diff options
author | muiroc <ian.mario.dev@gmail.com> | 2018-06-13 00:53:28 +0200 |
---|---|---|
committer | muiroc <ian.mario.dev@gmail.com> | 2018-07-01 11:16:54 +0200 |
commit | 0a36e974daeac1875d4e7551f4ba88ba8e1d1851 (patch) | |
tree | 07f33341dad7b18c2607db265e360840f5233ee0 /editor | |
parent | d2b75557a5dedf951ee036ca01af4f94bc059069 (diff) |
added cylinder shape support
Diffstat (limited to 'editor')
-rw-r--r-- | editor/icons/icon_cylinder_shape.svg | 6 | ||||
-rw-r--r-- | editor/spatial_editor_gizmos.cpp | 116 |
2 files changed, 122 insertions, 0 deletions
diff --git a/editor/icons/icon_cylinder_shape.svg b/editor/icons/icon_cylinder_shape.svg new file mode 100644 index 0000000000..abda347ec5 --- /dev/null +++ b/editor/icons/icon_cylinder_shape.svg @@ -0,0 +1,6 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg width="16" height="16" version="1.1" viewBox="0 0 14.999999 14.999999" xmlns="http://www.w3.org/2000/svg"> +<rect fill="#68b6ff" width="13.171325" height="7.6993308" x="0.89037383" y="3.6879442"/> +<ellipse fill="#a2d2ff" cx="7.4772978" cy="3.7229116" rx="6.5864792" ry="2.820821"/> +<ellipse fill="#68b6ff" cx="7.4746876" cy="11.34481" rx="6.5864792" ry="2.8208208"/> +</svg> diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 2652b09763..a26ae67768 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -36,6 +36,7 @@ #include "scene/resources/box_shape.h" #include "scene/resources/capsule_shape.h" #include "scene/resources/convex_polygon_shape.h" +#include "scene/resources/cylinder_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/primitive_meshes.h" #include "scene/resources/ray_shape.h" @@ -1861,6 +1862,11 @@ String CollisionShapeSpatialGizmo::get_handle_name(int p_idx) const { return p_idx == 0 ? "Radius" : "Height"; } + if (Object::cast_to<CylinderShape>(*s)) { + + return p_idx == 0 ? "Radius" : "Height"; + } + if (Object::cast_to<RayShape>(*s)) { return "Length"; @@ -1892,6 +1898,12 @@ Variant CollisionShapeSpatialGizmo::get_handle_value(int p_idx) const { return p_idx == 0 ? cs->get_radius() : cs->get_height(); } + if (Object::cast_to<CylinderShape>(*s)) { + + Ref<CylinderShape> cs = s; + return p_idx == 0 ? cs->get_radius() : cs->get_height(); + } + if (Object::cast_to<RayShape>(*s)) { Ref<RayShape> cs = s; @@ -1972,6 +1984,24 @@ void CollisionShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const P else if (p_idx == 1) cs->set_height(d * 2.0); } + + if (Object::cast_to<CylinderShape>(*s)) { + + Vector3 axis; + axis[p_idx == 0 ? 0 : 1] = 1.0; + Ref<CylinderShape> cs = s; + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = axis.dot(ra); + + if (d < 0.001) + d = 0.001; + + if (p_idx == 0) + cs->set_radius(d); + else if (p_idx == 1) + cs->set_height(d * 2.0); + } } void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { Ref<Shape> s = cs->get_shape(); @@ -2033,6 +2063,31 @@ void CollisionShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_resto ur->commit_action(); } + if (Object::cast_to<CylinderShape>(*s)) { + + Ref<CylinderShape> ss = s; + if (p_cancel) { + if (p_idx == 0) + ss->set_radius(p_restore); + else + ss->set_height(p_restore); + return; + } + + UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); + if (p_idx == 0) { + ur->create_action(TTR("Change Cylinder Shape Radius")); + ur->add_do_method(ss.ptr(), "set_radius", ss->get_radius()); + ur->add_undo_method(ss.ptr(), "set_radius", p_restore); + } else { + ur->create_action(TTR("Change Cylinder Shape Height")); + ur->add_do_method(ss.ptr(), "set_height", ss->get_height()); + ur->add_undo_method(ss.ptr(), "set_height", p_restore); + } + + ur->commit_action(); + } + if (Object::cast_to<RayShape>(*s)) { Ref<RayShape> ss = s; @@ -2209,6 +2264,67 @@ void CollisionShapeSpatialGizmo::redraw() { add_handles(handles); } + if (Object::cast_to<CylinderShape>(*s)) { + + Ref<CylinderShape> cs = s; + float radius = cs->get_radius(); + float height = cs->get_height(); + + Vector<Vector3> points; + + Vector3 d(0, height * 0.5, 0); + for (int i = 0; i < 360; i++) { + + float ra = Math::deg2rad((float)i); + float rb = Math::deg2rad((float)i + 1); + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; + + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(b.x, 0, b.y) + d); + + points.push_back(Vector3(a.x, 0, a.y) - d); + points.push_back(Vector3(b.x, 0, b.y) - d); + + if (i % 90 == 0) { + + points.push_back(Vector3(a.x, 0, a.y) + d); + points.push_back(Vector3(a.x, 0, a.y) - d); + } + } + + add_lines(points, material); + + Vector<Vector3> collision_segments; + + for (int i = 0; i < 64; i++) { + + float ra = i * Math_PI * 2.0 / 64.0; + float rb = (i + 1) * Math_PI * 2.0 / 64.0; + Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; + Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; + + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(b.x, 0, b.y) + d); + + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); + collision_segments.push_back(Vector3(b.x, 0, b.y) - d); + + if (i % 16 == 0) { + + collision_segments.push_back(Vector3(a.x, 0, a.y) + d); + collision_segments.push_back(Vector3(a.x, 0, a.y) - d); + } + } + + add_collision_segments(collision_segments); + + Vector<Vector3> handles; + handles.push_back(Vector3(cs->get_radius(), 0, 0)); + handles.push_back(Vector3(0, cs->get_height() * 0.5, 0)); + add_handles(handles); + } + if (Object::cast_to<PlaneShape>(*s)) { Ref<PlaneShape> ps = s; |