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authorRémi Verschelde <rverschelde@gmail.com>2021-02-05 10:28:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-02-05 10:45:34 +0100
commit3de411cb836cf13c41bb4b048dd5af5ab52a077c (patch)
treeb286cfc5f3575afc0951c3f0c32d2d15e5a925ea /editor/translations
parent3723d71de4990f403027f685a072cf6627ce307f (diff)
i18n: Sync translations with Weblate
(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0)
Diffstat (limited to 'editor/translations')
-rw-r--r--editor/translations/af.po4
-rw-r--r--editor/translations/ar.po5
-rw-r--r--editor/translations/bg.po171
-rw-r--r--editor/translations/bn.po48
-rw-r--r--editor/translations/br.po4
-rw-r--r--editor/translations/ca.po5
-rw-r--r--editor/translations/cs.po5
-rw-r--r--editor/translations/da.po15
-rw-r--r--editor/translations/de.po5
-rw-r--r--editor/translations/editor.pot4
-rw-r--r--editor/translations/el.po5
-rw-r--r--editor/translations/eo.po4
-rw-r--r--editor/translations/es.po5
-rw-r--r--editor/translations/es_AR.po87
-rw-r--r--editor/translations/et.po15
-rw-r--r--editor/translations/eu.po4
-rw-r--r--editor/translations/fa.po4
-rw-r--r--editor/translations/fi.po5
-rw-r--r--editor/translations/fil.po4
-rw-r--r--editor/translations/fr.po4
-rw-r--r--editor/translations/ga.po4
-rw-r--r--editor/translations/gl.po12479
-rw-r--r--editor/translations/he.po4
-rw-r--r--editor/translations/hi.po5
-rw-r--r--editor/translations/hr.po4
-rw-r--r--editor/translations/hu.po5
-rw-r--r--editor/translations/id.po5
-rw-r--r--editor/translations/is.po4
-rw-r--r--editor/translations/it.po112
-rw-r--r--editor/translations/ja.po5
-rw-r--r--editor/translations/ka.po4
-rw-r--r--editor/translations/ko.po5
-rw-r--r--editor/translations/lt.po4
-rw-r--r--editor/translations/lv.po4
-rw-r--r--editor/translations/mi.po4
-rw-r--r--editor/translations/mk.po4
-rw-r--r--editor/translations/ml.po4
-rw-r--r--editor/translations/mr.po4
-rw-r--r--editor/translations/ms.po5
-rw-r--r--editor/translations/nb.po5
-rw-r--r--editor/translations/nl.po127
-rw-r--r--editor/translations/or.po4
-rw-r--r--editor/translations/pl.po49
-rw-r--r--editor/translations/pr.po4
-rw-r--r--editor/translations/pt.po5
-rw-r--r--editor/translations/pt_BR.po46
-rw-r--r--editor/translations/ro.po4
-rw-r--r--editor/translations/ru.po11
-rw-r--r--editor/translations/si.po23
-rw-r--r--editor/translations/sk.po5
-rw-r--r--editor/translations/sl.po13
-rw-r--r--editor/translations/sq.po5
-rw-r--r--editor/translations/sr_Cyrl.po5
-rw-r--r--editor/translations/sr_Latn.po4
-rw-r--r--editor/translations/sv.po4
-rw-r--r--editor/translations/ta.po4
-rw-r--r--editor/translations/te.po4
-rw-r--r--editor/translations/th.po5
-rw-r--r--editor/translations/tr.po5
-rw-r--r--editor/translations/tzm.po4
-rw-r--r--editor/translations/uk.po5
-rw-r--r--editor/translations/ur_PK.po4
-rw-r--r--editor/translations/vi.po5
-rw-r--r--editor/translations/zh_CN.po76
-rw-r--r--editor/translations/zh_HK.po4
-rw-r--r--editor/translations/zh_TW.po78
66 files changed, 13150 insertions, 426 deletions
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 5caef149fa..c537e790e7 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -7402,6 +7402,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 2cfe1ac76c..7af493c55a 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -7335,6 +7335,11 @@ msgid "Yaw"
msgstr "الإنحراف Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "الحجم: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "كائنات مرسومة"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index fd7a8f4332..b03e325ec5 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
+"PO-Revision-Date: 2021-02-05 09:20+0000\n"
"Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
@@ -2232,11 +2232,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Не може да се зареди библиотеката с полигонни мрежи за сливане!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Грешка при запазването на библиотеката с полигонни мрежи!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -2359,7 +2359,7 @@ msgstr "Операцията не може да се извърши без сц
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Изнасяне на библиотека с полигонни мрежи"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -2641,7 +2641,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "Библиотека с полигонни мрежи…"
#: editor/editor_node.cpp
msgid "TileSet..."
@@ -2758,6 +2758,8 @@ msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
+"Ако тази настройка е включено, навигационните полигони и мрежи ще бъдат "
+"видими в изпълняващия се проект."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -3855,7 +3857,7 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Създаване за полигонна мрежа: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -4339,7 +4341,7 @@ msgstr "Ново име на анимацията:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Нова анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
@@ -4353,20 +4355,20 @@ msgstr "Изтриване на анимацията?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Премахване на анимацията"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr ""
+msgstr "Неправилно име на анимацията!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
-msgstr ""
+msgstr "Вече съществува анимация с това име!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Преименуване на анимацията"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
@@ -4374,19 +4376,19 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "Промяна на времето на смесване"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Зареждане на анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Дублиране на анимацията"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to copy!"
-msgstr ""
+msgstr "Няма анимация за копиране!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
@@ -4394,11 +4396,11 @@ msgstr "Няма ресурс–анимация в буфера за обмен
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Поставена анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Поставяне на анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation to edit!"
@@ -4407,30 +4409,32 @@ msgstr "Няма анимация за редактиране!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
+"Възпроизвеждане на избраната анимация наобратно от текущата позиция. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Възпроизвеждане на избраната анимация наобратно от края. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Спиране на възпроизвеждането на анимацията. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Възпроизвеждане на избраната анимация от началото. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Възпроизвеждане на избраната анимация от текущата позиция. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Позиция в анимацията (в секунди)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
+"Скалиране на скоростта на възпроизвеждане на анимацията глобално за възела."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -4438,7 +4442,7 @@ msgstr "Инструменти за анимациите"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -4446,7 +4450,7 @@ msgstr "Редактиране на преходите..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
-msgstr ""
+msgstr "Отваряне в инспектора"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -4454,15 +4458,15 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Авт. възпроизвеждане при зареждане"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Показване на избледняващи кадри"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
-msgstr ""
+msgstr "Настройки на режима с избледняващи кадри"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -4510,11 +4514,11 @@ msgstr "Закачане на AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Създаване на нова анимация"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Име на анимацията:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
@@ -4525,15 +4529,15 @@ msgstr "Грешка!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Времена на смесване:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Следваща (авт. опашка):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Времена на смесване между анимациите"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
@@ -4550,23 +4554,23 @@ msgstr "Добавяне на преход"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "Добавяне на възел"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Край"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Незабавно"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Синхронизиране"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "На края"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
@@ -5461,7 +5465,7 @@ msgstr "Преглед"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
-msgstr ""
+msgstr "Винаги да се показва решетката"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -5469,7 +5473,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
-msgstr ""
+msgstr "Показване на линиите"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
@@ -5668,12 +5672,12 @@ msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr ""
+msgstr "Създаване на излъчващи точки от полигонната мрежа"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Създаване на излъчващи точки от възела"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
@@ -5770,7 +5774,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "Полигонната мрежа е празна!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -5815,19 +5819,21 @@ msgstr "Създаване на няколко изпъкнали форми"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "Създаване на навигационна полигонна мрежа"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
+msgstr "Съдържащата се полигонна мрежа не е от тип ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
+"Разгъването на UV беше неуспешно. Възможно ли е полигонната мрежа да се "
+"състои от повече от една форма?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "Няма полигонна мрежа за дебъгване."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
@@ -5835,15 +5841,15 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "В MeshInstance няма полигонна мрежа!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr ""
+msgstr "Полигонната мрежа няма повърхност, от която да се създадат контури!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
+msgstr "Примитивният тип на полигонната мрежа не е PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -5855,7 +5861,7 @@ msgstr "Създаване на контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Полигонна мрежа"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -5902,7 +5908,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr ""
+msgstr "Създаване на контурна полигонна мрежа…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -5911,6 +5917,10 @@ msgid ""
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
+"Създава статична полигонна мрежа за контура. Нормалите на контурната "
+"полигонна мрежа ще бъдат автоматично обърнати.\n"
+"Това може да се използва вместо свойството Grow на SpatialMaterial, когато "
+"това свойство не може да се променя."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -5926,7 +5936,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Създаване на контурна полигонна мрежа"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
@@ -5950,7 +5960,7 @@ msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
-msgstr "Библиотека от полигонни мрежи"
+msgstr "Библиотека с полигонни мрежи"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5972,22 +5982,27 @@ msgstr "Обновяване от сцена"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
+"Няма посочен източник за полигонна мрежа (и във възела няма MultiMesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
+"Няма посочен източник за полигонна мрежа (и MultiMesh не съдържа полигонна "
+"мрежа)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Източникът за полигонна мрежа е неправилен (грешен път)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Източникът за полигонна мрежа е неправилен (не е MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
+"Източникът за полигонна мрежа е неправилен (не съдържа ресурс, който е "
+"полигонна мрежа)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
@@ -6007,7 +6022,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Изберете източник за полигонна мрежа:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
@@ -6027,7 +6042,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Източник за полигонна мрежа:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -6043,7 +6058,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Ос сочеща нагоре за полигонната мрежа:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
@@ -6118,15 +6133,15 @@ msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
-msgstr ""
+msgstr "Излъчващи точки:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
-msgstr ""
+msgstr "Точки на повърхността"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr ""
+msgstr "Точки на повърхността + нормали (насочени)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
@@ -6134,7 +6149,7 @@ msgstr "Обем"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
-msgstr ""
+msgstr "Източник на излъчването: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -7108,6 +7123,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
@@ -7533,11 +7552,11 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Неправилна геометрия. Не може да се замени с полигонна мрежа."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
-msgstr ""
+msgstr "Преобразуване в Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11156,6 +11175,8 @@ msgstr "Филтриране на полигонните мрежи"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
+"Задайте ресурс от тип MeshLibrary в този GridMap, за да можете да използвате "
+"полигонните му мрежи."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
@@ -11196,11 +11217,11 @@ msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Изпичане на NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Изчистване на навигационната полигонна мрежа."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
@@ -11236,15 +11257,15 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
-msgstr ""
+msgstr "Създаване на полигонна мрежа…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr ""
+msgstr "Преобразуване на навигационната полигонна мрежа в собствения формат…"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Настройка на генератора на навигационни полигонни мрежи:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -12147,7 +12168,7 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "Търсене на полигонни мрежи и светлини"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
@@ -12215,7 +12236,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
+msgstr "Не се вижда нищо, той като няма зададена полигонна мрежа."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12225,7 +12246,7 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr ""
+msgstr "Построяване на полигонните мрежи"
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
@@ -12249,12 +12270,16 @@ msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
+"Трябва да се зададе или създаде ресурс от тип NavigationMesh, за може да "
+"работи този възел."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"NavigationMeshInstance трябва да бъде дъщерен или под-дъщерен на възел от "
+"тип Navigation. Той само предоставя данните за навигирането."
#: scene/3d/particles.cpp
msgid ""
@@ -12267,6 +12292,8 @@ msgstr ""
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
+"Не се вижда нищо, тъй като полигонните мрежи не са били свързани към стъпки "
+"на изчертаване."
#: scene/3d/particles.cpp
msgid ""
@@ -12321,7 +12348,7 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr ""
+msgstr "Това тяло ще бъде игнорирано, докато не зададете полигонна мрежа."
#: scene/3d/soft_body.cpp
msgid ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 4482328985..53a1d59aa3 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -8,14 +8,14 @@
# Tawhid H. <Tawhidk757@yahoo.com>, 2019.
# Hasibul Hasan <hasibeng78@gmail.com>, 2019.
# Oymate <dhruboadittya96@gmail.com>, 2020.
-# Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020.
+# Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020, 2021.
# Sagen Soren <sagensoren03@gmail.com>, 2020.
# Hasibul Hasan <d1hasib@yahoo.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-27 02:25+0000\n"
+"PO-Revision-Date: 2021-02-01 20:53+0000\n"
"Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -268,7 +268,6 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr "লুপ Wrap মোড (লুপ দিয়ে শুরু দিয়ে ইন্টারপোলেট শেষ)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
msgstr "নির্বাচিত ট্র্যাক/পথ অপসারণ করুন।"
@@ -451,17 +450,15 @@ msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "ট্র্যাক পাথটি অবৈধ, সুতরাং কোনও পদ্ধতি key যুক্ত করতে পারে না।"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "অ্যানিমেশনে (Anim) ট্র্যাক/পথ এবং চাবি যোগ করুন"
+msgstr "Method Track Key যুক্ত করুন"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object: "
-msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: "
+msgstr "Object এ Method পাওয়া যায় নি: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -472,7 +469,6 @@ msgid "Clipboard is empty"
msgstr "ক্লীপবোর্ড খালি"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন"
@@ -484,6 +480,7 @@ msgstr "অ্যানিমেশনের (Anim) চাবিসমূহে
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
+"এই বিকল্পটি বেজিয়ার সম্পাদনার জন্য কাজ করে না, কারণ এটি কেবলমাত্র Single ট্র্যাক।"
#: editor/animation_track_editor.cpp
msgid ""
@@ -497,16 +494,23 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"এই অ্যানিমেশনটি আমদানি করা দৃশ্যের সাথে সম্পর্কিত, তাই আমদানি করা ট্র্যাকগুলিতে "
+"পরিবর্তনগুলি সংরক্ষণ করা হবে না।\n"
+"\n"
+"কাস্টম ট্র্যাক যুক্ত করার ক্ষমতা সক্ষম করতে, দৃশ্যের আমদানি সেটিংসে নেভিগেট করুন এবং "
+"সেট করুন\n"
+"\"ফাইলগুলি\" এ \"অ্যানিমেশন> সঞ্চয়স্থান\", \"অ্যানিমেশন> কাস্টম ট্র্যাক রাখুন\" সক্ষম "
+"করুন, তারপরে পুনরায় আমদানি করুন।\n"
+"বিকল্পভাবে, একটি আমদানি প্রিসেট ব্যবহার করুন যা পৃথক ফাইলগুলিতে অ্যানিমেশনগুলি "
+"আমদানি করে।"
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "সতর্কতা: Imported অ্যানিমেশন সম্পাদনা করা হচ্ছে"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
-"অ্যানিমেশনসমূহ সম্পাদন করতে দৃশ্যের তালিকা থেকে একটি AnimationPlayer নির্বাচন করুন।"
+msgstr "অ্যানিমেশন তৈরি এবং সম্পাদনা করতে একটি অ্যানিমেশনপ্লেয়ার নোড নির্বাচন করুন।"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -569,9 +573,8 @@ msgid "Duplicate Transposed"
msgstr "পক্ষান্তরিত (Transposed) সমূহ অনুলিপি করুন"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+msgstr "নির্বাচিত সমূহ Delete করুন"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
@@ -1487,14 +1490,12 @@ msgstr ""
"পারবে না।"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
msgstr ""
"অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান পূর্বনির্মিত ধরণের নামের সাথে পরম্পরবিরোধী "
"হতে পারবে না।"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
msgstr ""
"অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান সার্বজনীন ধ্রুবকের নামের সাথে পরম্পরবিরোধী "
@@ -1774,14 +1775,12 @@ msgid "Enabled Properties:"
msgstr "প্রোপার্টি-সমূহ:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Features:"
-msgstr "গঠনবিন্যাস"
+msgstr "গঠনবিন্যাস :"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "ক্লাসের অনুসন্ধান করুন"
+msgstr "Enabled ক্লাস:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -7823,6 +7822,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "সেল (Cell)-এর আকার:"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "অবজেক্ট আঁকা হয়েছে"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index a20210c2bc..94fec8b3b1 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -7074,6 +7074,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index ed171e7934..c728113731 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -7466,6 +7466,11 @@ msgid "Yaw"
msgstr "Guinyada"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Mida: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objectes Dibuixats"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index b37b7d15cd..c3be08c016 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -7320,6 +7320,11 @@ msgid "Yaw"
msgstr "Náklon"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Velikost: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objekty vykreslené"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 1a461ad0f4..2231930b01 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -15,15 +15,15 @@
# Mads K. Bredager <mbredager@gmail.com>, 2019.
# Kristoffer Andersen <kjaa@google.com>, 2019.
# Joe Osborne <reachjoe.o@gmail.com>, 2020.
-# Autowinto <happymansi@hotmail.com>, 2020.
+# Autowinto <happymansi@hotmail.com>, 2020, 2021.
# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020, 2021.
# snakatk <snaqii@live.dk>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-26 16:32+0000\n"
-"Last-Translator: Mikkel Mouridsen <mikkelmouridsen@me.com>\n"
+"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"Last-Translator: snakatk <snaqii@live.dk>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@@ -142,7 +142,7 @@ msgstr "Tilføj Bezier-punkt"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
-msgstr "Flyt punkt"
+msgstr "Flyt Bezier-punkter"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -198,9 +198,8 @@ msgid "Anim Multi Change Call"
msgstr "Anim Skift Call"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "Ændre Animation Navn:"
+msgstr "Ændre Animationslængde"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -7584,6 +7583,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index d4f7db5298..79b57dac4e 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -7426,6 +7426,11 @@ msgid "Yaw"
msgstr "Gieren"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Größe: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Gezeichnete Objekte"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index b9cf1e9087..5c298ea575 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -7052,6 +7052,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index fee8490872..abbfbaedfc 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -7385,6 +7385,11 @@ msgid "Yaw"
msgstr "Παρέκκλιση"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Μέγεθος: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Ζωγραφισμένα αντικείμενα"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index bd5d35cf43..64b727be90 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -7183,6 +7183,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 0b354dbd08..c6f5ff06d7 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -7429,6 +7429,11 @@ msgid "Yaw"
msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objetos Dibujados"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 4a3624c026..4f32171d5f 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Diego López <diegodario21@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020, 2021.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
@@ -21,7 +21,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-29 21:52+0000\n"
+"PO-Revision-Date: 2021-01-29 19:32+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2408,7 +2408,7 @@ msgstr "No hay escena definida para ejecutar."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Guardar escena antes de ejecutar..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -5193,14 +5193,13 @@ msgid "Assets ZIP File"
msgstr "Archivo ZIP de Assets"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"No se pudo determinar una ruta de guardado para las imagenes de lightmap.\n"
-"Guardá tu escena (para imagenes a ser guardadas en el mismo directorio), o "
-"elegí una ruta de guardado desde las propiedades de BakedLightmap."
+"No se puede determinar una ruta de guardado para las imágenes de los "
+"lightmaps.\n"
+"Guardá tu escena e inténtalo de nuevo."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5219,26 +5218,31 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
+"Falló al determinar el tamaño del lightmap ¿El tamaño máximo de lightmap es "
+"demasiado pequeño?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"Alguna malla es inválida. Asegurate de que los valores del canal UV2 estén "
+"contenidos dentro de la región cuadrada [0,0,1,0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"El editor de Godot se compiló sin soporte de ray tracing, los lightmaps no "
+"pueden ser bakeados."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Bake Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Elegir Archivo de Plantilla"
+msgstr "Selecciona un archivo de lightmap bakeado:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6336,9 +6340,8 @@ msgstr ""
"Solo se puede setear un punto en un material de proceso ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Convertir A CPUParticles"
+msgstr "Convertir a CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -7374,6 +7377,11 @@ msgid "Yaw"
msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamaño: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objetos Dibujados"
@@ -11624,36 +11632,31 @@ msgstr "Asignar un recurso MeshLibrary a este GridMap para usar sus meshes."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "Iniciar Bake"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Preparando estructuras de datos"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "Generar AABB"
+msgstr "Generar buffers"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Direcciones"
+msgstr "Iluminación directa"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Indentar a la Der"
+msgstr "Iluminación indirecta"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Post-Procesado"
+msgstr "Post procesado"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "Trazando Luces:"
+msgstr "Trazando lightmatps"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12173,7 +12176,7 @@ msgstr "Seleccionar dispositivo de la lista"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "No se pudo encontrar la herramienta 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
@@ -12195,18 +12198,13 @@ msgstr ""
"exportación."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
-"Ruta del SDK de Android inválida para la compilación personalizada en "
-"Configuración del Editor."
+"Se requiere una ruta válida al SDK de Android en la Configuración del Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-"Ruta del SDK de Android inválida para la compilación personalizada en "
-"Configuración del Editor."
+msgstr "Ruta del SDK de Android inválida en la Configuración del Editor."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -12214,23 +12212,22 @@ msgstr "¡No se encontró el directorio 'platform-tools'!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "No se pudo encontrar el comando adb en las Android SDK platform-tools."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
-"Ruta del SDK de Android inválida para la compilación personalizada en "
+"Por favor, comprueba el directorio del SDK de Android especificado en la "
"Configuración del Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Missing 'build-tools' directory!"
-msgstr "¡No se encontró el directorio 'platform-tools'!"
+msgstr "¡No se encontró el directorio 'build-tools'!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
+"No se pudo encontrar el comando apksigner en las Android SDK build-tools."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12713,27 +12710,23 @@ msgstr "ARVROrigin requiere un nodo hijo ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "Encontrar mallas y luces"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Parseando Geometría..."
+msgstr "Preparando geometría (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Ver Entorno"
+msgstr "Preparando entorno"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "Generando Lightmaps"
+msgstr "Generando capturas"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Generando Lightmaps"
+msgstr "Guardando lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -13142,6 +13135,8 @@ msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
+"El puerto de muestreo está conectado, pero no se utiliza. Considerá la "
+"posibilidad de cambiar la fuente a \"SamplerPort\"."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/et.po b/editor/translations/et.po
index a6576ad312..d0eb9f05e4 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -10,7 +10,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
+"PO-Revision-Date: 2021-02-05 09:20+0000\n"
"Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n"
"Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/"
"godot/et/>\n"
@@ -4953,7 +4953,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
-msgstr ""
+msgstr "Impordi..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
@@ -7106,6 +7106,10 @@ msgid "Yaw"
msgstr "Sagitaal"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objekte kuvatud"
@@ -9579,12 +9583,17 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
+"Projekti ei saa käivitada: peastseeni ei ole määratud.\n"
+"Redigeerige project.godot faili ja määrake projekti peastseen \"application"
+"\" alajaotuses."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
+"Projekti ei saa käivitada: varad tuleb importida.\n"
+"Redigeerige projekti käivitama algset importimise protsessi."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
@@ -9659,7 +9668,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr ""
+msgstr "Projekti ei saa käivitada"
#: editor/project_manager.cpp
msgid ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index cb8cac87ea..f5557a0f3c 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -7074,6 +7074,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 39983dc201..7445611ef2 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -7379,6 +7379,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 941f970853..765ce4810c 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -7327,6 +7327,11 @@ msgid "Yaw"
msgstr "Käännös (yaw)"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Koko: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objekteja piirretty"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 575e1370b3..ef79d29343 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -7074,6 +7074,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index befd55180d..4493eff913 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -7463,6 +7463,10 @@ msgid "Yaw"
msgstr "Lacet (hauteur)"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr "Taille"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objets dessinés"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 6036193c24..206dad7441 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -7068,6 +7068,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
new file mode 100644
index 0000000000..c3efe67d46
--- /dev/null
+++ b/editor/translations/gl.po
@@ -0,0 +1,12479 @@
+# LANGUAGE translation of the Godot Engine editor.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Andy Barcia <andybarcia4@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"Last-Translator: Andy Barcia <andybarcia4@gmail.com>\n"
+"Language-Team: Galician <https://hosted.weblate.org/projects/godot-engine/"
+"godot/gl/>\n"
+"Language: gl\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 4.5-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Tipo de argumento inválido para convert(), utiliza constantes TYPE_*."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "Esperábase un string de lonxitude 1 (un carácter)."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Non hai insuficientes \"bytes\" para descodificar, ou o formato é inválido."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr "Entrada inválida %i (non recibida) na expresión"
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr "Non se pode usar \"self\" porque a instancia é nula (non recibida)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Operandos inválidos para o operador %s, %s e %s."
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr "Índice de tipo %s inválido para tipo base %s"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr "O índice do nome '%s' non é válido para o tipo de base %s"
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr "Argumentos inválidos para construir '%s'"
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr "En chamada a '%s':"
+
+#: core/ustring.cpp
+msgid "B"
+msgstr "B"
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr "KiB"
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr "MiB"
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr "GiB"
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr "TiB"
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr "PiB"
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr "EiB"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr "Libre"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr "Balanceado"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr "Espello"
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Tempo:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr "Valor:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr "Introducir Clave Aquí"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicar Clave(s) Seleccionadas(s)"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr "Eliminar Clave(s) Seleccionada(s)"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "Engadir Punto Bezier"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr "Mover Punto Bezier"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplicar Claves de Animación"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Eliminar Claves de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "Cambiar Tempo do Fotograma Clave"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Cambiar Transición de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Cambiar Transformación da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "Cambiar Valor do Fotograma Clave da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr "Cambiar Chamada da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Cambiar Tempo de Múltiples Fotogramas Claves de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr "Cambiar Múltiples Transicións da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr "Cambiar Múltiples Transformacións da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Cambiar Múltiples Valores do Fotograma Clave da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr "Cambiar Múltiples Chamadas da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr "Cambiar Lonxitude da Animación"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr "Cambiar Ciclo da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr "Pista de Propiedades"
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr "Pista de Transformación 3D"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr "Pista de Chamadas de Métodos"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr "Pista de Curva Bezier"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr "Pista de Reprodución de Audio"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr "Pista de Reprodución de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr "Lonxitude da Animacion (en fotogramas)"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr "Lonxitude da Animación (en segundos)"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Engadir Pista"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr "Animación en Bucle"
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funciones:"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr "Clips de Audio:"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr "Cambiar Ruta da Pista"
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr "Act./Desact. esta pista."
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr "Modo de Actualización (cómo se establece esta propiedade)"
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr "Modo de Interpolación"
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr "Modo de Bucle Envolvente (interpola o final co comezo do bucle)"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr "Eliminar esta pista."
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr "Tempo (s): "
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr "Act./Desact. Pista"
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr "Continuo"
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr "Discreto"
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr "Captura"
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr "Máis Cercano"
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr "Lineal"
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr "Cúbica"
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr "Interpolación de Bucle Recortado"
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr "Interpolación de Bucle Envolvente"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Engadir Chave"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr "Duplicar Chave(s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr "Eliminar Chave(s)"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr "Cambiar Modo de Actualización da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr "Cambiar Modo de Interpolación da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr "Cambiar Modo de Bucle da Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Eliminar Pista de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "Crear nova pista para %s e engadir chave?"
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "Crear %d novas pistas e engadir chaves?"
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr "Crear"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Engadir Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr "Un AnimationPlayer non pode animarse a si mesmo, só a outros players."
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "Crear e Engadir Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "Engadir Pista e Chave de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr "Engadir Chave de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr "Cambiar Paso de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr "Reordenar Pistas"
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr "As pistas de transformación só aplícanse a nodos basados en Spatial."
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+"As pistas de audio só poden apuntar a nodos de tipo:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr "As pistas de animación só poden apuntar a nodos AnimationPlayer."
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+"Un reproductor de animacións non pode animarse a si mesmo, só a outros "
+"reproductores."
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr "Non é posible engadir unha nova pista sen unha raíz"
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr "Pista inválida para Bezier (non hai sub-propiedades axeitadas)"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr "Engadir Pista Bezier"
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr "A ruta á pista é inválida, polo que non se poden engadir chaves."
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr "A pista non é de tipo Spatial, e non se pode engadir chave"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr "Engadir Chave de Pista de Transformación"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr "Engadir Chave de Pista"
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+"A ruta á pista é inválida, polo que non se pode engadir unha clave de método."
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr "Engadir Chave de Pista de Método"
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr "Método non encontrado no obxecto: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Mover Claves de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr "O portapapeis está baleiro"
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr "Pegar Pistas"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "Escalar Chaves de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+"Esta opción non funciona con edición Bezier, xa que é unha única pista."
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+"Esta animación pertence a unha escena importada, polo que os cambios nas "
+"pistas importadas non quedaran gardados.\n"
+"\n"
+"Para habilitar a capacidade de engadir pistas personalizadas, vai á "
+"configuración de importación da escena e establece\n"
+"\"Animación > Almacenamento\" a \"Arquivos\", activa \"Animación > Manter "
+"Pistas Personalizadas\", e logo reimportaa.\n"
+"Tamén poder usar un preset de importación que importa animacións para "
+"separar arquivos."
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr "Advertencia: Estase editando unha animación importada"
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr "Selecciona un nodo AnimationPlayer para crear e editar animacións."
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr "Só mostrar pistas de nodos seleccionados na árbore."
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr "Agrupar pistas por nodo ou mostralas coma unha simple lista."
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr "Valor de paso de animación."
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr "Segundos"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr "FPS"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Editar"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr "Propiedades de Animación."
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr "Copiar Pistas"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Escalar Selección"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Escalar desde o Cursor"
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicar Selección"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicar Transposto"
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr "Eliminar Selección"
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr "Ir ao Seguinte Paso"
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr "Ir ao Anterior Paso"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimizar Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Limpiar Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr "Elixe o nodo que será animado:"
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr "Usar Curvas Bezier"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "Optimizador de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "Erro Lineal Máximo:"
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "Erro Angular Máximo:"
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "Ángulo Optimizable Máximo:"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr "Optimizar"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr "Eliminar chaves inválidas"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr "Eliminar pistas baleiras e sen resolver"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr "Limpiar tódolas animacións"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "Limpiar Animación(s) (NON HAI VOLTA ATRÁS!)"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr "Limpiar"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Relación de Escalado:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr "Selecciona as Pistas a Copiar"
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copiar"
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr "Seleccionar Todas/Ningunha"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr "Engadir Clip de Pista de Audio"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "Redimensionar Array"
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "Cambiar Tipo do Valor do Array"
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "Cambiar Valor do Array"
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Ir a Liña"
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "Número de Liña:"
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr "%d substituído."
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr "%d coincidencia."
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr "%d coincidencias."
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr "Coincidir Maiús./Minús."
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr "Palabras Completas"
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr "Substituír"
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr "Substituír Todo"
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "Só a Selección"
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr "Estándar"
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Act./Desact. Panel de Scripts"
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr "Aumentar Zoom"
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr "Diminuír Zoom"
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr "Reiniciar Zoom"
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr "Avisos"
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr "Números de liña e columna."
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr "Debe especificarse o método no nodo receptor."
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr "O nome do método debe ser un identificador válido."
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+"Non se encontrou o método receptor. Especifique un método válido ou engada "
+"un script ao nodo receptor."
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr "Conectar ao Nodo:"
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr "Conectar ao Script:"
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr "Desde a Sinal:"
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr "A escena non conteñe ningún script."
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr "Engadir"
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr "Eliminar"
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr "Engadir Argumento Extra á Chamada:"
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr "Argumentos Extra da Chamada:"
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr "Método Receptor:"
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr "Avanzado"
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr "Diferido"
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+"Difire a sinal, almacenándoa nunha cola é só executándoa en tempo de "
+"inactividade."
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "Execución Única (Oneshot)"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr "Desconecta a sinal unha vez foi emitida por primeira vez."
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr "No se pode conectar a sinal"
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Pechar"
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Conectar"
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr "Sinal:"
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "Conectar '%s' con '%s'"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr "Desconectar '%s' de '%s'"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr "Desconectar todo da sinal: '%s'"
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr "Conectar..."
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Desconectar"
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr "Conectar unha Sinal a un Método"
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr "Editar Conexión:"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr "Está seguro de que quere eliminar tódalas conexións da sinal '%s'?"
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr "Sinais"
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr "Filtrar sinais"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr "Está seguro de que quere eliminar tódalas conexións desta sinal?"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr "Desconectar Todas"
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr "Editar..."
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr "Ir ao Método"
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr "Cambiar o Tipo de %s"
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr "Cambiar"
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr "Crear Novo %s"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoritos:"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Recente:"
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr "Buscar:"
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr "Coincidencias:"
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr "Descrición:"
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+"A escena '%s' agora mesmo está sendo editada.\n"
+"Os cambios so terán efecto cando sexa recargada."
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+"O recurso '%s' agora mesmo está sendo usado.\n"
+"Os cambios so terán efecto cando sexa recargado."
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr "Dependencias"
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Recurso"
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr "Ruta"
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "Dependencias:"
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "Editor de Dependencias"
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "Buscar Recurso de Substitución:"
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr "Abrir"
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Dono De:"
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+"Eliminar do proxecto os arquivos seleccionados? (non se pode reverter)\n"
+"Podes encontrar os arquivos eliminados na papeleira de reciclaxe do sistema "
+"para restaurarlos."
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+"Os arquivos sendo eliminados están requeridos por outros recursos para poder "
+"funcionar.\n"
+"Eliminalos de todas formas? (non se pode reverter)\n"
+"Podes encontrar os arquivos eliminados na papeleira de reciclaxe do sistema "
+"para restaurarlos."
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr "Non se pode eliminar:"
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Erro cargando:"
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr "Fallou a carga debido a dependencias ausentes:"
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr "Abrir de Todos Modos"
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "Que acción debería de tomarse?"
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "Corrixir Dependencias"
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Erros na carga!"
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "Eliminar permanentemente %d obxectos? (Non se pode reverter!)"
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr "Amosar Dependencias"
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr "Explorador de Recursos Orfos"
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr "Eliminar"
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "É Dono de"
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr "Cambiar Chave do Dicionario"
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr "Cambiar Valor do Dicionario"
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Moitas grazas de parte da comunidade de Godot!"
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr "Colaboradores de Godot Engine"
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr "Fundadores do Proxecto"
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr "Desenvolvedor Líder"
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr "Xestor do Proxecto "
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr "Desenvolvedores"
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr "Autores"
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr "Patrocinadores Platino"
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr "Patrocinadores Ouro"
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr "Patrocinadores Prata"
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr "Patrocinadores Bronce"
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr "Patrocinadores Mini"
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr "Doadores Ouro"
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr "Doadores Prata"
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr "Doadores Bronce"
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr "Doadores"
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr "Licenza"
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr "Licenzas de Terceiros"
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+"Godot Engine depende dun número de bibliotecas de terceiros, gratis e open "
+"source; todas compatibles cos termos da licenza MIT. A seguinte e unha lista "
+"exhaustiva dos devanditos compoñentes de terceiros, coas suas respectivas "
+"declaracións de copyright e termos de licenza."
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr "Todos os Compoñentes"
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr "Compoñentes"
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr "Licenzas"
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr "Erro ao abrir o arquivo comprimido, non está en formato ZIP."
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr "%s (Xa Existe)"
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr "Descomprimindo Assets"
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr "Os seguintes arquivos non se poideron extraer do paquete:"
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr "E %s arquivos máis."
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr "Paquete instalado correctamente!"
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr "Éxito!"
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr "Contenido do Paquete:"
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr "Instalar"
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr "Instalador de Paquetes"
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr "Altofalantes"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr "Engadir Efecto"
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr "Renomear Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr "Cambiar Volume do Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr "Act./Desact. Solo do Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr "Act./Desact. Silencio do Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr "Seleccionar Envío do Bus de Audio"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr "Engadir Efecto ao Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr "Mover Efecto do Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr "Eliminar Efecto do Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr "Arrastrar e soltar para reordenar."
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr "Solo"
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr "Silenciar"
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr "Opcións de Bus"
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr "Duplicar"
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr "Restablecer Volume"
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr "Eliminar Efecto"
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr "Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr "Engadir Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr "Non se pode eliminar o Bus mestre!"
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr "Eliminar Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr "Duplicar Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr "Restablecer Volume do Bus"
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr "Mover Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr "Gardar Disposición do Bus de Son Como..."
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr "Localización para a Nova Disposición..."
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr "Abrir Disposición do Bus de Son"
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr "Non hai ningún arquivo '%s'."
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Disposición"
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr "Arquivo invalido; non é unha disposición dun Bus de son."
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr "Erro gardando o arquivo: %s"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr "Engadir Bus"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr "Engadir un novo Bus de Son a esta disposición."
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr "Cargar"
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr "Cargar unha disposición de Bus xa existente."
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr "Gardar Como"
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr "Gardar esta disposición de Bus a un arquivo."
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr "Cargar Valores por Defecto"
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr "Cargar a disposición de Bus por defecto."
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr "Crear unha nova Disposición de Bus."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr "Nome inválido."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr "Caracteres válidos:"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr "Non debe coincidir co nome dunha clase xa existente no engine."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr "Non debe coincidir co nome dun tipo xa existente no engine."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr "Non debe coincidir co nome dunha constante global xa existente."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr "Activar"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr "Ruta:"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr "Nome do Nodo:"
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Pegar Parámetros"
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "Actualizando Escena"
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr "Gardando cambios locales..."
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr "Actualizando escena..."
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr "[baleiro]"
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr "[non gardado]"
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr "Por favor, seleccione primeiro un directorio base."
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "Elixir un Directorio"
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr "Crear Cartafol"
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr "Nome:"
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Non se puido crear cartafol."
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "Elixir"
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr "Non se encontrou ningún modelo de exportación na ruta esperada:"
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr "Empaquetando"
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+"A plataforma actual require compresión de texturas 'ETC' para GLES2. Active "
+"'Importar Etc' na 'Configuración do Proxecto'."
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+"A plataforma actual require compresión de texturas 'ETC2' para GLES3. Active "
+"'Importar Etc 2' na 'Configuración do Proxecto'."
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+"A plataforma actual require unha compresión de texturas 'ETC' para o "
+"controlador de respaldo a GLES2.\n"
+"Active 'Importar Etc' na 'Configuración do Proxecto' ou desactive "
+"'Controlador de Respaldo Activado'."
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+"A plataforma actual require compresión de texturas 'PVRTC' para GLES2. "
+"Active 'Importar Pvrtc' na 'Configuración do Proxecto'."
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+"A plataforma actual require compresión de texturas 'ETC2' ou 'PVRTC' para "
+"GLES3. Active 'Importar Etc 2' ou 'Importar Pvrtc' na 'Configuración do "
+"Proxecto'."
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+"A plataforma actual require unha compresión de texturas 'PVRTC' para o "
+"controlador de respaldo a GLES2.\n"
+"Active 'Importar Pvrtc' na 'Configuración do Proxecto' ou desactive "
+"'Controlador de Respaldo Activado'."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr "Non se encontrou un modelo de depuración personalizado."
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr "Non se encontrou o arquivo do modelo:"
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr "Na exportación de 32 bits o PCK integrado non pode ser maior de 4 GiB."
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr "Editor 3D"
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr "Editor de Scripts"
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr "Biblioteca de Assets"
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "override:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/interpolated_camera.cpp
+msgid ""
+"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index c179d06c24..fc4ba10dc4 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -7392,6 +7392,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index fbf1352eff..08829557bb 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -7244,6 +7244,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "आकार: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 9826f61488..95f2844a22 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -7078,6 +7078,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 78db184f7d..e774fec26d 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -7282,6 +7282,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Méret: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Rajzolt objektumok"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index b7dc29eb20..923b836555 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -7360,6 +7360,11 @@ msgid "Yaw"
msgstr "Oleng"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Ukuran: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objek Digambar"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 88dbd92927..8ab4fd9ec3 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -7139,6 +7139,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index f322366f4f..3bc0ebac67 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -52,15 +52,15 @@
# Anonymous <noreply@weblate.org>, 2020.
# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020.
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
-# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020.
+# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020, 2021.
# Federico Manzella <ferdiu.manzella@gmail.com>, 2020.
# Ziv D <wizdavid@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
-"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
+"PO-Revision-Date: 2021-02-01 20:53+0000\n"
+"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -472,16 +472,18 @@ msgid "Not possible to add a new track without a root"
msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr "Traccia non valida per la curva Bézier (nessuna sottoproprietà adatta)"
+msgstr ""
+"Traccia non valida per una curva di Bézier (nessuna sotto-proprietà adatta)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
-msgstr "Aggiungi traccia Bézier"
+msgstr "Aggiungi una traccia di curve di Bézier"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave."
+msgstr "La traccia non è valida, quindi è impossibile aggiungere una chiave."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
@@ -489,21 +491,22 @@ msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr "Aggiungi chiave traccia Transform"
+msgstr "Aggiungi una chiave a una traccia di trasformazioni"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr "Aggiungi chiave traccia"
+msgstr "Aggiungi una chiave a una traccia"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Track path is invalid, so can't add a method key."
msgstr ""
-"Il tracciato non è valido, non è possibile aggiungere una chiave di chiamata "
-"di funzione."
+"La traccia non è valida, quindi non è possibile aggiungere una chiave di "
+"chiamata di metodo."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr "Aggiungi chiave alla traccia metodo"
+msgstr "Aggiungi una chiave a una traccia di chiamate di metodi"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -511,7 +514,7 @@ msgstr "Metodo non trovato nell'oggetto: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr "Sposta chiavi animazione"
+msgstr "Sposta delle chiavi d'animazione"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@@ -519,20 +522,21 @@ msgstr "Gli appunti sono vuoti"
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
-msgstr "Incolla tracce"
+msgstr "Incolla delle tracce"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Scala chiavi animazione"
+msgstr "Scala delle chiavi d'animazione"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-"Questa opzione non funziona per modificare curve di Bézier, dato che si "
-"tratta di una traccia singola."
+"Questa opzione non funziona per modificare delle curve di Bézier, dato che "
+"si tratta di una singola traccia."
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -544,14 +548,14 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"Questa animazione appartiene a una scena importata, eventuali modifiche alle "
-"tracce importate non saranno salvate.\n"
+"Quest'animazione appartiene a una scena importata, eventuali modifiche fatte "
+"alle tracce importate non verranno salvate.\n"
"\n"
-"Per abilitare la possibilità di aggiungere ulteriori tracce, vai alle "
-"impostazioni di importazione della scena e imposta\n"
-"\"Animation > Storage\" su \"Files\", abilita \"Animation > Keep Custom "
-"Tracks\", e infine reimporta la scena.\n"
-"Altrimenti, usa un preset di importazione che importa le animazioni in file "
+"Per abilitare la possibilità di aggiungere ulteriori tracce, andare nelle "
+"impostazioni d'importazione della scena, impostare\n"
+"\"Animation > Storage\" su \"Files\", attivare \"Animation > Keep Custom "
+"Tracks\" e infine reimportare la scena.\n"
+"Altrimenti, usare una preimpostazione che importi le animazioni in file "
"separati."
#: editor/animation_track_editor.cpp
@@ -568,11 +572,11 @@ msgstr "Mostra solo le tracce dei nodi selezionati nell'albero."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr "Raggruppa le tracce per nodo o mostra una lista semplice."
+msgstr "Raggruppa le tracce per nodo o le visualizza in una lista semplice."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Snap:"
+msgstr "Scatto:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -599,25 +603,26 @@ msgstr "Modifica"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr "Proprietà animazione."
+msgstr "Proprietà dell'animazione."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr "Copia tracce"
+msgstr "Copia le tracce"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
-msgstr "Scala selezione"
+msgstr "Scala la selezione"
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
-msgstr "Scala da cursore"
+msgstr "Scala a partire dal cursore"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Duplica selezione"
+msgstr "Duplica la selezione"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Duplicate Transposed"
msgstr "Duplica trasposto"
@@ -626,20 +631,22 @@ msgid "Delete Selection"
msgstr "Elimina la selezione"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Go to Next Step"
msgstr "Va' al passo successivo"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Go to Previous Step"
msgstr "Va' al passo precedente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr "Ottimizza animazione"
+msgstr "Ottimizza l'animazione"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "Pulisci animazione"
+msgstr "Pulisci l'animazione"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -647,7 +654,7 @@ msgstr "Seleziona il nodo che verrà animato:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr "Usa curve di Bézier"
+msgstr "Usa le curve di Bézier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -655,15 +662,15 @@ msgstr "Ottimizzatore anim."
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr "Max. errore lineare:"
+msgstr "Max errore lineare:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr "Max. errore angolare:"
+msgstr "Max errore angolare:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr "Max. angolo ottimizzabile:"
+msgstr "Max angolo ottimizzabile:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
@@ -671,11 +678,11 @@ msgstr "Ottimizza"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "Rimuovi chiavi non valide"
+msgstr "Rimuovi le chiavi non valide"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr "Rimuovi tracce irrisolte e vuote"
+msgstr "Rimuovi le tracce irrisolte e vuote"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
@@ -683,7 +690,7 @@ msgstr "Pulisci tutte le animazioni"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Pulisci animazione(i) (NON ANNULLABILE!)"
+msgstr "Pulisci le animazioni (NON ANNULLABILE!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -708,31 +715,33 @@ msgstr "Copia"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
-msgstr "Seleziona Tutto/Nulla"
+msgstr "Seleziona tutto/nulla"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Aggiungi traccia clip audio"
+msgstr "Aggiungi audio in una traccia di riproduzione audio"
#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
msgid "Change Audio Track Clip Start Offset"
-msgstr "Cambia Offset di Inizio della Clip della Traccia Audio"
+msgstr "Cambia lo scostamento dell'inizio della traccia audio"
#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
msgid "Change Audio Track Clip End Offset"
-msgstr "Cambia offset di fine della clip della traccia audio"
+msgstr "Cambia lo scostamento della fine della traccia audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Ridimensiona array"
+msgstr "Ridimensiona lista"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Cambia tipo del valore dell'array"
+msgstr "Cambia il tipo del valore della lista"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr "Cambia valore array"
+msgstr "Cambia il valore della lista"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -740,7 +749,7 @@ msgstr "Vai alla linea"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Numero linea:"
+msgstr "Numero della linea:"
#: editor/code_editor.cpp
msgid "%d replaced."
@@ -752,11 +761,11 @@ msgstr "%d corrispondenza."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr "%d corrispondenza/e."
+msgstr "%d corrispondenze."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr "Distingui maiuscole"
+msgstr "Distingui le maiuscole"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
@@ -7421,6 +7430,11 @@ msgid "Yaw"
msgstr "Imbardata"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensione: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Oggetti disegnati"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 917587952a..d960e0cc32 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -7345,6 +7345,11 @@ msgid "Yaw"
msgstr "ヨー"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "サイズ: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "描画されたオブジェクト"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index c35aebac02..81e843c723 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -7307,6 +7307,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 8c15195d24..c5b4f3c701 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -7303,6 +7303,11 @@ msgid "Yaw"
msgstr "요"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "크기: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "그려진 객체"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index f8c6d6acc9..c1c872988f 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -7269,6 +7269,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index e7abc2a6e7..09379f2903 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -7126,6 +7126,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 33153ba3a5..9c110afb2d 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -7050,6 +7050,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 71da151591..47bb481995 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -7057,6 +7057,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index a72cd78ca2..0791218b36 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -7066,6 +7066,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 6f019300ff..2d2ddb2deb 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -7057,6 +7057,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 2f3e1481a2..e121414574 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -7388,6 +7388,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Saiz: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 90f033ad39..b597c27fe1 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -7732,6 +7732,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Størrelse: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 22b3202945..33362f4e57 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -28,7 +28,7 @@
# rxadmin <r.van.eeghem@gmail.com>, 2018.
# Peter Goelst <muis24@gmail.com>, 2019.
# Wouter Buckens <wou.buc@gmail.com>, 2019.
-# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019, 2020.
+# Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2019, 2020, 2021.
# jef dered <themen098s@vivaldi.net>, 2019.
# Alex H. <sandertjeh13@hotmail.com>, 2019.
# edouardgr <edouard.gruyters@gmail.com>, 2019.
@@ -47,7 +47,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-25 12:29+0000\n"
+"PO-Revision-Date: 2021-02-01 20:53+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -56,7 +56,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2430,7 +2430,7 @@ msgstr "Er is geen startscène ingesteld."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Scène opslaan voor het afspelen..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -3758,6 +3758,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"De volgende bestanden of mappen conflicteren met elementen in '%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Wil je deze overschrijven?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3950,19 +3955,16 @@ msgid "Searching..."
msgstr "Aan het zoeken..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d overeenkomst(en) gevonden."
+msgstr "%d overeenkomst in %d bestand."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d overeenkomst(en) gevonden."
+msgstr "%d overeenkomsten in %d bestand."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d overeenkomst(en) gevonden."
+msgstr "%d overeenkomsten in %d bestanden."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -5242,9 +5244,8 @@ msgid "Bake Lightmaps"
msgstr "Bak Lichtmappen"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Selecteer sjabloonbestand"
+msgstr "Selecteer lightmap bake-bestand"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5313,7 +5314,7 @@ msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "Draaipuntverschuiving van het CanvasItem „%s“ op (%d, %d) zetten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
@@ -5336,24 +5337,20 @@ msgid "Resize Control \"%s\" to (%d, %d)"
msgstr "Control \"%s\" vergrootten tot (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "Schaal CanvasItem"
+msgstr "Schaal %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "Schaal CanvasItem"
+msgstr "Schaal CanvasItem \"%s\" naar (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "Verplaats CanvasItem"
+msgstr "Verplaats %d CanvasItems"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "Verplaats CanvasItem"
+msgstr "CanvasItem \"%s\" naar (%d, %d) verplaatsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -6347,9 +6344,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Zet om in CPUParticles"
+msgstr "Omzetten naar CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6640,9 +6636,8 @@ msgid "Move Points"
msgstr "Beweeg Punten"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "Sleep: Roteer"
+msgstr "Ctrl: Roteer"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
@@ -6700,14 +6695,12 @@ msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy Polygon to UV"
-msgstr "Creëer Polygon & UV"
+msgstr "Kopieer Polygon naar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "Naar Polygon2D omzetten"
+msgstr "Kopieer UV naar Polygon2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -7389,6 +7382,11 @@ msgid "Yaw"
msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Grootte: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objecten Getekend"
@@ -8253,13 +8251,12 @@ msgid "Paint Tile"
msgstr "Teken Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
-"Shift+LMB: Lijn Tekenen\n"
-"Shift+Ctrl+LMB: Vierkant Tekenen"
+"Shift+LMB: Lijn tekenen\n"
+"Shift+Ctrl+LMB: Vierkant tekenen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8414,23 +8411,20 @@ msgid "Create a new rectangle."
msgstr "Creëer nieuwe driehoek."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "Teken Driehoek"
+msgstr "Nieuwe rechthoek"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Nieuwe veelhoek aanmaken."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "Beweeg Polygon"
+msgstr "Nieuwe veelhoek"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "Geselecteerde Verwijderen"
+msgstr "Geselecteerde vormen verwijderen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -8795,9 +8789,8 @@ msgid "Add Node to Visual Shader"
msgstr "VisualShader-knoop toevoegen"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
-msgstr "Knoop verplaatst"
+msgstr "Knoop/knopen verplaatst"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
@@ -8817,9 +8810,8 @@ msgid "Visual Shader Input Type Changed"
msgstr "Visuele Shader Invoertype Gewijzigd"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "UniformRef Name Changed"
-msgstr "Uniforme naam instellen"
+msgstr "UniformRef naam veranderd"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -9547,7 +9539,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
-msgstr ""
+msgstr "Een verwijzing naar een bestaande uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9914,7 +9906,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "Niet ondersteund door de GPU drivers op dit systeem."
#: editor/project_manager.cpp
msgid ""
@@ -10524,19 +10516,16 @@ msgid "Batch Rename"
msgstr "Bulk hernoemen"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Vervangen: "
+msgstr "Vervangen:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Prefix:"
-msgstr "Voorvoegsel"
+msgstr "Voorvoegsel:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Suffix:"
-msgstr "Achtervoegsel"
+msgstr "Achtervoegsel:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@@ -10583,11 +10572,10 @@ msgid "Per-level Counter"
msgstr "Per niveau teller"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
-"Indien ingesteld: herstart de teller voor iedere groep van onderliggende "
-"knopen"
+"Indien ingesteld, zal de teller voor iedere groep van onderliggende knopen "
+"opnieuw starten."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10646,9 +10634,8 @@ msgid "Reset"
msgstr "Resetten"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error:"
-msgstr "Fout in reguliere expressie"
+msgstr "Fout in reguliere expressie:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -11653,36 +11640,31 @@ msgstr "Voeg een MeshLibrary aan deze GridMap toe om meshes te gebruiken."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "Begin lichtberekening"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Datastructuren worden voorbereid"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "Genereer AABB"
+msgstr "Genereer buffers"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Richtingen"
+msgstr "Directe verlichting"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Rechts Inspringen"
+msgstr "Indirecte verlichting"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Post-Process"
+msgstr "Nabewerking"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "Plotten Light:"
+msgstr "Lightmaps plotten"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12202,7 +12184,7 @@ msgstr "Selecteer apparaat uit de lijst"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "Het hulpmiddel 'apksigner' kon niet gevonden worden."
#: platform/android/export/export.cpp
msgid ""
@@ -12221,18 +12203,17 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings."
+msgstr ""
+"Een geldig Android SDK-pad moet in de Editorinstellingen ingesteld zijn."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings."
+msgstr "Ongeldig Android SDK-pad in Editorinstellingen."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr ""
+msgstr "'platform-tools' map ontbreekt!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
diff --git a/editor/translations/or.po b/editor/translations/or.po
index c1bc32d40f..334b5b903e 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -7056,6 +7056,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 6372cedd0a..9d783625b9 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -50,8 +50,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-26 03:28+0000\n"
-"Last-Translator: gnu-ewm <gnu.ewm@protonmail.com>\n"
+"PO-Revision-Date: 2021-02-01 20:54+0000\n"
+"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -7361,6 +7361,11 @@ msgid "Yaw"
msgstr "Odchylenie"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Rozmiar: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Narysowane obiekty"
@@ -10154,15 +10159,15 @@ msgstr "Indeks przycisku myszy:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr "Lewy guzik"
+msgstr "Lewy przycisk"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr "Prawy guzik"
+msgstr "Prawy przycisk"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr "Środkowy guzik"
+msgstr "Środkowy przycisk"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
@@ -12160,18 +12165,12 @@ msgstr ""
"Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-"Niepoprawna ścieżka do SDK Androida dla własnego builda w Ustawieniach "
-"Edytora."
+msgstr "Wymagana jest poprawna ścieżka SDK Androida w Ustawieniach Edytora."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-"Niepoprawna ścieżka do SDK Androida dla własnego builda w Ustawieniach "
-"Edytora."
+msgstr "Niepoprawna ścieżka do SDK Androida w Ustawieniach Edytora."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -12180,13 +12179,11 @@ msgstr "Folder \"platform-tools\" nie istnieje!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
+"Nie udało się znaleźć komendy adb z narzędzi platformowych SDK Androida."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr ""
-"Niepoprawna ścieżka do SDK Androida dla własnego builda w Ustawieniach "
-"Edytora."
+msgstr "Sprawdź w folderze SDK Androida podanych w Ustawieniach Edytora."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -12194,7 +12191,7 @@ msgstr "Brakuje folderu \"build-tools\"!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Nie udało się znaleźć komendy apksigner z narzędzi SDK Androida."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12672,27 +12669,23 @@ msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "Szukanie siatek i świateł"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Parsowanie Geometrii..."
+msgstr "Przygotowywanie geometrii (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Wyświetlaj środowisko"
+msgstr "Przygotowywanie środowiska"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "Generowanie Lightmapy"
+msgstr "Generowanie przechwycenia"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Generowanie Lightmapy"
+msgstr "Zapisywanie map światła"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -13099,6 +13092,8 @@ msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
+"Port samplera jest podłączony, ale nieużyty. Rozważ zmianę źródła na "
+"\"SamplerPort\"."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 9f6933a077..f8ea72a750 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -7293,6 +7293,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 24cd684ee9..0d3524786b 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -7334,6 +7334,11 @@ msgid "Yaw"
msgstr "Direção"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objetos desenhados"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 1e099e065c..b20cc35809 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -110,11 +110,13 @@
# Lucas Dantas <lucas.lucantas38@gmail.com>, 2021.
# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021.
# Lucas Castro <castroclucas@gmail.com>, 2021.
+# Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021.
+# Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-01-26 03:28+0000\n"
+"PO-Revision-Date: 2021-02-05 09:20+0000\n"
"Last-Translator: Lucas Castro <castroclucas@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
@@ -7443,6 +7445,11 @@ msgid "Yaw"
msgstr "Guinada"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Tamanho: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objetos Desenhados"
@@ -11679,8 +11686,9 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
msgid "Begin Bake"
-msgstr ""
+msgstr "Iniciar pré-cálculo"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
@@ -11695,19 +11703,18 @@ msgid "Direct lighting"
msgstr "Direct lightning"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Recuar Direita"
+msgstr "Iluminação indireta"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Post processing"
-msgstr "Pós-Processamento"
+msgstr "Pós-processamento"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Plotting lightmaps"
-msgstr "Planejando Luzes:"
+msgstr "Traçando mapas de luz"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12249,18 +12256,12 @@ msgstr ""
"exportação."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-"Caminho do Android SDK inválido para o build personalizado em Configurações "
-"do Editor."
+msgstr "Um caminho Android SDK é necessário nas Configurações do Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-"Caminho do Android SDK inválido para o build personalizado em Configurações "
-"do Editor."
+msgstr "Caminho do Android SDK está inválido para Configurações do Editor."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -12272,16 +12273,14 @@ msgstr ""
"Não foi possível encontrar o comando adb nas ferramentas do Android SDK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
-"Caminho do Android SDK inválido para o build personalizado em Configurações "
+"Por favor, verifique o caminho do Android SDK especificado nas Configurações "
"do Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Missing 'build-tools' directory!"
-msgstr "Diretório 'ferramentas-da-plataforma' ausente!"
+msgstr "Diretório 'ferramentas-da-plataforma' está faltando !"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
@@ -12765,19 +12764,17 @@ msgid "Preparing geometry (%d/%d)"
msgstr "Analisando Geometria..."
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Visualizar Ambiente"
+msgstr "Preparando ambiente"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "Generando Lightmaps"
+msgstr "Gerando captura"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Saving lightmaps"
-msgstr "Generando Lightmaps"
+msgstr "Salvando mapas de luz"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -13123,9 +13120,8 @@ msgid "Must use a valid extension."
msgstr "Deve usar uma extensão válida."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "Ativar Snap"
+msgstr "Ativar minimapa de grade."
#: scene/gui/popup.cpp
msgid ""
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 8cdaef5b59..100afe3cb9 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -7427,6 +7427,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 122e75352d..61f4d23157 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -95,7 +95,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-21 08:48+0000\n"
+"PO-Revision-Date: 2021-02-01 20:54+0000\n"
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -5727,7 +5727,7 @@ msgstr "Очистить пользовательские кости"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr "Обзор"
+msgstr "Вид"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
@@ -5767,7 +5767,7 @@ msgstr "Кадрировать выбранное"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr "Просмотреть Canvas Scale"
+msgstr "Предпросмотр Canvas Scale"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -7408,6 +7408,11 @@ msgid "Yaw"
msgstr "Рыскание"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Размер: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Нарисовано обьектов"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 46e606d935..e7aabd5542 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -3,12 +3,13 @@
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Yohan Sandun <Yohan99ysk@gmail.com>, 2018.
+# thushariii <thusharipahalage@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:42+0100\n"
-"Last-Translator: Yohan Sandun <Yohan99ysk@gmail.com>\n"
+"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"Last-Translator: thushariii <thusharipahalage@gmail.com>\n"
"Language-Team: Sinhala <https://hosted.weblate.org/projects/godot-engine/"
"godot/si/>\n"
"Language: si\n"
@@ -16,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 4.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -103,11 +104,11 @@ msgstr "කැඩපත"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "කාලය:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "වටිනාකම:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
@@ -190,7 +191,7 @@ msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "සජීවිකරණ ලූපය වෙනස් කරන්න"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -249,7 +250,7 @@ msgstr "Anim පසුරු:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "පථය වෙනස් කරන්න"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -331,7 +332,7 @@ msgstr "යතුරු මකා දමන්න"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr ""
+msgstr "සජීවිකරණ යාවත්කාලීන ප්‍රකාරය වෙනස් කරන්න"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -435,7 +436,7 @@ msgstr "ලුහුබදින්නෙක් එක් කරන්න"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "පථය අවලංගු බැවින් යතුරක් එක් කළ නොහැක."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
@@ -7109,6 +7110,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index c9133c8d7c..c7839822c9 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -7321,6 +7321,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Veľkosť: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index a953258d3f..ee152a25a3 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -12,12 +12,13 @@
# Arnold Marko <arnold.marko@gmail.com>, 2019.
# Alex <alexrixhardson@gmail.com>, 2019.
# Andrew Poženel <andrej.pozenel@outlook.com>, 2020.
+# Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-15 02:42+0000\n"
-"Last-Translator: Andrew Poženel <andrej.pozenel@outlook.com>\n"
+"PO-Revision-Date: 2021-02-01 20:54+0000\n"
+"Last-Translator: Jakob Tadej Vrtačnik <minecraftalka2@gmail.com>\n"
"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sl/>\n"
"Language: sl\n"
@@ -26,7 +27,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
"%100==4 ? 2 : 3;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -370,7 +371,7 @@ msgstr "Odstrani animacijsko sled"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Ustvarim NOVO sled za %s in vstavim ključ?"
+msgstr "Ustvarim NOVO sled za %s in vstavi ključ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -7626,6 +7627,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 7dcc32735d..90905673c2 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -7380,6 +7380,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Madhësia: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index b07bc4e1c9..eea195210a 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -8041,6 +8041,11 @@ msgid "Yaw"
msgstr "Горе-Доле"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Величина:"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Нацртани објекти"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 232c53da80..9a88a06a25 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -7153,6 +7153,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index cab4b7e5bc..9f812d7b8f 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -7515,6 +7515,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 45de03bdb3..b933fe6052 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -7114,6 +7114,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index aa703812fe..e0ec4b5534 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -7059,6 +7059,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 4b1d938c54..8e083aef79 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -7213,6 +7213,11 @@ msgid "Yaw"
msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "ขนาด: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "ออบเจกต์ที่วาด"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 867a66b3dc..71379593fd 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -7371,6 +7371,11 @@ msgid "Yaw"
msgstr "Yalpala"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Boyut: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Çizilmiş Nesneler"
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 7853cd3b8c..ef86476e21 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -7057,6 +7057,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 75da46cdc4..31aa7794a7 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -7360,6 +7360,11 @@ msgid "Yaw"
msgstr "Відхилення"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Розмір: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Намальовано об'єктів"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index c7722c84c4..bf95b4c01f 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -7218,6 +7218,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 97c2be742e..c08fca86dd 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -7366,6 +7366,11 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Kích thước: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 2c46f95dc0..938981d022 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -58,7 +58,7 @@
# idleman <1524328475@qq.com>, 2019.
# king <wangding1992@126.com>, 2019.
# silentbird <silentbird520@outlook.com>, 2019.
-# Haoyu Qiu <timothyqiu32@gmail.com>, 2019, 2020.
+# Haoyu Qiu <timothyqiu32@gmail.com>, 2019, 2020, 2021.
# Revan Ji <jiruifancr@gmail.com>, 2020.
# nieyuanhong <15625988003@163.com>, 2020.
# binotaliu <binota@protonmail.ch>, 2020.
@@ -74,12 +74,13 @@
# BinotaLIU <me@binota.org>, 2020.
# TakWolf <takwolf@foxmail.com>, 2020.
# twoBornottwoB <305766341@qq.com>, 2021.
+# Magian <magian1127@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
-"Last-Translator: twoBornottwoB <305766341@qq.com>\n"
+"PO-Revision-Date: 2021-01-27 23:21+0000\n"
+"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -3773,7 +3774,7 @@ msgstr "全部折叠"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr "重复..."
+msgstr "复制为..."
#: editor/filesystem_dock.cpp
msgid "Move to Trash"
@@ -5119,7 +5120,6 @@ msgid "Assets ZIP File"
msgstr "素材 ZIP 文件"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
@@ -5140,18 +5140,18 @@ msgstr "创建光照贴图失败,切确保文件是可写的。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
+msgstr "无法确定光照贴图大小。最大光照贴图大小太小?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
-msgstr ""
+msgstr "某些网格无效。确保UV2通道值包含在[0.0,1.0]平方区域内。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
+msgstr "Godot编辑器是在没有光线跟踪支持的情况下构建的,光照贴图无法烘焙。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -5159,7 +5159,7 @@ msgstr "烘焙光照贴图"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr "选择模板文件:"
+msgstr "选择光照贴图烘焙文件:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6239,9 +6239,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "只可设为指向 ParticlesMaterial 处理材料"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "转换为 CPUParticles"
+msgstr "转换为CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -7266,6 +7265,11 @@ msgid "Yaw"
msgstr "偏航角"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "大小: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "绘制对象"
@@ -11425,35 +11429,31 @@ msgstr "向此 GridMap 提供网格库资源以使用其网格。"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "开始烘焙"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "准备数据结构"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "生成 AABB"
+msgstr "生成缓冲区"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "方向"
+msgstr "直接照明"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "向右缩进"
+msgstr "间接照明"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "后期处理"
+msgstr "后处理"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
-msgstr "正在绘制灯光"
+msgstr "绘制光照图"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11954,9 +11954,8 @@ msgid "Select device from the list"
msgstr "从列表中选择设备"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Unable to find the 'apksigner' tool."
-msgstr "未找到 zipalign 工具。"
+msgstr "找不到“apksigner”工具。"
#: platform/android/export/export.cpp
msgid ""
@@ -11973,14 +11972,12 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr "用于发布的密钥存储在导出预设中未被正确设置。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "用于 “编辑器设置” 中自定义构建的 Android SDK 路径是无效的。"
+msgstr "编辑器设置中需要有效的Android SDK路径。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "用于 “编辑器设置” 中自定义构建的 Android SDK 路径是无效的。"
+msgstr "编辑器设置中的Android SDK路径无效。"
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -11988,12 +11985,11 @@ msgstr "缺失“platform-tools”目录!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "找不到Android SDK平台工具的adb命令。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "用于 “编辑器设置” 中自定义构建的 Android SDK 路径是无效的。"
+msgstr "请签入编辑器设置中指定的Android SDK目录。"
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -12001,7 +11997,7 @@ msgstr "缺失“build-tools”目录!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "找不到Android SDK生成工具的apksigner命令。"
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12431,27 +12427,23 @@ msgstr "ARVROrigin 需要一个 ARVRCamera 子节点。"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "正在查找网格和灯光"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "解析多边形中..."
+msgstr "正在准备几何体(%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "查看环境"
+msgstr "正在准备环境"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "正在生成光照贴图"
+msgstr "正在生成捕获"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "正在生成光照贴图"
+msgstr "正在保存光照贴图"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12833,7 +12825,7 @@ msgstr "Viewport 大小大于 0 时才能进行渲染。"
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
-msgstr ""
+msgstr "采样器端口已连接但未使用。考虑将源更改为“SamplerPort”。"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 99d673b0fa..70487c165e 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -7569,6 +7569,10 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index a1228463b9..1dbca29941 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-01 10:30+0000\n"
+"PO-Revision-Date: 2021-01-27 23:21+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.5-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -2364,7 +2364,7 @@ msgstr "未定義欲執行之場景。"
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "執行前先保存場景..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -5072,14 +5072,12 @@ msgid "Assets ZIP File"
msgstr "素材 ZIP 檔"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"無法判斷光照圖的保存路徑。\n"
-"請保存場景(圖片將保存於相同資料夾),或是在 BackedLightmap 屬性內選擇一個保"
-"存路徑。"
+"請保存場景並重試。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5094,27 +5092,27 @@ msgstr "建立光照圖失敗,請確保該路徑可寫入。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
+msgstr "無法判斷光照圖大小。最大光照圖大小是否過小?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
-msgstr ""
+msgstr "部分網格無效。請確保 UV2 通道的值位於 [0.0,1.0] 矩形內。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Godot 編輯器在建制時未啟用光線追蹤 (Ray Tracing) 支援,無法烘焙光照圖。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "烘焙光照圖"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "選擇樣板檔案"
+msgstr "選擇光照圖烘焙檔案:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6194,9 +6192,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "僅可設為指向 ProticlesMaterial 處理材料"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "轉換為 CPUParticles"
+msgstr "轉換為 CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -7221,6 +7218,11 @@ msgid "Yaw"
msgstr "偏航"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "大小: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "繪製的物件"
@@ -11380,36 +11382,31 @@ msgstr "提供 MeshLibrary 予該 GridMap 以使用其網格。"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "開始烘焙"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "正在準備資料結構"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "產生 AABB"
+msgstr "產生緩衝"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "方向"
+msgstr "向性光照"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "向右縮排"
+msgstr "非向性光照"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "後處理"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "正在繪製光照:"
+msgstr "正在繪製光照"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11909,9 +11906,8 @@ msgid "Select device from the list"
msgstr "自清單中選擇裝置"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Unable to find the 'apksigner' tool."
-msgstr "找不到 zipalign 工具。"
+msgstr "找不到「apksigner」工具。"
#: platform/android/export/export.cpp
msgid ""
@@ -11928,14 +11924,12 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr "發行金鑰儲存區中不正確之組態設定至匯出預設設定。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。"
+msgstr "必須於 [編輯器設定] 中提供一個有效的 Android SDK 路徑。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。"
+msgstr "[編輯器設定] 中所指定的 Android SDK 路徑無效。"
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -11943,12 +11937,11 @@ msgstr "缺少「platform-tools」資料夾!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "找不到 Android SDK platform-tools 的 adb 指令。"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。"
+msgstr "請檢查 [編輯器設定] 中所指定的 Android SDK 資料夾。"
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -11956,7 +11949,7 @@ msgstr "缺少「build-tools」資料夾!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "找不到 Android SDK build-tools 的 apksigner 指令。"
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12391,32 +12384,27 @@ msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "正在尋找網格與光照"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "正在解析多邊形..."
+msgstr "正在解析幾何 (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "檢視環境"
+msgstr "正在準備環境"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "正在產生光照圖"
+msgstr "正在產生捕捉"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "正在產生光照圖"
+msgstr "正在保存光照圖"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "完成!"
+msgstr "完成"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12794,7 +12782,7 @@ msgstr "Viewport 大小必須大於 0 才可進行算繪。"
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
-msgstr ""
+msgstr "已連線至取樣器連結埠但並未使用。建議將來源設為「SamplerPort」。"
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."