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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-30 14:54:20 +0200
committerGitHub <noreply@github.com>2022-08-30 14:54:20 +0200
commit02d510bd079b0730f14680f75a1325ce1da0ac09 (patch)
tree814a0e7200eacb586270affcf2f4e3f47f90ad8a /editor
parentae349d82277e85ca348fd3da2ff4ad7c7033c8e6 (diff)
parente96b1a2c0c46f575454603631e85daf78081764a (diff)
Merge pull request #63003 from Geometror/msaa-2d
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_node.cpp3
-rw-r--r--editor/plugins/material_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp4
4 files changed, 7 insertions, 4 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 7d4c376709..6b68c4127f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -544,6 +544,9 @@ void EditorNode::_update_from_settings() {
Viewport::SDFScale sdf_scale = Viewport::SDFScale(int(GLOBAL_GET("rendering/2d/sdf/scale")));
scene_root->set_sdf_scale(sdf_scale);
+ Viewport::MSAA msaa = Viewport::MSAA(int(GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d")));
+ scene_root->set_msaa_2d(msaa);
+
float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_mesh_lod_threshold(mesh_lod_threshold);
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 74a6e90a6d..709f19016c 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -153,7 +153,7 @@ MaterialEditor::MaterialEditor() {
vc->add_child(viewport);
viewport->set_disable_input(true);
viewport->set_transparent_background(true);
- viewport->set_msaa(Viewport::MSAA_4X);
+ viewport->set_msaa_3d(Viewport::MSAA_4X);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 980d2974a0..90d50d30d9 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -112,7 +112,7 @@ MeshEditor::MeshEditor() {
viewport->set_world_3d(world_3d); //use own world
add_child(viewport);
viewport->set_disable_input(true);
- viewport->set_msaa(Viewport::MSAA_4X);
+ viewport->set_msaa_3d(Viewport::MSAA_4X);
set_stretch(true);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 7c39549e11..b771faeb33 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2393,8 +2393,8 @@ void Node3DEditorViewport::_project_settings_changed() {
// Update MSAA, screen-space AA and debanding if changed
- const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa");
- viewport->set_msaa(Viewport::MSAA(msaa_mode));
+ const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/anti_aliasing/quality/msaa_3d");
+ viewport->set_msaa_3d(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa");