diff options
author | kobewi <kobewi4e@gmail.com> | 2021-01-17 23:37:40 +0100 |
---|---|---|
committer | kobewi <kobewi4e@gmail.com> | 2021-01-17 23:37:40 +0100 |
commit | 05f29b16b62bd71148f4144a4f1a6b8399501b8f (patch) | |
tree | 686d6cfec0879708cc040e5a697c36a6e6d3e10a /editor | |
parent | 49b5776e8bd62b4bfb6511cca770611b6a3062e4 (diff) |
Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
Diffstat (limited to 'editor')
-rw-r--r-- | editor/scene_tree_dock.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index afacc4ba1f..ac1beb1c37 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2140,7 +2140,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop if (n == edited_scene) { edited_scene = newnode; editor->set_edited_scene(newnode); - newnode->set_editable_instances(n->get_editable_instances()); } //small hack to make collisionshapes and other kind of nodes to work |