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authorRémi Verschelde <rverschelde@gmail.com>2022-06-29 12:08:19 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-06-29 12:12:43 +0200
commit5235ce43790029c64b74e296f50bcf8e7c7e55ff (patch)
tree46b5cd190d3a86bea31c9abdb562dcc020745a37 /editor/translations/zh_CN.po
parentd631ee3307990a94c75d687fe2269af031886f4b (diff)
i18n: Sync editor translations with Weblate
(cherry picked from commit f29241fa1eed5899604e6b8c8fc3b4c84e4f4641)
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r--editor/translations/zh_CN.po56
1 files changed, 41 insertions, 15 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index ea23349421..4a15f6acf3 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -89,7 +89,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-06-19 11:52+0000\n"
+"PO-Revision-Date: 2022-06-20 06:44+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -716,14 +716,12 @@ msgid "Script Templates Search Path"
msgstr "脚本模板搜索路径"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "启动时自动加载"
+msgstr "启动时自动加载版本控制"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "版本控制"
+msgstr "版本控制插件名"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -2788,7 +2786,6 @@ msgid "Completed with errors."
msgstr "已完成,存在错误。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
msgstr "成功完成。"
@@ -7738,11 +7735,20 @@ msgid "New Anim"
msgstr "新建动画"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "创建新动画"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "修改动画名称:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "重命名动画"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "是否删除动画?"
@@ -7760,11 +7766,6 @@ msgid "Animation name already exists!"
msgstr "动画名称已存在!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr "重命名动画"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "复制动画"
@@ -7907,10 +7908,6 @@ msgid "Pin AnimationPlayer"
msgstr "固定 AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr "创建新动画"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "动画名称:"
@@ -20564,6 +20561,18 @@ msgstr "单元格大小"
msgid "Edge Connection Margin"
msgstr "边界连接边距"
+#: scene/2d/navigation_2d.cpp
+msgid ""
+"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
+"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
+"instead."
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Desired Distance"
+msgstr "目标期望距离"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr "目标期望距离"
@@ -21684,6 +21693,13 @@ msgstr "软件蒙皮"
msgid "Transform Normals"
msgstr "变换法线"
+#: scene/3d/navigation.cpp
+msgid ""
+"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
+"be removed in a future version. Use 'NavigationServer.map_get_path()' "
+"instead."
+msgstr ""
+
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
msgstr "上向量"
@@ -25465,6 +25481,16 @@ msgstr "凸台范围"
msgid "Walkable Low Height Spans"
msgstr "可行走低高度范围"
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Baking AABB"
+msgstr "正在生成 AABB"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Baking AABB Offset"
+msgstr "基础偏移"
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr "球体"