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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-22 10:57:31 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-10-22 11:08:53 -0700 |
commit | 0a04602835570804a5de4653d39b0d63de3619e8 (patch) | |
tree | 8b5795c3b9fa404fd9a349d71915450293250eca /editor | |
parent | 83eb214bcfb44ab5ea56917f363b6135dc598c9b (diff) |
Fix RigidDynamicBody2D auto center of mass calculation
Should be changing the local center of mass, which is then transformed
into `center_of_mass`.
It was causing the center of mass to be always in (0,0) by default with
multiple shapes.
Diffstat (limited to 'editor')
0 files changed, 0 insertions, 0 deletions