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authorRémi Verschelde <rverschelde@gmail.com>2022-05-24 00:03:34 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-24 00:09:46 +0200
commit2f0adb1c165deaa6fbb2018c8a8ea795edc300a0 (patch)
tree7c476d0a52cec0068e9fbd4e0d00e8e550722b26 /editor/translations/zh_HK.po
parent3bee0689bc510cde5bb1f074c55141c99eaa6968 (diff)
i18n: Sync editor translations with Weblate
(cherry picked from commit bf2c722a25943a3cca5460334cbbddd59120fecd)
Diffstat (limited to 'editor/translations/zh_HK.po')
-rw-r--r--editor/translations/zh_HK.po1337
1 files changed, 796 insertions, 541 deletions
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 5d38b98427..40e03fc7d7 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -214,14 +214,8 @@ msgstr ""
msgid "Function"
msgstr "行為"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -561,13 +555,15 @@ msgid "Project Settings Override"
msgstr "專案設定"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "名稱"
@@ -620,7 +616,7 @@ msgstr "全部取代"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
@@ -757,7 +753,8 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "物理幀 %"
@@ -768,7 +765,7 @@ msgstr "物理幀 %"
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -798,9 +795,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "篩選:"
@@ -927,11 +923,6 @@ msgstr "路徑"
msgid "Source Code"
msgstr "來源:"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "同步更新腳本"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -998,7 +989,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1049,13 +1041,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1153,6 +1146,95 @@ msgstr "動畫變化關鍵幀數值"
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "幀 %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Time"
+msgstr "時間:"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "新增訊號"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "移動模式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "不選"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1369,16 +1451,6 @@ msgid "Editors"
msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "插入軌跡和關鍵幀"
@@ -2865,7 +2937,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "MeshLibrary..."
@@ -3169,11 +3241,11 @@ msgstr "匯出"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3316,7 +3388,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Top"
msgstr "最頂"
@@ -3521,11 +3593,12 @@ msgstr ""
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "所有選項"
@@ -4961,13 +5034,6 @@ msgstr ""
msgid "Frame #:"
msgstr "幀 #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Time"
-msgstr "時間:"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -5373,7 +5439,8 @@ msgstr "資源"
msgid "Color Theme"
msgstr "檔案"
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5403,13 +5470,6 @@ msgstr ""
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_light.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -6944,9 +7004,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -7106,11 +7166,6 @@ msgstr ""
msgid "Materials"
msgstr "當改變時更新"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "本地化"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7166,17 +7221,18 @@ msgstr "檔案"
msgid "Optimizer"
msgstr "優化"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -7273,7 +7329,8 @@ msgstr "選擇模式"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7306,12 +7363,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "下滾"
@@ -8120,7 +8171,8 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -8310,7 +8362,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
@@ -8726,7 +8778,7 @@ msgid "Select lightmap bake file:"
msgstr "選取Template檔案"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -9634,13 +9686,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "(不)顯示最愛"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "文字"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "翻譯:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9748,7 +9823,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -10299,13 +10375,12 @@ msgstr ""
msgid "Points"
msgstr "下移"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Polygons"
msgstr "插件"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10387,8 +10462,6 @@ msgid "Grid Settings"
msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10663,8 +10736,6 @@ msgid "Previous Script"
msgstr "上一個tab"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "檔案"
@@ -10916,7 +10987,8 @@ msgid "Convert Case"
msgstr "轉為..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -12531,7 +12603,7 @@ msgstr "開/關自動播放"
msgid "Disabled Button"
msgstr "已停用"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12861,12 +12933,6 @@ msgstr ""
msgid "Priority"
msgstr "匯出"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -13150,6 +13216,139 @@ msgstr "不能執行這個動作,因為沒有tree root."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "選項"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "翻譯:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "選取"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "文字"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "編輯Node Curve"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "當改變時更新"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "篩選nodes:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "檔案"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "縮圖"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "動畫循環"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "移除選項"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "動畫變化過渡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "無干擾模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "只限選中"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "無干擾模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "選取"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "篩選:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
@@ -14268,7 +14467,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "資源"
@@ -14327,12 +14526,6 @@ msgstr "下一個腳本"
msgid "GDScript Export Mode:"
msgstr "匯出"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "文字"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14571,6 +14764,20 @@ msgstr "專案"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "專案"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "MeshLibrary..."
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14668,11 +14875,6 @@ msgstr "開啟 Project Manager "
#: editor/project_manager.cpp
#, fuzzy
-msgid "Local Projects"
-msgstr "專案"
-
-#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
msgstr "接收 mirrors中, 請稍侯..."
@@ -14727,11 +14929,6 @@ msgid "About"
msgstr "關於"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "MeshLibrary..."
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -15085,7 +15282,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "插件"
@@ -15222,12 +15420,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15669,10 +15861,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -16044,11 +16232,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -16659,10 +16842,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "時間:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16690,11 +16869,11 @@ msgstr "監視器"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "向後"
@@ -16767,12 +16946,6 @@ msgstr "無干擾模式"
msgid "Invert Faces"
msgstr "轉為..."
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "當改變時更新"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -17240,7 +17413,7 @@ msgstr "選擇模式"
msgid "Instance Materials"
msgstr "當改變時更新"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -17257,13 +17430,6 @@ msgstr ""
msgid "Translation"
msgstr "翻譯"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "本地化"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17378,7 +17544,6 @@ msgstr "重新命名..."
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "文字"
@@ -17410,7 +17575,7 @@ msgstr "只限選中"
msgid "Skeleton To Node"
msgstr "不選"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "新增動畫"
@@ -17865,11 +18030,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "動畫變化數值"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -18369,10 +18529,6 @@ msgid "Node Path"
msgstr "複製路徑"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "預設"
@@ -18430,11 +18586,6 @@ msgid "Set Mode"
msgstr "選擇模式"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "當改變時更新"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18453,7 +18604,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18468,7 +18619,7 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
@@ -18578,11 +18729,6 @@ msgid "Construct %s"
msgstr "常數"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "常數"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18599,10 +18745,6 @@ msgstr "行為"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18779,6 +18921,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18811,6 +18969,10 @@ msgstr ""
msgid "Export Format"
msgstr "匯出"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18841,7 +19003,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "上一個tab"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19286,6 +19448,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19359,7 +19573,7 @@ msgstr "成功!"
msgid "Push Notifications"
msgstr "貼上動畫"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "開啟 Project Manager?"
@@ -20370,12 +20584,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "幀 %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20394,18 +20602,6 @@ msgstr "運行"
msgid "Centered"
msgstr "不選"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20486,8 +20682,7 @@ msgid "Pitch Scale"
msgstr "選擇模式"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "開/關自動播放"
@@ -20533,7 +20728,8 @@ msgstr "移動模式"
msgid "Rotating"
msgstr "本地化"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "當前版本:"
@@ -20559,19 +20755,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "線性"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "線性"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "移除選項"
@@ -20621,8 +20818,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "選擇模式"
@@ -20660,11 +20857,6 @@ msgstr ""
msgid "Visible"
msgstr "(不)顯示隱藏的文件"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20687,10 +20879,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20844,17 +21032,6 @@ msgstr "專案"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "文字"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20952,8 +21129,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21087,7 +21265,7 @@ msgid "Node B"
msgstr "貼上"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21097,7 +21275,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "已停用"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21134,7 +21312,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21259,7 +21438,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21294,8 +21473,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "啟用"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21308,16 +21493,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "內客"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "關閉場景"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21696,7 +21871,7 @@ msgstr "只限選中"
msgid "Use Global Coordinates"
msgstr "下一個腳本"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "儲存檔案"
@@ -21965,28 +22140,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "動畫變化過渡"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22100,7 +22258,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Node名稱"
@@ -22273,24 +22431,6 @@ msgid "Autoplace Priority"
msgstr "檔案"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "MeshLibrary..."
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "MeshLibrary..."
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22315,6 +22455,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "MeshLibrary..."
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "當改變時更新"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "下一個腳本"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "檔案"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "檔案"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "選擇模式"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "篩選檔案..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "篩選檔案..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "開/關自動播放"
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -22323,7 +22542,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "選擇模式"
@@ -22432,7 +22652,8 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
+msgid ""
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
@@ -22441,7 +22662,7 @@ msgid ""
"It only provides navigation data."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
msgid "NavMesh"
msgstr ""
@@ -22569,18 +22790,170 @@ msgstr "行為"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "移動模式"
+msgid "Joint Constraints"
+msgstr "常數"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "場景儲存中"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "翻譯:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "移動模式"
+msgid "Angular Limit Enabled"
+msgstr "篩選檔案..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "移動模式"
+msgid "Angular Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "最大的角度錯誤:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "描述:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "描述:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "篩選檔案..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -22621,10 +22994,6 @@ msgid "Params"
msgstr "當改變時更新"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22636,11 +23005,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "翻譯:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22705,15 +23069,6 @@ msgstr "最大的角度錯誤:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "場景儲存中"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "線性"
@@ -22740,10 +23095,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22957,8 +23308,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23068,6 +23420,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "無效名稱"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "下移"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "內容:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "按鍵"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23146,33 +23526,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "翻譯"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "當改變時更新"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23312,38 +23671,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23378,16 +23705,30 @@ msgid "Autorestart"
msgstr "儲存檔案"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "動晝插入關鍵幀?"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "新增訊號"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Instance"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "只限選中"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "新增訊號"
@@ -23396,10 +23737,6 @@ msgstr "新增訊號"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23472,11 +23809,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "由 '%s' 連到 '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "篩選檔案..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23827,11 +24159,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "開/關自動播放"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -24449,7 +24776,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "匯出"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24595,11 +24922,6 @@ msgstr "描述:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "匯出"
-
-#: scene/main/node.cpp
-#, fuzzy
msgid "Pause Mode"
msgstr "選擇模式"
@@ -24615,11 +24937,6 @@ msgstr "全部取代"
#: scene/main/node.cpp
#, fuzzy
-msgid "Unique Name In Owner"
-msgstr "Node名稱"
-
-#: scene/main/node.cpp
-#, fuzzy
msgid "Filename"
msgstr "重新命名"
@@ -24672,7 +24989,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24977,11 +25295,6 @@ msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "行為"
@@ -25303,11 +25616,6 @@ msgid "Panel Disabled"
msgstr "已停用"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Separator"
-msgstr "翻譯:"
-
-#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr ""
@@ -25360,11 +25668,6 @@ msgid "Breakpoint"
msgstr "刪除"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Separation"
-msgstr "翻譯:"
-
-#: scene/resources/default_theme/default_theme.cpp
msgid "Resizer"
msgstr ""
@@ -26093,15 +26396,6 @@ msgid "Color Correction"
msgstr "行為"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "警告"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "最近:"
@@ -26138,11 +26432,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "檔案"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "下一個"
@@ -26160,10 +26449,6 @@ msgid "Vertex Lighting"
msgstr "描述:"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "下一個腳本"
@@ -26173,11 +26458,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "下一個腳本"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -26196,6 +26476,10 @@ msgid "Ensure Correct Normals"
msgstr "縮放selection"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -26261,10 +26545,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "貼上動畫"
@@ -26288,50 +26568,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "選擇模式"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "可見碰撞圖形"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "文字"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -26340,35 +26589,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "清空"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "運行場景"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "檔案"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -26377,15 +26611,6 @@ msgid "Ambient Occlusion"
msgstr "插件"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "選擇模式"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -26417,11 +26642,6 @@ msgstr "過渡"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "過渡"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "翻譯:"
@@ -26467,15 +26687,20 @@ msgstr "移動模式"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "選擇模式"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "檔案"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "動畫變化過渡"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -26499,25 +26724,6 @@ msgstr "Instance"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "縮放selection"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "縮放selection"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "常數"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
-
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
@@ -26704,6 +26910,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "編輯Node Curve"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26712,15 +26923,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "運行場景"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "新增訊號"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Node名稱"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -26797,10 +27017,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26823,6 +27039,19 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "向後"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "選擇模式"
@@ -26834,13 +27063,13 @@ msgstr "捕捉"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "匯出"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "匯出"
+msgid "To"
+msgstr "最頂"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26876,8 +27105,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "選擇模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "選擇模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "移動模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "移動模式"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -27310,6 +27560,11 @@ msgstr "無干擾模式"
msgid "Collision Unsafe Fraction"
msgstr "無干擾模式"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "物理幀 %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -27324,13 +27579,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""