin_init_callback_count = 0; diff --git a/editor/editor_node.h b/editor/editor_node.h index ea988cb134..f3bc95c409 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -525,8 +525,8 @@ private: static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog); void _cleanup_scene(); - void _remove_edited_scene(); - void _remove_scene(int index); + void _remove_edited_scene(bool p_change_tab = true); + void _remove_scene(int index, bool p_change_tab = true); bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags); bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags); void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags); @@ -644,6 +644,12 @@ protected: void _notification(int p_what); static void _bind_methods(); +protected: + friend class FileSystemDock; + + int get_current_tab(); + void set_current_tab(int p_tab); + public: bool call_build(); @@ -815,6 +821,7 @@ public: void remove_tool_menu_item(const String &p_name); void save_all_scenes(); + void save_scene_list(Vector<String> p_scene_filenames); void restart_editor(); void dim_editor(bool p_dimming); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 6a4d9fea0c..ee88b558c8 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1203,6 +1203,21 @@ void FileSystemDock::_update_favorites_list_after_move(const Map<String, String> EditorSettings::get_singleton()->set_favorites(new_favorites); } +void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_renames) const { + Vector<String> remaps; + _find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps); + Vector<String> new_filenames; + + for (int i = 0; i < remaps.size(); ++i) { + String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i]; + if (ResourceLoader::get_resource_type(file) == "PackedScene") { + new_filenames.push_back(file); + } + } + + editor->save_scene_list(new_filenames); +} + void FileSystemDock::_make_dir_confirm() { String dir_name = make_dir_dialog_text->get_text().strip_edges(); @@ -1281,14 +1296,21 @@ void FileSystemDock::_rename_operation_confirm() { Map<String, String> file_renames; Map<String, String> folder_renames; _try_move_item(to_rename, new_path, file_renames, folder_renames); + + int current_tab = editor->get_current_tab(); + _update_dependencies_after_move(file_renames); _update_resource_paths_after_move(file_renames); _update_project_settings_after_move(file_renames); _update_favorites_list_after_move(file_renames, folder_renames); - //Rescan everything + editor->set_current_tab(current_tab); + print_verbose("FileSystem: calling rescan."); _rescan(); + + print_verbose("FileSystem: saving moved scenes."); + _save_scenes_after_move(file_renames); } void FileSystemDock::_duplicate_operation_confirm() { @@ -1384,13 +1406,20 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw } if (is_moved) { + int current_tab = editor->get_current_tab(); + _update_dependencies_after_move(file_renames); _update_resource_paths_after_move(file_renames); _update_project_settings_after_move(file_renames); _update_favorites_list_after_move(file_renames, folder_renames); + editor->set_current_tab(current_tab); + print_verbose("FileSystem: calling rescan."); _rescan(); + + print_verbose("FileSystem: saving moved scenes."); + _save_scenes_after_move(file_renames); } } diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 978235b328..46eaf71a8a 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -202,6 +202,7 @@ private: void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const; void _update_dependencies_after_move(const Map<String, String> &p_renames) const; void _update_resource_paths_after_move(const Map<String, String> &p_renames) const; + void _save_scenes_after_move(const Map<String, String> &p_renames) const; void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const; void _update_project_settings_after_move(const Map<String, String> &p_folders_renames) const; |