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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-07-08 09:42:48 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-07-08 09:42:48 +0200 |
commit | 095f0c956ed8d60756c81c2c12c79e7500d826f2 (patch) | |
tree | 76211bed5f2892077d8835a6a1e29a17b48bfc60 /editor | |
parent | 025f3501ed524c2815938139be85fd27d1fa07f3 (diff) |
Fix wrong cast to Node2D instead of Control
As reported by @sanikoyes.
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index e51254f84b..7ce884a455 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1170,7 +1170,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { canvas_item->edit_set_state(se->undo_state); if (canvas_item->cast_to<Node2D>()) canvas_item->cast_to<Node2D>()->edit_set_pivot(se->undo_pivot); - if (canvas_item->cast_to<Node2D>()) + if (canvas_item->cast_to<Control>()) canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot); } } |