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authorRémi Verschelde <rverschelde@gmail.com>2019-10-11 14:55:47 +0200
committerGitHub <noreply@github.com>2019-10-11 14:55:47 +0200
commit062650860a2b98ab9cd30229f8fddae15209485d (patch)
tree57400a6de73f10cd7586a6c27cd7ddc561aa7b52 /editor
parentaad4d8648b4593b5edb479e85984730770e77c70 (diff)
parent29690f6aec8f31b0e61fb31aff32c16df98ad8c2 (diff)
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
Diffstat (limited to 'editor')
-rw-r--r--editor/spatial_editor_gizmos.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 489049c543..16da2771b9 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -3730,6 +3730,7 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
Ref<ConcavePolygonShape> cs2 = s;
Ref<ArrayMesh> mesh = cs2->get_debug_mesh();
p_gizmo->add_mesh(mesh, false, Ref<SkinReference>(), material);
+ p_gizmo->add_collision_segments(cs2->get_debug_mesh_lines());
}
if (Object::cast_to<RayShape>(*s)) {