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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-01 17:26:13 +0100
committerGitHub <noreply@github.com>2018-02-01 17:26:13 +0100
commit0033e72a0f4d5ec271340fae86e0b64445720330 (patch)
tree0408490c937f6a91d6935dd2ab4dab2891badd48 /editor
parent4cb64feae8f118529a5e1108c13d8fe05771857f (diff)
parent08d4bfacafa8abe435d51a6afecb276030a23280 (diff)
Merge pull request #16276 from bcr3ative/issue_15668
Fix inconsistencies and typos in argument names
Diffstat (limited to 'editor')
-rw-r--r--editor/editor_settings.h2
-rw-r--r--editor/editor_sub_scene.cpp8
-rw-r--r--editor/editor_sub_scene.h2
-rw-r--r--editor/spatial_editor_gizmos.h10
4 files changed, 11 insertions, 11 deletions
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 914316ee61..8bcb599a67 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -145,7 +145,7 @@ public:
bool has_setting(const String &p_setting) const;
void erase(const String &p_setting);
void raise_order(const String &p_setting);
- void set_initial_value(const StringName &p_setting, const Variant &p_value, bool update_current = false);
+ void set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current = false);
void set_manually(const StringName &p_setting, const Variant &p_value, bool p_emit_signal = false) {
if (p_emit_signal)
_set(p_setting, p_value);
diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp
index 7527b198b8..056ee59860 100644
--- a/editor/editor_sub_scene.cpp
+++ b/editor/editor_sub_scene.cpp
@@ -121,10 +121,10 @@ void EditorSubScene::_item_multi_selected(Object *p_object, int p_cell, bool p_s
}
}
-void EditorSubScene::_remove_selection_child(Node *n) {
- if (n->get_child_count() > 0) {
- for (int i = 0; i < n->get_child_count(); i++) {
- Node *c = n->get_child(i);
+void EditorSubScene::_remove_selection_child(Node *p_node) {
+ if (p_node->get_child_count() > 0) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *c = p_node->get_child(i);
List<Node *>::Element *E = selection.find(c);
if (E) {
selection.move_to_back(E);
diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h
index cf4d6fd5b9..202ba03cea 100644
--- a/editor/editor_sub_scene.h
+++ b/editor/editor_sub_scene.h
@@ -50,7 +50,7 @@ class EditorSubScene : public ConfirmationDialog {
void _fill_tree(Node *p_node, TreeItem *p_parent);
void _selected_changed();
void _item_multi_selected(Object *p_object, int p_cell, bool p_selected);
- void _remove_selection_child(Node *c);
+ void _remove_selection_child(Node *p_node);
void _reown(Node *p_node, List<Node *> *p_to_reown);
void ok_pressed();
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index cb483ed653..eedab7fdef 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -105,7 +105,7 @@ protected:
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
- void add_solid_box(Ref<Material> &p_material, Vector3 size);
+ void add_solid_box(Ref<Material> &p_material, Vector3 p_size);
void set_spatial_node(Spatial *p_node);
const Spatial *get_spatial_node() const { return spatial_node; }
@@ -376,13 +376,13 @@ public:
class JointGizmosDrawer {
public:
- static Basis look_body(const Transform &joint_transform, const Transform &body_transform);
+ static Basis look_body(const Transform &p_joint_transform, const Transform &p_body_transform);
static Basis look_body_toward(Vector3::Axis p_axis, const Transform &joint_transform, const Transform &body_transform);
- static Basis look_body_toward_x(const Transform &joint_transform, const Transform &body_transform);
- static Basis look_body_toward_y(const Transform &joint_transform, const Transform &body_transform);
+ static Basis look_body_toward_x(const Transform &p_joint_transform, const Transform &p_body_transform);
+ static Basis look_body_toward_y(const Transform &p_joint_transform, const Transform &p_body_transform);
/// Special function just used for physics joints, it that returns a basis constrained toward Joint Z axis
/// with axis X and Y that are looking toward the body and oriented toward up
- static Basis look_body_toward_z(const Transform &joint_transform, const Transform &body_transform);
+ static Basis look_body_toward_z(const Transform &p_joint_transform, const Transform &p_body_transform);
// Draw circle around p_axis
static void draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse = false);