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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-22 15:02:23 +0100
committerGitHub <noreply@github.com>2017-11-22 15:02:23 +0100
commit012b39706364a8eb1ed576470a0d35c8ed498ad0 (patch)
tree2e1eb23cf92714bb80bb5a4d27c2d7453a76ad41 /editor
parent655b326e50ec4f6052c7296709ca73514255f621 (diff)
parent2f5defab0e90312a916642a5c90fda9464c5eb04 (diff)
Merge pull request #13181 from GodotExplorer/debugger-settings
Allow keep show local scene tree while debugger start
Diffstat (limited to 'editor')
-rw-r--r--editor/scene_tree_dock.cpp12
-rw-r--r--editor/scene_tree_dock.h2
-rw-r--r--editor/script_editor_debugger.cpp13
-rw-r--r--editor/script_editor_debugger.h1
4 files changed, 23 insertions, 5 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a97a5630e6..ca3f13b07d 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1827,16 +1827,24 @@ void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
void SceneTreeDock::show_remote_tree() {
- button_hb->show();
_remote_tree_selected();
}
void SceneTreeDock::hide_remote_tree() {
- button_hb->hide();
_local_tree_selected();
}
+void SceneTreeDock::show_tab_buttons() {
+
+ button_hb->show();
+}
+
+void SceneTreeDock::hide_tab_buttons() {
+
+ button_hb->hide();
+}
+
void SceneTreeDock::_remote_tree_selected() {
scene_tree->hide();
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 7848052241..41d5bda180 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -202,6 +202,8 @@ public:
void add_remote_tree_editor(Control *p_remote);
void show_remote_tree();
void hide_remote_tree();
+ void show_tab_buttons();
+ void hide_tab_buttons();
void open_script_dialog(Node *p_for_node);
SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index ef082f29c3..8974bda926 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -957,7 +957,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
if (connection.is_valid()) {
inspect_scene_tree_timeout -= get_process_delta_time();
if (inspect_scene_tree_timeout < 0) {
- inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/scene_tree_refresh_interval");
+ inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
if (inspect_scene_tree->is_visible_in_tree()) {
_scene_tree_request();
@@ -1160,7 +1160,12 @@ void ScriptEditorDebugger::start() {
return;
}
- EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_tab_buttons();
+ auto_switch_remote_scene_tree = (bool)EditorSettings::get_singleton()->get("debugger/auto_switch_to_remote_scene_tree");
+ if (auto_switch_remote_scene_tree) {
+ EditorNode::get_singleton()->get_scene_tree_dock()->show_remote_tree();
+ }
+
set_process(true);
}
@@ -1198,6 +1203,7 @@ void ScriptEditorDebugger::stop() {
EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
+ EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
if (hide_on_stop) {
if (is_visible_in_tree())
@@ -1848,7 +1854,8 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected");
inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded");
- inspect_scene_tree_timeout = EDITOR_DEF("debugger/scene_tree_refresh_interval", 1.0);
+ auto_switch_remote_scene_tree = EDITOR_DEF("debugger/auto_switch_to_remote_scene_tree", true);
+ inspect_scene_tree_timeout = EDITOR_DEF("debugger/remote_scene_tree_refresh_interval", 1.0);
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
inspected_object_id = 0;
updating_scene_tree = false;
diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h
index dc851dd575..82dcba469c 100644
--- a/editor/script_editor_debugger.h
+++ b/editor/script_editor_debugger.h
@@ -75,6 +75,7 @@ class ScriptEditorDebugger : public Control {
bool updating_scene_tree;
float inspect_scene_tree_timeout;
float inspect_edited_object_timeout;
+ bool auto_switch_remote_scene_tree;
ObjectID inspected_object_id;
ScriptEditorDebuggerVariables *variables;
Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;