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authorRémi Verschelde <rverschelde@gmail.com>2021-01-01 20:13:46 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-01-01 20:19:21 +0100
commitb5334d14f7a471f94bcbd64d5bae2ad853d0b7f1 (patch)
treefed04a380d1cb58d13f4a4436a06992511cb3e74 /editor/translations/zh_TW.po
parenta6b869988f4427fe2eb746f3f3776697258f3dd5 (diff)
Update copyright statements to 2021
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
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diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 4d8bcf3331..59b7ce53fa 100644
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+++ b/editor/translations/zh_TW.po
@@ -1,6 +1,6 @@
# Chinese (Taiwan) translation of the Godot Engine editor
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Allen H <w84miracle@gmail.com>, 2017.
# Billy SU <g4691821@gmail.com>, 2018.