diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-19 16:08:40 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-19 16:08:40 +0200 |
commit | 9384b6ab0e3c79dde31f64ac52123a4f54b7bde3 (patch) | |
tree | fcf53699e62c89b27162df903bb058873680ce3a /editor/translations/zh_CN.po | |
parent | 0d779e7777718989da8e3301966334449e049b2a (diff) |
i18n: Sync translation template with current source
Fix a few typos in new strings.
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 185 |
1 files changed, 134 insertions, 51 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 6f1e613373..815a878f86 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1166,7 +1166,6 @@ msgid "Success!" msgstr "成功!" #: editor/editor_asset_installer.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "安装" @@ -2500,6 +2499,11 @@ msgid "Go to previously opened scene." msgstr "前往上一个打开的场景。" #: editor/editor_node.cpp +#, fuzzy +msgid "Copy Text" +msgstr "拷贝路径" + +#: editor/editor_node.cpp msgid "Next tab" msgstr "下一项" @@ -4679,6 +4683,11 @@ msgid "Idle" msgstr "空闲" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Install..." +msgstr "安装" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "重试" @@ -4721,8 +4730,9 @@ msgid "Sort:" msgstr "排序:" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Reverse" -msgstr "反选" +#, fuzzy +msgid "Reverse sorting." +msgstr "正在请求。。" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp @@ -4799,31 +4809,38 @@ msgid "Rotation Step:" msgstr "旋转步长:" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move vertical guide" +#, fuzzy +msgid "Move Vertical Guide" msgstr "移动垂直标尺" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new vertical guide" +#, fuzzy +msgid "Create Vertical Guide" msgstr "创建新的垂直标尺" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove vertical guide" +#, fuzzy +msgid "Remove Vertical Guide" msgstr "删除垂直标尺" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move horizontal guide" +#, fuzzy +msgid "Move Horizontal Guide" msgstr "移动水平标尺" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal guide" +#, fuzzy +msgid "Create Horizontal Guide" msgstr "创建水平标尺" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Remove horizontal guide" +#, fuzzy +msgid "Remove Horizontal Guide" msgstr "移除水平标尺" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Create new horizontal and vertical guides" +#, fuzzy +msgid "Create Horizontal and Vertical Guides" msgstr "创建垂直水平标尺" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -7500,14 +7517,6 @@ msgid "Transpose" msgstr "转置" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X" -msgstr "沿X轴翻转" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y" -msgstr "沿Y轴翻转" - -#: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "禁用智能磁贴(Autotile)" @@ -7929,6 +7938,10 @@ msgid "Visual Shader Input Type Changed" msgstr "可视着色器输入类型已更改" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "顶点" @@ -8020,6 +8033,22 @@ msgid "Color uniform." msgstr "清除变换" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." @@ -8027,10 +8056,44 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Boolean constant." msgstr "修改Vec常量系数" @@ -8123,7 +8186,7 @@ msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter." +msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8131,7 +8194,7 @@ msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter." +msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8143,7 +8206,7 @@ msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter." +msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8160,7 +8223,7 @@ msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter." +msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8229,11 +8292,11 @@ msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest integer to the parameter." +msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the nearest even integer to the parameter." +msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8249,7 +8312,7 @@ msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic sine of the parameter." +msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8277,11 +8340,11 @@ msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter." +msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Finds the truncated value of the parameter." +msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8324,12 +8387,17 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "Cubic texture uniform." +msgid "Cubic texture uniform lookup." +msgstr "修改Uniform纹理" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "2D texture uniform lookup." msgstr "修改Uniform纹理" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy -msgid "2D texture uniform." +msgid "2D texture uniform lookup with triplanar." msgstr "修改Uniform纹理" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8339,7 +8407,7 @@ msgstr "变换对话框..." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) Calculate the outer product of a pair of vectors.\n" +"Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " @@ -8357,15 +8425,15 @@ msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the determinant of a transform." +msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the inverse of a transform." +msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) Calculates the transpose of a transform." +msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8418,7 +8486,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the same direction as a reference vector. " +"Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." @@ -8446,12 +8514,12 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Returns a vector that points in the direction of reflection ( a : incident " +"Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "Returns a vector that points in the direction of refraction." +msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8530,47 +8598,47 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function." +msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function." +msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using " -"local differencing." +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative " -"in 'x' and 'y'." +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10007,7 +10075,8 @@ msgid "Script is valid." msgstr "脚本可用" #: editor/script_create_dialog.cpp -msgid "Allowed: a-z, A-Z, 0-9 and _" +#, fuzzy +msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "仅允许使用: a-z, A-Z, 0-9 或 _" #: editor/script_create_dialog.cpp @@ -11619,6 +11688,11 @@ msgstr "非法的着色器源。" msgid "Invalid source for shader." msgstr "非法的着色器源。" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Invalid comparison function for that type." +msgstr "非法的着色器源。" + #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "对函数的赋值。" @@ -11635,6 +11709,15 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "Reverse" +#~ msgstr "反选" + +#~ msgid "Mirror X" +#~ msgstr "沿X轴翻转" + +#~ msgid "Mirror Y" +#~ msgstr "沿Y轴翻转" + #~ msgid "Generating solution..." #~ msgstr "正在创生成决方案..." |